Author Topic: Fighter beams - how to make it?  (Read 4281 times)

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Offline Dysko

Re: Fighter beams - how to make it?
 :wtf: at me
This already happened many time: after asking for help, things work perfectly even without having touched anything. Without any reason, now my fighterbeam is working perfectly :mad:
Anyway, thank you :)

And next step will be a fighterflak ;7
My aviation photography website: GolfVictorSpotting.it

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Fighter beams - how to make it?
Fighter Flak. Asyikarea51 has tried that. Dunno if it turned out well.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: Fighter beams - how to make it?
Whoops! Forgot I needed a beam that ran out of power and forced you to build it up again... So yeah it's not a "real fighterbeam" but a psuedo one made out of a primary. My bad... Glad to hear you got your to work!

Ah the mysteries of Freespace... I've said that before "I don't know why it works, but it DOES!"

Karajorma, "IT'S NOT SUPPOSED TO WORK!" (pls don't be mad)

 ;)
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

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Re: Fighter beams - how to make it?
Meh, I created a fighter beam that works just fine. The beam fire sound is still there but I just like it the way it is for now. If I removed the beam shot sound you can hear the Launch Sound you gave it instead because it isn't being drowned out. There is no looping sounds either. This weapon is a fast shooter, not a constant beam. It may not penetrate shields but it does so much damage so fast so whats the use?

Code: [Select]
$Name:                          RepeatBoltGun
+Title:                         XSTR("Bolt Repeating Laser Cannon", -1)
+Description:
XSTR(
"Fast firing beam cannon.
Level 3 Hull Damage ", -1)
$end_multi_text
+Tech Title:                    XSTR("Bolt Repeating Laser", -1)
+Tech Anim:                     Tech_Subach_HL-7
+Tech Description:
XSTR(
"Fast firing anti-fighter cannon.", -1)
$end_multi_text
$Model File:                  none
@Laser Bitmap:             laserglow01
@Laser Color:              255, 150, 150
@Laser Length:             10.0
@Laser Head Radius:           0.90
@Laser Tail Radius:           0.30
$Mass:                          1.0
$Velocity:                    2000.0
$Fire Wait:                   0.2
$Damage:                      70
$Armor Factor:                1.0
$Shield Factor:               1.0
$Subsystem Factor:            0.36
$Lifetime:                    0.578
$Energy Consumed:             15.0  ;this is only getting fired by one point at a time
$Cargo Size:                  0.0
$Homing:                      NO
$LaunchSnd:                   167
$ImpactSnd:                   85
+Weapon Range:                1100
$Flags:                       ( "beam" "in tech database" "player allowed" "no pierce shields" )
$Icon:                        IconScalpel
$Anim:                        scalpel
$Impact Explosion:              exp20
$Impact Explosion Radius:       5.0
$BeamInfo:
      +Type:                        3
      +Life:                        0.2
      +Warmup:                      10
      +Warmdown:                    10
      +Radius:                      1.25
      +PCount:                      0
      +PRadius:                     0.0
      +PAngle:                      0.0
      +PAni:                        particleexp01
      +Miss Factor:                 0.5 0.7 0.9 1.1 1.3
      +BeamSound:          167
      +WarmupSound:                 -1
      +WarmdownSound:               -1
      +Muzzleglow:                  thrusterglow01
      +Shots:                       1
      +ShrinkFactor:                1.2
      +ShrinkPct:                   0.0
   +Range:           1155
   +Attenuation:        0.05
   $Section:
            +Width:                   0.6
            +Texture: beam-red
            +RGBA Inner:              255 255 255 255
            +RGBA Outer:              255 00 0 255
            +Flicker:                 0.0
            +Zadd:                    2.0
         +Tile Factor:        35.0, 1
      +Translation:        2.0
   $Section:
            +Width:                   0.3
            +Texture: beam-red
            +RGBA Inner:              200 50 0 255
            +RGBA Outer:              250 60 0 255
            +Flicker:                 0.0
            +Zadd:                    1.0
         +Tile Factor:        55.0, 1
I have created a masterpiece.

  

Offline EAD_Agamemnon

  • 28
  • Fuzzy Wuzzy wasn't very Fuzzy Was He?
Re: Fighter beams - how to make it?
Beams do work. I get shot at by enemy fighters using fighter beams and if I have the right tag on my ship I get hammered by weapons like SGREEN....and at one time even BFRED. I just cant seem to get the turrets on my ship to fire anything other than blobs and flak (havent tried flak yet but I think it works)...the turrets will just wont fire the beams if they have them ie a 4 gun firing point turret ( "Terran Turret" "Terran Turret" "ULTRA" "ULTRA" ). ULTRA is a test fighter beam converted from the Ultra AF beam. Those wont fire but the blobs will and I have all 4 as blobs they fire just fine.
"Never start a fight, but always finish it."  - Captain John Sheridan
-------
In Diffucult Ground; Press On
In Encircled Ground; Devise Strategems
In Death Ground; FIGHT!

Sun Tzu on The Art of War circa 400 B.C.

 

Offline shiv

  • Don't forget Poland!
  • 211
  • FRED me!
    • http://freespace.pl
Re: Fighter beams - how to make it?
Meh, I created a fighter beam that works just fine. The beam fire sound is still there but I just like it the way it is for now. If I removed the beam shot sound you can hear the Launch Sound you gave it instead because it isn't being drowned out. There is no looping sounds either. This weapon is a fast shooter, not a constant beam. It may not penetrate shields but it does so much damage so fast so whats the use?

Code: [Select]
$Name:                          RepeatBoltGun
+Title:                         XSTR("Bolt Repeating Laser Cannon", -1)
+Description:
XSTR(
"Fast firing beam cannon.
Level 3 Hull Damage ", -1)
$end_multi_text
+Tech Title:                    XSTR("Bolt Repeating Laser", -1)
+Tech Anim:                     Tech_Subach_HL-7
+Tech Description:
XSTR(
"Fast firing anti-fighter cannon.", -1)
$end_multi_text
$Model File:                  none
@Laser Bitmap:             laserglow01
@Laser Color:              255, 150, 150
@Laser Length:             10.0
@Laser Head Radius:           0.90
@Laser Tail Radius:           0.30
$Mass:                          1.0
$Velocity:                    2000.0
$Fire Wait:                   0.2
$Damage:                      70
$Armor Factor:                1.0
$Shield Factor:               1.0
$Subsystem Factor:            0.36
$Lifetime:                    0.578
$Energy Consumed:             15.0  ;this is only getting fired by one point at a time
$Cargo Size:                  0.0
$Homing:                      NO
$LaunchSnd:                   167
$ImpactSnd:                   85
+Weapon Range:                1100
$Flags:                       ( "beam" "in tech database" "player allowed" "no pierce shields" )
$Icon:                        IconScalpel
$Anim:                        scalpel
$Impact Explosion:              exp20
$Impact Explosion Radius:       5.0
$BeamInfo:
      +Type:                        3
      +Life:                        0.2
      +Warmup:                      10
      +Warmdown:                    10
      +Radius:                      1.25
      +PCount:                      0
      +PRadius:                     0.0
      +PAngle:                      0.0
      +PAni:                        particleexp01
      +Miss Factor:                 0.5 0.7 0.9 1.1 1.3
      +BeamSound:          167
      +WarmupSound:                 -1
      +WarmdownSound:               -1
      +Muzzleglow:                  thrusterglow01
      +Shots:                       1
      +ShrinkFactor:                1.2
      +ShrinkPct:                   0.0
   +Range:           1155
   +Attenuation:        0.05
   $Section:
            +Width:                   0.6
            +Texture: beam-red
            +RGBA Inner:              255 255 255 255
            +RGBA Outer:              255 00 0 255
            +Flicker:                 0.0
            +Zadd:                    2.0
         +Tile Factor:        35.0, 1
      +Translation:        2.0
   $Section:
            +Width:                   0.3
            +Texture: beam-red
            +RGBA Inner:              200 50 0 255
            +RGBA Outer:              250 60 0 255
            +Flicker:                 0.0
            +Zadd:                    1.0
         +Tile Factor:        55.0, 1

Yay! Really cool weapon. Can I use it?
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Offline RazorsKiss

  • 28
  • The Cutting Edge
    • RazorsKiss.net
Re: Fighter beams - how to make it?
he posted it, didnt he? any posted ammerial is public property by law, unless it has a copyright or the owner behind it saying "NO USE EXCEPT BY ME".
Which law?  This is teh intarweb...

It is often considered "public domain", but by no means "by law".

Sheesh.
Fringespace - Tachyon: Revived   ModDB Listing   Razorskiss.net 

You only think you can outfly me.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: Fighter beams - how to make it?
Actually Takashi, he was just trying to be polite....
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline takashi

  • Better than TrashMan
  • 29
Re: Fighter beams - how to make it?
post removed. anyway, the beam i made was given to shiv. its his now. if you want an example, ask him for the "Zodiac FB-1". its a fighter mounted beam with all bugs fixed.