Author Topic: Started working on a model  (Read 3844 times)

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Offline Wired

  • 24
Started working on a model
So this weekend I started working on some sort of combat spaceship, actually I'm not sure what it's supposed to be. Mostly done it for fun I guess, as I didn't think to use it for freespace or anything. Thought about posting it at cgtalk or something. But since those guys are lightyears ahead of me in terms of modelling I didn't want to be laughed at so I'll post it here instead :)

At least it's slightly related, space you know.

It's not finished or anything, there's no details to speak of and I'm not too sure about the wings and the nose.


edit:

Think I'll go with this kind of wing instead, but there's 3 variations that I'm trying to decide between:
« Last Edit: January 29, 2007, 07:58:57 am by Wired »

 

Offline aldo_14

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  • 213
Re: Started working on a model
Looks promising, but very hard to judge the wings without (?) an arse-end modelled.  It'd say the 1st one, but it's dependent on how the back of the ship is formed. :)

 

Offline Bobboau

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  • 213
Re: Started working on a model
any of those last three looks fine, kinda looks like something from starfox.
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Re: Started working on a model
Apply the symtery modifer and I'm feeling strong vibes with it  ;)
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Offline Wired

  • 24
Re: Started working on a model
Well I changed the wings and reworked the front as the old one had some issues.



At the moment I have the engines on the wings, as you can see, but I'm debating if I should change them to fuel tanks instead and model in some engines closer in on the ship, on the sides on the cockpit or something.

 

Offline aldo_14

  • Gunnery Control
  • 213
Re: Started working on a model
Well I changed the wings and reworked the front as the old one had some issues.



At the moment I have the engines on the wings, as you can see, but I'm debating if I should change them to fuel tanks instead and model in some engines closer in on the ship, on the sides on the cockpit or something.

Why not just add more engines? :)  I actually think engines - or specifically how they look from the rear - are one of the most important things, as they can be pretty cruicial in helping you distinguish one ship from another.

 

Offline Wired

  • 24
Re: Started working on a model
Hmm, yeah I've thought about it. But wouldn't it be a bit unrealistic to have that many engines, though I guess I shouldn't be too stuck up on realism considering what I'm modelling :)

 

Offline Janos

  • A *really* weird sheep
  • 28
Re: Started working on a model
Have you been watching BSG lately? This one has Viper vibes.
lol wtf

 

Offline aldo_14

  • Gunnery Control
  • 213
Re: Started working on a model
Have you been watching BSG lately? This one has Viper vibes.

To be fair, pretty much everything with a centre-set cockpit, wings and long nose has Viper vibes :)

Hmm, yeah I've thought about it. But wouldn't it be a bit unrealistic to have that many engines, though I guess I shouldn't be too stuck up on realism considering what I'm modelling :)

Well, just justify the side pods as afterburner engines or something (actually, can you configure engine glows to only come on at, say, >50% speed?  That'd be topper :))

 

Offline Wired

  • 24
Re: Started working on a model
Have you been watching BSG lately? This one has Viper vibes.

It's my favorite show, and yeah I noticed this as well, especially since I changed the front :)

Well, just justify the side pods as afterburner engines or something (actually, can you configure engine glows to only come on at, say, >50% speed?  That'd be topper :))

Eh, I have no idea how to make stuff like that work in Freespace. Actually this is my first model ever, hell I have no idea how to even texture it. I'll cross that bridge when I get there. That said I may try to make it work after I've finished it. But once again, one bridge at a time :)

 

Offline Wired

  • 24
Re: Started working on a model
Phew, well after quite a bit of work and even more being lazy, here's a small update. I've made the wing engines smaller, my thinking is that they are there to give some extra power if needed. next to the wing engines I made missile launchers, or that's the plan anyway.

I've also modelled the back, added a pair of engines as well. The main engines is my thought. Unless I come up with something more I think the basic shape of the ship is done, I'll do some more work on the back as it's not perfect imo, dunno how yet though. Then there's some details I want to add here and there.

<<There's an image here, but Imageshack is messing with me today>>
« Last Edit: January 30, 2007, 02:15:53 pm by Wired »

 

Offline bizzybody

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Re: Started working on a model
What software are you using?
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Offline Wired

  • 24
Re: Started working on a model
3ds max, tried using blender but it's too confusing :)

 

Offline aldo_14

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Re: Started working on a model
Max beats ten shades of ****e out of blender, anyways :)

 

Offline Unknown Target

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Re: Started working on a model
Hmm, very cool :) I love the engines in the back, but I'm not too keen on the assemblies in the front. They're too flat - they should be more interesting IMO. :)

 

Offline Janos

  • A *really* weird sheep
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Re: Started working on a model
Have you been watching BSG lately? This one has Viper vibes.

To be fair, pretty much everything with a centre-set cockpit, wings and long nose has Viper vibes :)


I think it has something to do with the sum of a certain kind of blockiness, cockpit shape and size and yeah, long nose and small wings. I can't really put my finger on it though. There just is something.
lol wtf

 

Offline Centrixo

Re: Started working on a model
looks really good so far, would be a good idea to listen a lot less to other people and do an unsual design like a nephilim bomber or a shivan scout ship from fs1 era, i would say that with the symettrical stuff it looks like every other design imho. these unusal designs are so much better besides, did'nt someone say on another thread that wings are usless in space, only useful for going into an atomosphere?

but that looks really promising
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Offline Wired

  • 24
Re: Started working on a model
Well, it's shelved for a while. Just couldn't think of anything more to do with it for now, have some Ideas but I'll wait a bit until trying them. And since the ship was the very first model I've made in the last decade or so (no exaggeration, made some models in lightwave back on the amiga... and they sucked) I decided to try to model some other stuff as well, to get my skills up and all that.

A few notes, first about the uselessness of wings and how symmetry isn't allways the best way to go. I totally agree (though I like wings). I just find it easier to figure out how to greate a ship WITH wing rather than without. For me at least. :)


working on this at the moment  (only link since it's totally unrelated): SCI-FI Gun


edit: spelling and layout, I was way tired when I first posted.
« Last Edit: February 03, 2007, 08:57:48 am by Wired »

 

Offline Wired

  • 24
Re: Started working on a model
Crap, okay I went back to the ship way sooner than I thought. Had been thinking about what you guys said about the uselessness (that's a word, right?) of wings in space. So I reworked the model somewhat and came up with this, it's still symmetrical though :)




EDIT: Slight update, changed pics.
« Last Edit: February 03, 2007, 11:54:39 am by Wired »

 

Offline Trivial Psychic

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Re: Started working on a model
I'd say either decrease the size of the cockpit by 50%, or double the size of the surrounding ship.  Looks reminiscent of the A-Wing for some reason.
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