I realize its the 3rd time I've brought up the subject. But even now that I have a far more firm grasp of TruSpace and ModelView, and PCS, I still have been unable to get it to work.
I've given up on the 'photon torpedo' approach. Now I simply would like to try this approach...for you B5ers out there do you recall the use of Interceptors on B5 against enemy weapons fire? By this I mean the enemy fire. I can make a glowpoint inside an invisible model just fine, but its my attempt to make the glow point have a circular cross section when viewed from the models rear or front, while having a long cross section from the sides. The regular laser glows from FS2 have the front/rear aspect down pat, but they wont work the other way. The laser glows from WCPrologue Saga are the thing I'm looking for but when I use them as a glow point, from the side of the missile model they only appear as big as the texture does in the MAPS folder. as for the front/back radius....that there looks the same as the texture but is just upped in size when I tried to....it simply ends up a long laser texture spanning from the left to right of screen.
I've been wanting to have that Babylon 5-ish thing of big ships having their heavy weapons capable of targetting any other ship (this I have figured how to get it to work)...while job-specific interceptor weapons will be used to intercept the incoming fire and destroy it...along with any fighters or bombers. The interceptors will be normal laser style since theyd be 'too fast' to be interceptable.
In a nutshell. STOCK FS2 laser maps end up one big round blob no matter the angle.
Wing Commander lasers...the kind I been looking for have the side view effect I want. But I cant lengthen them...and increasing the radius just makes a front/back view version of them lengthwise.
Is there someway to adjust the orientation of the glow point?