Author Topic: How do I make this effect work?  (Read 1076 times)

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Offline RazorsKiss

  • 28
  • The Cutting Edge
    • RazorsKiss.net
How do I make this effect work?
top view:


side view:



"Wisp" effect:



So, I currently have this in the tables, modeled after the GTW-99, from the FS1 Port:

Code: [Select]
$Name: Railgun
$Model File: none
@Laser Bitmap: laserglow02
@Laser Color:        150, 150, 250
@Laser Length:       10.0
@Laser Head Radius:  0.50
@Laser Tail Radius:  0.10
$Mass: 0.2
$Velocity: 50000.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 4.0 ;; in seconds
$Damage: 4000 ;; Note, as a puncture weapon, hull damage is reduced by 75%.  Base amount done to subsystems.
$Armor Factor: 1.0
$Shield Factor: .81
$Subsystem Factor: 1.0
$Lifetime: 1.5
$Energy Consumed: 5.0 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 163 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ( "player allowed" "particle spew" )
$Trail: ;; Trail cannot be set if Exhaust is set
+Start Width: 0.6 ;; Width of trail nearest missile
+End Width: 0.03 ;; Width of trail before it "evaporates"
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0 ;; how many seconds before trail disappears
+Bitmap: MissileTrail02 ;; Bitmap used to draw trail
$Icon: IconNewton
$Anim: newton
$Impact Explosion: Maxim_Impact
$Impact Explosion Radius: 3.3

The trail, although not perfect, especially from the cockpit, works, for now. 

What I want to know is; how the heck can we get at least a  3d-*looking* swirl effect around the "beam" (or better, incandescent wake) of the slug, like in tachyon's original gun above?   From the side, you see the helix-like pattern you also see in the third pic.  From the top, you see the "swirl" effect in a big way.   How would I make a lazy swirl effect like that, and still be able to see it from inside the cockpit? Any ideas?

I have messed with particle spews a bit, and I know how to make effs, even if I'm not the most artistic.  What I'm stuck on is how to make flat planes look 3-dimensional, like it seems I'll need here.  Suggestions, intrepid modders and devs of all sorts?
Fringespace - Tachyon: Revived   ModDB Listing   Razorskiss.net 

You only think you can outfly me.

  

Offline bizzybody

  • 29
  • Space Viking
    • Fandemonium 2008!
Re: How do I make this effect work?
There's a swirly weapon like that in Parsec, which has gone open source (and gone nowhere since).  :wtf:
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline RazorsKiss

  • 28
  • The Cutting Edge
    • RazorsKiss.net
Re: How do I make this effect work?
Any ideas?
Fringespace - Tachyon: Revived   ModDB Listing   Razorskiss.net 

You only think you can outfly me.

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: How do I make this effect work?
heh, thats my old particle script. i can tell by the way its sectioned, never did get that to work smoothly.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: How do I make this effect work?
OK anyone know of a rail or beam with similar effect in a mod?

At one time there was a rail with swirl as a part of TBP,
however I have already asked IceFire about that and he no longer
has a copy.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod