Poll

Do you think an open-source approach to campaign making is worthwhile?

Yes, definitely
2 (25%)
It might work
5 (62.5%)
Doubt it
1 (12.5%)
Definitely not (and here's why...)
0 (0%)

Total Members Voted: 7

Author Topic: "Open-Source" Campaign Making?  (Read 2576 times)

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Offline Sandwich

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"Open-Source" Campaign Making?
I've wondered about this concept for a few years now, so I figure I might as well see what you all think. Basically, the idea would be to have a campaign project forum and "internal" forum, both of which would be completely open to the public. People would be requested to post non-campaign-dev stuff in the "public" section of the forum, of course, but nothing would prevent them from hopping into the "internal", peeking around, hopefully falling in love with the campaign, and even lending a helping hand here or there. Tasks would, I guess, be doled out on a first-come, first-serve basis, as long as the person is reasonably competent.

Now, I don't really know how OSS projects are actually managed, coordinated, and run, so if anyone else does know these things (as I'm sure some of you do), enlighten me, would you?

And yes, before you ask, there is at least one campaign available to be open-sourced. ;)
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline NGTM-1R

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Re: "Open-Source" Campaign Making?
It might, it might not. Depends on the quality of the campaign. There have been campaigns I wished I never got internal access to, for example.
"Load sabot. Target Zaku, direct front!"

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Offline karajorma

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Re: "Open-Source" Campaign Making?
What he said. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Sandwich

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Re: "Open-Source" Campaign Making?
Assume it's a good campaign. If it truly isn't up to snuff, then suggestions can always be made to revamp it.
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline aldo_14

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Re: "Open-Source" Campaign Making?
I considered it before, but I figured there were several major drawbacks (at least for the sort of campaign I'd like to make);
1/ The story isn't secret; and people rarely resist temptation
2/ Part of the attraction for campaign-makers - or at least for me - is the concept of ownership.  That is, everything you make is yours until release - you can coddle and reshape all the little secrets and surprises right up until the final minutes before release.  An OS campaign would remove that, IMO.
3/ Incohesive; eventually you need to have one person calling the shots or you end up with a muddy story compromised with too many ideas.  And too many giant capships :D
4/ Potentially disorganised; if it's 'open' to people dipping in, it's quite possible no-one will volunteer to do the more boring, sedate work.  Who wants to model a sentry gun when they can make the GTD Murderousvengenacecoolthing?

:)

 

Offline jr2

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Re: "Open-Source" Campaign Making?
aldo's got some good points, but just because it's "open" doesn't mean that it doesn't have structure, right?  It'd still have a project leader, and different sub-groups would have their directors, too, if I"m not mistaken.  As long as there is a clear chain of command, I think it'd be alright, IMO... what's your opinion of that, aldo?  Do you think that would take care of 3 & 4?

 

Offline aldo_14

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Re: "Open-Source" Campaign Making?
aldo's got some good points, but just because it's "open" doesn't mean that it doesn't have structure, right?  It'd still have a project leader, and different sub-groups would have their directors, too, if I"m not mistaken.  As long as there is a clear chain of command, I think it'd be alright, IMO... what's your opinion of that, aldo?  Do you think that would take care of 3 & 4?

Nope, I don't.  The tighter you make the structure, the less open (appropriately) it becomes.  The more you take that approach, then the closer IMO it becomes to a 'closed' campaign with an open storyline.  I think the key feature of Open Source - anyone can dip in - is the key disadvantage of applying it in this way.  It's like a script where everyone writes a line - the distinguishing feature is the weakness.  IMO. :)

 

Offline Sandwich

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Re: "Open-Source" Campaign Making?
I considered it before, but I figured there were several major drawbacks (at least for the sort of campaign I'd like to make);
1/ The story isn't secret; and people rarely resist temptation
2/ Part of the attraction for campaign-makers - or at least for me - is the concept of ownership.  That is, everything you make is yours until release - you can coddle and reshape all the little secrets and surprises right up until the final minutes before release.  An OS campaign would remove that, IMO.
3/ Incohesive; eventually you need to have one person calling the shots or you end up with a muddy story compromised with too many ideas.  And too many giant capships :D
4/ Potentially disorganised; if it's 'open' to people dipping in, it's quite possible no-one will volunteer to do the more boring, sedate work.  Who wants to model a sentry gun when they can make the GTD Murderousvengenacecoolthing?

:)

1) I thought I'd have that temptation as an admin, but honestly? I didn't. Yes, I visit the internals of some projects from time to time, see if they have any cool screenies, but the storyline? I'd rather experience it playing it than reading about it.
2) Ownership of nothing is still nothing, unfortunately. If a campaign isn't getting made in the usual way, then there's no real drawback as far as that's concerned.
3) Perhaps I was unclear - indeed, I believe I was. I'm thinking of one person in charge (the Supreme Commander ;)), guiding a team of whoever wants to in hammering out the mission outlines according to his storyline. The actual work on missions, models, and whatnot would be the primary open-source venture. After all, even in the open-source browser Firefox, you didn't have people coding in scientific calculators (much to CP's disappointment, I'm sure) or hard disk defragmenting abilities. The goal was a browser. In this idea, the goul would be to bring a certain storyline to life in-game.
4) I don't think that will be as much of a problem as one might think. Those "boring" sentry guns can be a lot less intimidating (regardless of the modeler's experience level) from a time-perspective. Less commitment required to bring it to completion. ;)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill