Author Topic: New weapons and fire waits.  (Read 2255 times)

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Offline RazorsKiss

  • 28
  • The Cutting Edge
    • RazorsKiss.net
New weapons and fire waits.
When I have a 2-1 primary setup.  new weapon is set to a 1 second fire wait.   Ingame (mp) there is an approximately 2 second wait for *all 3* when linked.  It's not 3 seconds.  So, when you link two, it jumps the wait x2?  (which is fine, because that's how it worked in tachyon)  BUT - why does the single weapon ALSO wait two seconds to fire?

Also - how do I fix this to return the single to it's 1-second delay, while linked? :D
Fringespace - Tachyon: Revived   ModDB Listing   Razorskiss.net 

You only think you can outfly me.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: New weapons and fire waits.
You'd need to edit the game code to do that.  Seriously though, sounds like something that could be incorporated either into weapons.tbl or ai_profiles.tbl.
The Trivial Psychic Strikes Again!

 
Re: New weapons and fire waits.
Is this the no-delay linked fire? I would like to see that become a flag.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline RazorsKiss

  • 28
  • The Cutting Edge
    • RazorsKiss.net
Re: New weapons and fire waits.
Well, I don't mind the delay for the dual-hardpoint primary.   It's when it doubles the delay for the single hardpoint primary linked to it that I get puzzled :D
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You only think you can outfly me.

 

Offline RazorsKiss

  • 28
  • The Cutting Edge
    • RazorsKiss.net
Re: New weapons and fire waits.
anyone have a solution for this?
Fringespace - Tachyon: Revived   ModDB Listing   Razorskiss.net 

You only think you can outfly me.

 
Re: New weapons and fire waits.
I think I have a wierd solution. Set the single weapon to cycle and add extra firepoints into the 1 firepoint so when it cycles it fires faster but it still slows down so it won't work well.
I have created a masterpiece.

 

Offline RazorsKiss

  • 28
  • The Cutting Edge
    • RazorsKiss.net
Re: New weapons and fire waits.
set it to cycle?

I don't want to cycle the two, though - I want them linked, and both using their respective fire awaits...

You know what I'm saying? 
Fringespace - Tachyon: Revived   ModDB Listing   Razorskiss.net 

You only think you can outfly me.

 
Re: New weapons and fire waits.
Yes but I meant add more firepoints to the single so it shoots faster when cycling. It won't work though.
I have created a masterpiece.

 

Offline Mad Bomber

  • Booooom
  • 210
Re: New weapons and fire waits.
Are you doing this in order to rescue 'insolent slaves' and unsteal the Sistine Chapel? :D

(Baron Hajod's voice is fun to imitate. He's so over the top...)
"What the hell!? I've got a Snuffleupagus on my scanners! The Snuffleupagus is active!"

 

Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: New weapons and fire waits.
Figuring that I'm retexturing the Sistine for use... you can eventually
figure out what you want to use the barge for yourself  :D
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

  

Offline RazorsKiss

  • 28
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    • RazorsKiss.net
Re: New weapons and fire waits.
I need to put together those voice packs.

Thanks for reminding me :D
Fringespace - Tachyon: Revived   ModDB Listing   Razorskiss.net 

You only think you can outfly me.

 
Re: New weapons and fire waits.
Reminds me of how cool some of the voices in Tachyon are. "Whoa thats a big gun!"
I have created a masterpiece.

 

Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: New weapons and fire waits.
Eh I thought the arena announcer guy was over the top.... with the product ads
after every victory.

*thinks*

Well if we put some fire points on the barge... and stick her in MP...
you could say that killing you was fine art...  :D

Ok ok... bad joke.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline RazorsKiss

  • 28
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    • RazorsKiss.net
Re: New weapons and fire waits.
Mad Bomber:

INsolent slaves!
Fringespace - Tachyon: Revived   ModDB Listing   Razorskiss.net 

You only think you can outfly me.

 

Offline Mad Bomber

  • Booooom
  • 210
Re: New weapons and fire waits.
 :lol:

My favorite is
Quote
You can't have it back! I stole it, it's mine now... mine... Mine, MINE!! (insane laughter)

I imitate it in the car sometimes just for Over-the-Top-Villain points :D
"What the hell!? I've got a Snuffleupagus on my scanners! The Snuffleupagus is active!"

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: New weapons and fire waits.
... sounds like Gollum (aka Smeagol when he's feeling friendly)  :lol:

 

Offline Backslash

  • 29
  • Bring Our Might To Bear
Re: New weapons and fire waits.
(Baron Hajod's voice is fun to imitate. He's so over the top...)
Yes, agreed!  :lol:
"What is THIS?!  Little pathetic vessel, you are waking a dragon!..."
..."They won't be able to identify his REMAINS!  Ahahahahaha!" etc

Talking of voices, I rather like the awesomeness of Aldarian Obulo (of Star Patrol).  "Attention offending craft: You have fired upon a Star Patrol vessel.  You will now be destroyed as per USG Mandate 24B-- Attack On Law Enforcement Officer!" :D

Ok, back on topic... if this no-delay linked fire idea were to become a flag, what should it be named?