But there is a BIG Apples and Oranges comparison between an Iowa-Class BB from WWII and a massive capital ship from Wing Commander in the 2660's ....

It's not even close ... the technological / targeting / sensors / etc. improvements of those MANY centuries should EASILY enable a cap-ship to fire on a fighter-scale target with pretty much any gun it wants to.
Couple of good things to remember in this topic is that Wing Fighters are MASSIVE....much larger than any other standard Sci-Fi's fighter-craft.
Keep in mind that most standard School-Buses are about 30-ish feet long. This equates to about 10-meters. We all know what Buses look like and can easily get a picture of them in our heads. Now consider that a Wing Torpedo is ALSO 10-Meters long !!! As big as a bus !
That seems pretty big / crazy right ? Well you will truly be shocked when you realize that a Longbow Bomber is (IIRC) 38-meters long !!!
38 Meters !!!!
Think of that people ! That's Gi-normous !

That's ALMOST 4-School Buses lined up in a row....end to end.
So to think that Laser Turrrets can fire on those behemoth-sized Fighter/Bombers with ease...but an Anti-Matter Gun or Tachyon gun CANNOT...seems pretty unreasonable.
Also...while the AMG's are strong...for sure...and so too Tachyon Guns...etc.... you have to remember that attacking a Capital Ship SHOULD be deadly / tough / hard.
They NEVER were very hard in the original games...which was a major flaw.
SAGA has corrected this considerably, and the cap-ships are now very durable and can withstand a large amount of damage. HOWEVER...as noted here and in a few other threads....they seem relatively TOOTHLESS...and weak...when it comes to defending themselves against Fighter Craft to any great extent. Oh sure, when they unload torpedoes and other heavy weapons at enemy cap-ships...they do great damage and become truly threatening (Consider the
Defend the Ticonderoga mission in the simulator...the panic you feel when the Destroyer appears and starts firing long-range salvos at the Carrier is truly gripping..great mission design by the way SAGA guys...that's a VERY tough one too..even on Easy Difficulty, because it seems like you sent an entire Kilrathi fighter Wing (many squadrons) at them ! - Great challenge ...

).
BUT...when dealing with the Fighters....as I showed from my in-game example...they are only doing 3% damage to the hull of a Gothri, per Laser hit... That's just...well...puny !
Especially when an Arrow's Full_Guns shots do like 4-5% per hit.
Now you might say "well the Arrow is firing 4 blasters" .... TRUE....but they are FIGHTER-scale Lasers and Ion Guns.... not exactly BRUTAL weaponry after all...
The Laser Turret is nearly as big as a starfighter (probably 15-20 meters in length, just the super-structure, and the barrels are probably another 5-8 meters outwards from the turret itself).
Yet it's blasts do LESS damage to a fighter-target than the guns of a light-fighter ?
That just (intuitively) seems odd.
Could we honestly think we'd see this dynamic at work in any other Sci-Fi ? Imagine.......
Darth Vader: - Fire the Turbolaser cannons at that X-Wing....
Imperial Officer: Errr...that's not the best idea sir...
Darth: Hoo-Paaa....What do you mean ?
Imperial Officer: Well sir, it's much more effective if we order some TIE Fighters to fire their lasers at the X-Wing.
Darth: . . . Hoo....Paa ?
Imperial Officer: Umm...yes M'Lord...I realize it makes no sense whatsoever...but...umm...that's the facts !
