Author Topic: Lighting test  (Read 5056 times)

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Offline aldo_14

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« Last Edit: February 12, 2007, 09:46:31 am by aldo_14 »

 
Is this realtime ingame lighting? WOW

Nice to see someone else using similar style of ship lighting like mine  :)
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Offline Mefustae

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Coolies lighting, but I never did really like the design.

 

Offline aldo_14

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Is this realtime ingame lighting? WOW

Nice to see someone else using similar style of ship lighting like mine  :)

No, render test.

 
Couple small suggestions, although you might not like them/fit your style.

Try blurring the edges of the lights (using something like 60 inner angle, 80 outer angle)

Also consider where the light sources should be coming from and put a rather small light source (intensity 1, outer decay radius = very small) there, it should be close to the surface.  This will give the appearance of the actual light bulb. Something kinda like this:http://img.photobucket.com/albums/v356/Shodan_AI/athena5.jpg
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline aldo_14

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I'm trying to avoid the appearance of an actual light bulb, firstly because most of the light sources are under the 'cusp' of sticky-out bits, and secondly because it'd be a ridiculously huge lightbulb :)

(and thirdly, because of rendering artifacts with the lens flare)

 

Offline Snail

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Is this for Lost Souls?

This could be sort of replicated with glowmaps, right?

 

Offline aldo_14

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Is this for Lost Souls?

This could be sort of replicated with glowmaps, right?

Yes and probably, yes.  I'm not sure, though, I'd want it replicated with glowmaps; I'm only doing this to mimic the Bastion cutscene in FS2 (where the model is lit), and also it's not as effective IMO without shadowing going on.  I'd rather keep the 'blank' model (which i think actually looks better ingame than this) and leave it open for highly-hypothetical lighting support or something.

Plus, i'm not sure there's much benefit in lighting a warship up like a Christmas tree; if I modelled this again I wouldn't have any lights on it except for a tiny number of observations ones.

 

Offline NGTM-1R

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It's kinda odd looking that there's no source for most of the lights aft of amidships...
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Offline Taristin

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To be quite frank (and tedd, and bob, perhaps too) I never cared for the lighting arrangements on the Bastion in the cutscene. And I must say that the sharp cutoffs, no clear source for the lights, and their shape and intensity detract from the ship's appearence IMO...
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Offline achtung

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It looks nice IMO.

You will try to put those lighting effects in-game for the hangar, won't you?
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Offline aldo_14

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It looks nice IMO.

You will try to put those lighting effects in-game for the hangar, won't you?

There are different effects for the hanger already;

 

Offline Snail

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Would you be able to fly in the hangar and stuff?

 

Offline Bob-san

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Pretty nice... could we possibly use lights on fighters or bombers, as a spotlight... I think it would be helpful to have spotlights with a range of about 120m for normal use and scaling light (darker further away) from 120m to about 400m. It would help in close-range dogfights on the dark sides of ships.
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Offline aldo_14

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Would you be able to fly in the hangar and stuff?

Of course; that's ingame.  Well, there was a tiny wee bug with bounding box issues in-cockpit, but I believe it was fixed quite some time ago :)

 

Offline Dysko

Pretty nice... could we possibly use lights on fighters or bombers, as a spotlight... I think it would be helpful to have spotlights with a range of about 120m for normal use and scaling light (darker further away) from 120m to about 400m. It would help in close-range dogfights on the dark sides of ships.
I remember seeing a screenshot of a fighter with a flashlight in the TVWP site.
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Offline Snail

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THAT was the Enceladus (same model at least, Mustang Alpha). :P

I thought a loyal Inferno fan would know. Traitor. :(

 

Offline Dysko

OH right, now I remember.

ACTUALLY, when I first used the Enceladus in INF:A I said "Hmm... I think I already saw that ship somewhere". So, I'm not SO traitor :p

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Offline Snail

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Please don't EMPHASISE words like that, it's pretty patronising.

 

Offline Taristin

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Please, both of you GROW UP.
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