I'm curious why you would want the "Pierce Effect" for Fighter-based weapons as opposed to Capship / Warship weapons ?
If anything, wouldn't it make more sense that the enhanced firepower of a 500-meter capital ship would result (sometimes) in a "Shield Pierce effect" as opposed to the Meson Guns of a Kilrathi Light Fighter ? Just curious why you would ADD the "flag" to Fighters, but intentionally leave it off the warships ?
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Secondly, While I support the idea of Shields being the primary method of Ship-Defense (because that is in-keeping with the Wing-Universe / Stories / history, etc.) - I'm a bit concerned that shifting the stats of the Warships might result in them being "too weak" again ? _ Now I realize you Saga people are great with balancing and in-general, producing a very reasonable and challenging game - but I'm just a bit "scared" that the Cap Ships will become "easy targets" for a few starfighters ....something I know you tried to avoid in your rendition of the game . . . ?
I would actually be in favor of a set-up wherein the Cap-Ships were largely invulnerable to star-fighter assaults (thanks to their Phase Shields) unless those fighters attacked with missiles or torpedoes . . . ala - Wing-II
The idea that 4-5 Arrow's would ever be able (in an actual Wing-Universe Engagement - not counting in-game stuff where some things have to be fudged) - to destroy a Kilrathi Destroyer or Cruiser is pretty far-fetched.
Any time you see a big ship (bigger than Transport / Tanker or Corvette class I mean) - and you are in an Arrow or Hellcat, the reaction should probably be "radio home-base and report the location so they can send a strike-wing out to take this thing out" - NOT "oh, a Cruiser, okay Arrow's, let's go blow it up with our Lasers and Ion Cannons !".
Dunno what you guys think about that though ?
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On Terran Ships - I know what you mean about the more-technologically advanced Terran ships needing to be able to dispatch Kilrathi equivalents (to some extent) - but how does this work in a Terran Destroyer VS Kilrathi Destroyer duel ? I seem to think that the Cat ship has more Missile Launcher (Torpedo Launchers) areas than the single tube on the front of the Destroyer...so "in theory" can't the Cat ship simply overwhelm the Terran one with 2-x's (at least) the number of Torpedo's being shot out at one another ?
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Lastly, one suggestion I'd make here is that in some of the Prologue Missions, I noticed that you could approach a Cap-Ship from the rear (mainly Kilrathi destroyers) at a certain angle - where you faced fire from only ONE gun-turret (and sometimes if you maneuvered just right, you were "below the arc for even that one gun"). What I was able to then do on a couple of instances was blow out that one turret, not that tough with 1-2 missiles and a stream of full-gun shots - just put most power into fore-shields and you were fine from the few shots that might hit you while doing this.
The "easy trick" I then found was as long as you matched-speed with the capship, and didn't move Up or Down (keep same position as you had when you blew out that 1-turret) - you could stay in-range and just blast the rear of the ship with your guns, endlessly, and eventually the capship would blow apart (it took a while, but you were never in danger of being shot at any more !).
The reason this seemed to happen is that even though the ship had tons of other workable gun-turrets and shields / armor on other quadrants were just fine, the ships seemed to follow a pre-set flight path, and didn't bother to turn around or alter their flying to respond to a target to their rear, sides, etc... In "real life" the Destroyer (or any ship), knowing it's rear-gun was blown out, would probably turn a bit to the Port or Starboard and bring its other gun-turrets to bear on me (or even perform a roll of sorts to bring the belly-side Tachyon Turret into firing arc against me) ... is this a glitch, a "easy way to blow out warships" that I found, or something that you can modify on the final release (make the Capships "smart", just like a Fighter would be, in regards to turning, maneuvering, etc. to not allow this easy-kill thing to work so well ?)