OK, I followed my own instructions on takashi's last post, this is what I got, does this fix any problems? :
#Ship Classes
;------------------------------------------------------------
;
$Name: AF Kato
$Short name: AFight
$Species: Terran
+Type: XSTR("Space Superiority", 2939)
+Maneuverability: XSTR("Excellent", 2940)
+Armor: XSTR("Light", 2941)
+Manufacturer: XSTR("MA Technologies", 2942)
+Description: XSTR( " ", 2943)
$end_multi_text
+Tech Description:
XSTR("This is the main fighter of the Ancient fleet comprising nearly one third of all Ancient fighter groups. It has a mediocre hull and a fair shield, making a few direct hits enough to destroy it. However the Kato's maneuverability and speed are superb, this coupled with two banks of three primaries, and two secondary banks, makes the Kato one of the most dangerous fighters that have ever been encountered. ", 2944)
$end_multi_text
+Length: 10 m
+Gun Mounts: 6
+Missile Banks: 2
$POF file: Kato.pof
$Detail distance: (0, 100, 900, 2000)
$ND: 154 172 184
$ND: 103 159 158
$ND: 52 101 210
$ND: 172 113 220
$ND: 67 117 108
$ND: 88 122 211
$ND: 153 143 171
$ND: 118 127 156
$ND: 156 140 160
$ND: 145 126 145
$ND: 123 99 32
$Show damage: YES
$Density: 2
$Damp: 0.10
$Rotdamp: 0.30
$Max Velocity: 0.0, 0.0, 90.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement
$Rotation time: 2.4, 1.9, 4.0
$Rear Velocity: 60.0
$Forward accel: 2.7
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 55.0
$Expl damage: 15.0
$Expl blast: 1000.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "Pharnec" "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim" "Targeting Laser")
$Allowed Dogfight PBanks: ( "Subach HL-D" "Prometheus D" )
$Default PBanks: ( "Pharnec" "Pharnec" )
$Allowed SBanks: ( "Rockeye" "Tempest" "Hornet" "Tornado" "Hornet#Weak" "Harpoon" "Harpoon#Weak" "EMP Adv." "TAG-A" )
$Allowed Dogfight SBanks: ( "Tempest D" "Hornet D" "Harpoon D" )
$Default SBanks: ( "Harpoon" "Harpoon" )
$SBank Capacity: ( 20, 20 )
$Shields: 380
$Shield Color: 255 255 75
$Power Output: 2.0
$Max Oclk Speed: 100.0
$Max Weapon Eng: 60.0
$Hitpoints: 175
$Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 140.0
+Aburn For accel: 0.7
+Aburn Fuel: 300.0
+Aburn Burn Rate: 50.0
+Aburn Rec Rate: 25.0
$Countermeasures: 25
$Scan time: 2000
$EngineSnd: 128 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -22
$Closeup_zoom: 0.5
$Shield_icon: Katoshell
$Ship_icon: katoicon
$Ship_anim: Kato
$Ship_overhead: loadKato
$Score: 8
$Trail:
+Offset: -5.8 -6.6 1.6
+Start Width: 0.1
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 60
+Bitmap: Contrail01
$Trail:
+Offset: 5.8 -6.6 1.6
+Start Width: 0.1
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 60
+Bitmap: Contrail01
$Trail:
+Offset: -7.5 -7.1 -1.3
+Start Width: 0.1
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 60
+Bitmap: Contrail01
$Trail:
+Offset: 7.5 -7.1 -1.3
+Start Width: 0.1
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 60
+Bitmap: Contrail01
$Trail:
+Offset: 0 -11.5 0
+Start Width: 0.5
+End Width: 0.3
+Start Alpha: 1.0
+End Alpha: 0.3
+Max Life: 1.0
+Spew Time: 70
+Bitmap: Contrail01
$Subsystem: communication, 10, 0
$Subsystem: navigation, 10, 0
$Subsystem: weapons, 20, 0
$Subsystem: sensors, 10, 0
$Subsystem: engine01, 15, 0
$Subsystem: engine01, 15, 0
#End