I never tried a warmup/warmdown for a fighter primary...
try this:
$Name: Fighterbeam
+Title: XSTR("Phaser, Fighter", -1)
+Description:
XSTR(
"Fires a stream of neutrons.
Level 3 Hull Damage ", -1)
$end_multi_text
+Tech Title: XSTR("Phaser, Fighter", -1)
+Tech Anim: Tech_Subach_HL-7
+Tech Description:
XSTR(
"Phasers cause molecular decay on the targets hull plating. Using powerful gravimetrics to control the confinement of the beam, Federation craft use this to great advantage and are able to bring significant firepower on their target.", -1)
$end_multi_text
$Model File: none
@Laser Bitmap: fedphas
@Laser Glow: laserglow01
@Laser Color: 255, 40, 0
@Laser Color2: 255, 40, 0
@Laser Length: 1000.0;500.0
@Laser Head Radius: .50
@Laser Tail Radius: .50
$Mass: 0.01
$Velocity: 3000
$Fire Wait: 0.10
$Damage: 50 ; 50
$Armor Factor: 1.0
$Shield Factor: 0.7
$Subsystem Factor: 0.8
$Lifetime: 0.9
$Energy Consumed: 0.75 ;0.45
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 84
$ImpactSnd: 85
+Weapon Range: 1600
$Flags: ( "in tech database" "player allowed" "stream" )
$Trail:
+Start Width: 1.0
+End Width: 1.0
+Start Alpha: 1.0
+End Alpha: 0.7
+Max Life: 0.19 ;0.3
+Bitmap: fedphas
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: none
Tell me what happens. Change the two bitmap entries to any other. It's been so long since I made an entry I forgot what FS2 uses for names, mine are all custom. It's an energy hog not for continuous use, but for strafing or precise targeting unliek the cap ship versions.
or you can use this image for bitmap:
http://upload2.net/page/download/k7YxV9ZAJLf70yC/fedphas.pcx.htmlGoes in your effects folder.