To Starman: I think you absolutely can take at least the Length-Values for the ships as canon...they are stated many times and you have to presume that they are accurate. Now if you take EVERY single live-actor Cut-Scene and try to parse it / freeze-frame-it, etc. etc... and argue that "Aha, according to Mark Hamill's actual height of 5-foot, 10-inches.... the Longbow he's walking up to is ACTUALLY 27.5 meters long ! Aha !"
...I think that's going too far. The fighter / bomber sizes make a reasonable amount of sense...given the sheer abuse they are able to take in Wing Commander.....Wing simply has the MOST powerful starfighters (in terms of firepower and durability) of any Sci-Fi out there (any of the major mainstream ones - B5 , Star Trek, Star Wars, etc.).
I guess you have no problem believing the Ship Lengths for the capital ships ? I would hope you used their listed sizes for your in-game represenations / models ?
Ranger Carrier: 720 Meters
Kilrathi Light Destroyer: 450 Meters
Kilrathi Heavy Carrier (Bhaktara-class I think it's called): 920 Meters
..etc. etc.
Heck in Wing-II they went down to the .00 meters in terms of length ! I think the Confederation-class Dreadnought was listed as 986.7 meters or something extremely detailed / precise.
You can't suggest now that "oh those numbers are wrong" - or that we should believe some other figures based solely off of a few cut-scenes in Wing-III.
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I think I'll have more on this subject (sizes) in another post shortly.
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To IceFire:
I'm not sure how your suggestion that if you made AMG's capable of at least TRYING to fire at Starfighters (if no other cap-ships were there to be targeted) - that this would somehow result in the Fighters and Bombers (and more specifically the player-character) being
less important ?
I think it comes down (slightly) to a question of Realism....do most Wing Fans of the actual Universe....truly think that 3-Gothri Bombers should be able to destroy a Terran Destroyer (Wing-III era) ... completely on their own, and without taking any real losses ? (remember that I've cited that
Laser Turret hits only do 3% damage per hit to a Gothri's Hull Integrity....and it takes several hits to even knock down its shields in the first place)
Now as I said, Wing Fighter/Bomber craft ARE supposed to be stronger than those in most other Sci-Fi's....but we have to take a moment and realize that in the "Real War" of Wing Commander.... 3-Kilrathi Pilots were not going out (crew of the Gothri...maybe 6-if you assume the rear-turret had an actual Cat Gunner) ...and destroying 500+ Terran crew on a single destroyer with relative ease.
The Terran Confederation could never sustain losses like that (and they took plenty of grievous losses in any event) .... the idea that Capital Ships were ever as weak as they were shown in the games would have been laughable....because a full-squadron of 12 Arrows and 12 Longbows could have destroyed an entire battle fleet (again using the in-game examples from Wing-III) of:
2 Kilrathi Carriers
4 Cruisers
4 Light Destroyers
4 Transports
2 Kamekh Corvettes (or whatever Wing-III equivalent you wanted to say they might still have in service, even if they were rather old by that time)
Now let's be realistic.... if 24 Terran Fighter-craft really COULD wipe out (with relative ease) a Kilrathi Fleet of that size and magnitude....the Terran's should have easily won the war and most fleet-actions that they fought in.
CLEARLY that would be ridiculous and is NOT how it would "really happen" in the Wing Universe.
Much Praise belongs to SAGA for trying to balance things out considerably....Cap Ships are now much stronger and resilient...as they should be. My only concern (vis-a-vis the AMG's) was that in terms of actually defending themselves against fighter attacks, the Capital ships seemed still to be incapable of inflicting enough real damage on most of the fighter/bomber craft out there (yes they can hurt Light Fighters like Arrows or Darkets or Dralthi without too much difficulty= assuming Medium Difficulty, which presumably is the standard mode SAGA expects the game to be played on for most people).
To make a point from the game I played last night....I was trying out the Final Stand mission (I've beaten the Prologue once and am going through again on Medium-Diff - once I get a Joystick instead of this ridiculous Mouse, I suspect it will be more enjoyable / less-frustrating to target the enemy ships...lol...).
I took a Missile Hit from a Dralthi IV - to my front quadrant...I had full-shields up (normal distribution of power between Guns - Shields - Engines) ....and the hit slammed into me...knocked out all my Forward Shields.....and reduced my Hull Integrity from 100% down to 55%.
So ONE missile took out my shields and did 45% damage to my Arrow's hull.
ONE missile.
That seems pretty realistic to me and probably most fans of Wing....remember it's only a Light Interceptor...not a heavily armed or shielded bomber. 2-3 solid Missile hits SHOULD blow it up.
But here's the tricky part for those who are saying AMG's would be too devastating....
If we are accepting of Missile hits doing 45% Hull Integrity Damage ....then what would be the problem for slower-refire / slower-bolts
........ (obviously the bolts travel at extremely fast speeds in "Real Wing Universe" - they aren't slowing down Photon Particles from the speed of light down to something incredibly less than that - but the In-Game Playability requires that there is speeds assigned or else you'd be hit by the guns the moment they fired...you wouldn't even see a blast come out....and I am reasonable enough to know that you WANT to see the bolts and have a chance to dodge, etc. etc. - just for the Sake of Fun / Sake of Playing the Game)
......... of AMG fire coming at you ?
If Missile = 45% Damage ...and that's perfectly acceptable and workable.
Then why not AMG-bolt hits = 25% Damage ? (Considerably less than a single Fighter-scale missile)
I just don't think the ONLY real defense that 500+ meter capital ships should have against 25-40 meter Starfighters/Bombers ...is 3% damage-per-hit Laser Turrets....
Also...just play a few missions and realize how silly it looks...do any of the missions where you have a small Terran Battlegroup around your carrier launch-point (Sim Bombing Run mission is best for this) ....fly out...start blowing off the gun-turrets of the Terran Cruiser in the flotilla. You can usually take out 3 of them (at least) before the ships turn hostile and start shooting at you. If you stay above the Cruiser (so you only have to worry about the top-side guns arc-of-fire).... you can blow out the last 1-2 Laser Turrets that might be shooting at you. In your Longbow...with Shields jacked up pretty well (take power from Engines...you don't need it for this test example I'm mentioning and you can use your Afterburners to move about if you need to reposition yourself)...you should be fine....the few bolts that strike you from the Kennedy aren't enough to get through your shielding anyways.
Now sit above the Cruiser. Looks pretty impressive doesn't it ?
Now look down...see those 3 Huge Gun Turrets that you have not destroyed yet. See how threatening and powerful they look ? Yes ! Dual-Mounted Anti-Matter Guns ! Very strong....very powerful ! Realize how they are ...umm...wait...just sitting there ? Yes ! That's right...they are just sitting there looking up at you....did that Gunnery Crew inside just wave to you ? Probably ...what's that... the other Gun Crew in AMG-turret 2 is putting up a sign.... it says....tough to see here...ummm
"PLEASE DON'T KILL US, WE ARE HELPLESS AGAINST YOU AND CANNOT EVEN FIRE ON YOU EVEN WHILE YOU ARE SITTING 100-METERS AWAY FROM US AND NOT EVEN TRYING TO EVADE !!! BE MERCIFUL !" Haha ! Fools ! Their mighty main-guns are no match for my 38-Meter Longbow....hahaha...they can't even TRY to fire upon me. Perfectly reasonable ! (cough cough)..... sarcasm....

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Lastly to ngtm1r: When you say "don't make the AMG's target me. And that's all I've got to say"... it sounds somewhat strange.
Are you saying "don't make those Fighter-scale missiles hit me...cause they do almost 50% damage to my Hull with one hit !" -
No...you aren't.
So how would you be legitimately griping if an AMG-bolt hit you and did (for example) 25% damage to you ?
I'm not advocating instant-kill AMG's ...that would be TOO strong and not entirely realistic from what is shown in the novels even.
Now...if a Razor or some other EXTREMELY lightly armored-shielded Fighter took a hit from an AMG....well yes...then it SHOULD be blown apart...but this pretty much true of those ships against the current SAGA-missiles. 1 missile pretty much blows apart a Razor or Darket, especially if it strikes it from behind on the weaker armor.
To suggest a massive Capital-ship mounted energy cannon like an AMG should NOT be able to do the same (to such weakly armored fighters) ...seems to be the height of inconsistency.