Poll

Is capital ship weapon fire damaging enough to fighters

Weapons fire from capital ships isn't damaging enough
18 (72%)
I think it's balanced about right
7 (28%)
Weapons fire from capital sihps is too damaging already
0 (0%)

Total Members Voted: 25

Author Topic: Capship weapon power poll  (Read 11060 times)

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Re: Capship weapon power poll
If I remember right, the shields were put in to absorb giant shockwaves and thus must be kept in.
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Offline jr2

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Re: Capship weapon power poll
..So they do have shield, even though they are not visible and there are no shield meshes on the ships?  To fix this, there should be a "reduce shockwave damage x.xx" SEXP or something to set a ratio of shockwave damage recieved by all players.  Possibly split into "reduce shockwave damage fighter/bomber x.xx" and "reduce shockwave damage capship x.xx" or something.  Ideas?  I'm not a coder...

EDIT:

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« Last Edit: March 03, 2007, 07:35:09 pm by jr2 »

  

Offline Wanderer

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Re: Capship weapon power poll
Why are there no muzzle flashs (is this the correct word anyway? :confused:)?? I dont know if its possible anyway because in FS2 were no muzzle flashs, but the beam weapons have at least a "glow" at the firing point of the turret. It would be a great boost for the atmosphere.
Muzzleflashes for other than flak turrets were not possible in FS2 but currently - at least when using HEAD branch builds - they function quite nicely.

Other than that i would like to see capships shoot more.. That is increase the rate of fire a bit.. Perhaps just by removing the 'random turret fire delay' or something.

..So they do have shield, even though they are not visible and there are no shield meshes on the ships?  To fix this, there should be a "reduce shockwave damage x.xx" SEXP or something to set a ratio of shockwave damage recieved by all players.  Possibly split into "reduce shockwave damage fighter/bomber x.xx" and "reduce shockwave damage capship x.xx" or something.  Ideas?  I'm not a coder...
Yes, that is all doable already now. Using armor.tbl and
Code: [Select]
$Damage:
$Damage Type:
$Shockwave damage:
$Shockwave Damage Type:
and
Code: [Select]
$Armor Type:
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Offline jr2

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Re: Capship weapon power poll
... When I get home from work, I'll try to see if I can post a link to a Military.com video of the Phalanx ship defense gun firing off... now that's a decent rate of fire!

 

Offline Sktich

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Re: Capship weapon power poll
I agree with Wanderer. They should fire faster...well some of them should(EA Heavy Pulse, EA Advanced Plasma etc.).
And whats about the form of the shots??^^ (It would be great if it would look like this: http://www.babtech-onthe.net/avi/hfirefast.avi )

EDIT: Thanks for the welcome jr2  :)

 

Offline jr2

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Re: Capship weapon power poll
... When I get home from work, I'll try to see if I can post a link to a Military.com video of the Phalanx ship defense gun firing off... now that's a decent rate of fire!
Here ya go:
phalanx.flv
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-If your media player can't play this file, use VLC Media Player.  (You may have to associate .flv files with VLC.)

 

Offline Slasher

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Re: Capship weapon power poll
I agree with Wanderer. They should fire faster...well some of them should(EA Heavy Pulse, EA Advanced Plasma etc.).
And whats about the form of the shots??^^ (It would be great if it would look like this: http://www.babtech-onthe.net/avi/hfirefast.avi )

EDIT: Thanks for the welcome jr2  :)

At least some of the weapon graphics have been changed since the last non-beta release, but I myself haven't seen the new ones.  The impression I got is that they are more true to the series, so maybe the glowing energy ball effect has been replaced.

 

Offline IPAndrews

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Re: Capship weapon power poll
Yes Fishguts went back to the slightly elongated weapon effects. Which give you more of a sense of speed and direction with weapons fire, and look closer to the originals too. An inspired move all round I thought.
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Offline Prophet

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Re: Capship weapon power poll
Sorry for :bump: but has anyone tried making the turret weapons look like real B5 guns (mainly referring to blob velocity), but lovering their accuracy? That shouldn't chance the balance much, IIRC from my demented experience couple of years back.

It's just when playing Supreme Commander and Starshatter, and then returning to TBP it struck me how laughable these turrets really are...
And I like to voice out my displeasure to everyone, hence this post. :nervous:
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Offline IPAndrews

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Re: Capship weapon power poll
lowering their accuracy?

You can't.
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Offline Prophet

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Re: Capship weapon power poll
I thought all turrets had an AI entry in the tables, that also could be modified in FRED? What would happen if one would assign inaccurate AI on them?
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 

Offline IPAndrews

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Re: Capship weapon power poll
When they say accuracy... they actually mean rate of fire.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Prophet

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Re: Capship weapon power poll
What? You have got to be kidding me! So it only takes the firing rate from the assigned AI class, but accuracy cannot be modified in any way?
How ****ed up is that!  :hopping:

Are coders aware of this? Not that I'm suggesting anyone affiliated with TBP should mention this to them! But just seems pretty dumb to me. You really sure this is the case?
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 

Offline IPAndrews

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Re: Capship weapon power poll
It's been mentioned and yes.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Prophet

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Re: Capship weapon power poll
*slits wrists*

Edit: While bleeding, I did remember taking part in a discussion about this in the SCP forums... :doubt:
It is a painful memory. And I need an axe...
« Last Edit: March 28, 2007, 05:41:15 am by Prophet »
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 

Offline Fury

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Re: Capship weapon power poll
You sure are a tough cracker. Bleeding dry and still looking for an axe.

 

Offline IPAndrews

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Re: Capship weapon power poll
The use of red font made me laugh.
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Offline madaboutgames

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Re: Capship weapon power poll
Well I agree with most of you.  If we make them stronger the player will be dead too quick making cap ship missions almost unplayble as they would be to irritating.  On the other hand like in the show one hit should take down a fighter.  Some races ships have 1 shot kill weapons and missions involving those ships dont last very long.

So for the sake of gameplay I think it is balanced enough :)
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Offline jr2

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Re: Capship weapon power poll
Well, I suppose since there's no way to adjust the accuracy of shots, it's balanced.  If the shots were a little inaccurate (ie, they didn't bang you on the nose every single time), then maybe it should be more lethal.

 

Offline Whitelight

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Re: Capship weapon power poll
I`m sure capital ships will be balanced nicely, once its all said ans done..  :D
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