Author Topic: Fix the "damage lightning"!  (Read 14673 times)

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Offline Cobra

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Fix the "damage lightning"!
Seriously! It looks fine on capital ships, but on fighters and bombers it looks just down right FUGLY.

To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline neoterran

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Re: Fix the "damage lightning"!
You definately have something wrong going on, mine doesn't look like that.
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Offline Zacam

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Re: Fix the "damage lightning"!
Indeed. This is probably a lack of a setting being enabled in the launcher, or a bad VP download.

Please post the launcher tag's being used, at the very least, and what kind of video card and what display mode your using.
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Cobra

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Re: Fix the "damage lightning"!
GeForce 6200 256 MB AGP at 1280x1024 resolution

-mod fsport,mediavps -spec -glow -env -jpgtga -mipmap -missile_lighting -cache_bitmaps -dualscanlines -targetinfo -orbradar -ship_choice_3d -3dwarp -warp_flash -alpha_env  -ambient_factor 0

it's done that with my Radeon 9250 too.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline neoterran

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Re: Fix the "damage lightning"!
I noticed you don't have the CPR Angel and Valkyrie maps there either, ewww
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Offline Cobra

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Re: Fix the "damage lightning"!
Sue me, I haven't downloaded them yet. I'll probably rip out the Valkyrie model and maps from INF:A. As well as other FS1 ship textures that look kickass in INF:A. :D
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Trivial Psychic

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Re: Fix the "damage lightning"!
Are there differing LODS to Lightning?
The Trivial Psychic Strikes Again!

 

Offline redsniper

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Re: Fix the "damage lightning"!
I've seen this problem before as well, admittedly it's been months since I've played FreeSpace so I can't remember if this bug happened the last time I played, or if it was before that. I have seen it before though...
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Offline Cobra

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Re: Fix the "damage lightning"!
Well apparently it's in 3.6.9 too.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Wanderer

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Re: Fix the "damage lightning"!
EMP lighting (yellow) looks sometimes as bad as this does
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline MP-Ryan

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Re: Fix the "damage lightning"!
I haven't noticed the blue lightning being this bad (though it could be because I'm trying not to get my tail shot off by whomever's buddies), but the EMP yellow does look bad... at least in Inferno.  *shrug*
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Offline neoterran

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Re: Fix the "damage lightning"!
I haven't noticed the blue lightning being this bad (though it could be because I'm trying not to get my tail shot off by whomever's buddies), but the EMP yellow does look bad... at least in Inferno.  *shrug*

Inferno uses its' own (now out of date) effects. The same with Inferno Alliance, although it has newer effects. I am not a fan of mods choosing and bundling their own effects other than new weapons and ships.
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Offline taylor

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Re: Fix the "damage lightning"!
A new arc effect is on the todo list.  It used to actually just be a line, which looked like crap in general.  It looked better at close range (within about 80m or so) than the current affect does, but the current affect looks much better at medium and long ranges.  So far the problem is just that we have never decided exactly how to fix it.  "Is it something that should be textured?  Moddable?", etc.  There is also the issue of this being such a petty thing that no one is actually going to make time to fix it.  It will just be fixed when it's fixed.  :)

 

Offline Bobboau

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Re: Fix the "damage lightning"!
ships table->$damage arch texture:
if none specified, use the line method
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Offline Taristin

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Re: Fix the "damage lightning"!
Shaders!!!
Freelance Modeler | Amateur Artist

 

Offline Trivial Psychic

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Re: Fix the "damage lightning"!
Speaking of damage, once bum-mapping (or normal mapping) gets introduced, I expect that there'll be a resurgence of damage decal use, since you could actually appear to indent into the side of the ship with the explosion.  Will the coders also introduce damage decals for beam weapons at the same time?  IIRC, the main problem with decals and beams is the type1 beam (slash), which would require some way to generate a scar mark across the surface of the target, rather than relying on the skipping result if it only keys off beam impacts.
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Offline neoterran

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Re: Fix the "damage lightning"!
Speaking of damage, once bum-mapping (or normal mapping) gets introduced, I expect that there'll be a resurgence of damage decal use, since you could actually appear to indent into the side of the ship with the explosion.  Will the coders also introduce damage decals for beam weapons at the same time?  IIRC, the main problem with decals and beams is the type1 beam (slash), which would require some way to generate a scar mark across the surface of the target, rather than relying on the skipping result if it only keys off beam impacts.

Whoa, tiger... let's not get ahead of ourselves.
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Offline Turambar

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Re: Fix the "damage lightning"!
lol, bum mapping.
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Offline neoterran

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Re: Fix the "damage lightning"!
lol, bum mapping.

Is it true that Turey is a smaller version of you ?
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Offline Zacam

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Re: Fix the "damage lightning"!
lol, bum mapping.

Is it true that Turey is a smaller version of you ?

Dude, seriously, thanks.......I just sprayed Mt. Dew all _over_ my monitor.....

*sighs*

:)
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
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"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys