Hmm that seems rather strange to me! Having dedicated carriers means you can use and build ships dedicated towards cap ship killing for example.
That simply doesn't work, because a dedicated ship will have an opposite achilles heel which will be exploited. So it can't be truly specialised; and the more specialised it is, the smaller it should be because of the expense. i.e. it's better to have a small carrier that is relatively cheap than a Colossus-sized one which represents an enormous target and which the enemy will swiftly target. Smaller capships are cheaper, more flexible, and more tactically maneuverable.
Also since we see the shivans having a huge numerical advantage in every way whouldnt the added fighter/bommber wings prove to be a decisive factor towards the outcome of a battle.
Nope; there simply isn't an infinite amount of resources.
I mean we were confrunted not once but many times with the choice of taking out the enemy warship or taking out the bommbers or heavy fighters swarming the aaaf defences of a capship Hecate Deimos etc.
Mi idea was of a fleet baset around a fleet carrier capable of caring some 300 to 500 spacecrafts. While the destroyers would be like battle carriers or strike carriers.
Such a large ship would be enormously expensive, slow to build and a liability due to the reliance upon a fleet to support it. It'd be a Colossus, but without the ability to defend itself. The enemy would swiftly exploit that weakness, and the result would be devastating upon the fleet.
WE have seen many times the need of the GTVA to deplpy its fighters very fast and in suficient numbers to protect various targets. But we have also seen the GTVA getting hammered by the enemy fighters/bommbers since they usualy outnumber the ally fighters by at least 2/1 ratio.
Because they have more fighters full stop. And if you shift the GTVA output to more and more fighters, then the GTVA becomes compromised in another manner. It's a simple resources game; the Shivans can always put out more, and bigger. So more fighters on ships won't help unless it's all balanced in terms of cost, risk to that ship, etc - the destroyer really represents the pinnacle of the carrier as a frontline warship, able to perform C&C, fighter cover and go ship-to-ship. So to have a carrier, it needs to compensate that vulnerability with an advantage that is proprtionate. Putting out more fighters doesn't cut it, because the GTVA will always lose in a resource war. So what IMO you need, is putting out fighters in more
places; covering more holes, allowing deeper patrols and quicker deployment. And that, I'd say, needs more, smaller ships with tactical flexibility. A destroyer is hugely expensive, that's what stops more of them being around to deploy fighters. So a bigger, single, equally expensive ship won't work.