Author Topic: Discovery - Render  (Read 3294 times)

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Offline Thorn

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Finally figured out how to do fog with Lightwave.  
Its so simple, cant believe I didnt figure it out before....
Anyway, on to the render.
A Hecate sent on a scientific exploration mission discovers a Sathanas derelict in low orbit of a gas giant.
 

 

Offline mikhael

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Now, explain to ME how you do fog. Oh, and that's kinda snazzy. Is it possible to add some color to the fog, and make it streaky?

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Offline Thorn

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Well, I dont know about the streaks, but I can do this  
 

 

Offline Alikchi

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Aaah! A Sathanas in the Effrit!
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- Sarah Vowell

 

Offline Thorn

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Heh, that was the idea running through my head when I did it  

 

Offline mikhael

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See if I could just get someone who could texture a mara for me, I'd mod a Sathanas in to replace the biobomber and the Storm Petrel.  

 

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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM

"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Nico

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Quote
Originally posted by mikhael:
See if I could just get someone who could texture a mara for me, I'd mod a Sathanas in to replace the biobomber and the Storm Petrel.  

 



The sath should replace, say, the guillotine maybe  
SCREW CANON!

 

Offline mikhael

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Quote
Originally posted by venom2506:

The sath should replace, say, the guillotine maybe  

Not if you're flying a Mara.  

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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM

"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
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Offline phreak

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There is nothing to really compare the sathanas to in IW2... the largest warship is just over 1km long
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Offline mikhael

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Quote
Originally posted by PhReAk:
There is nothing to really compare the sathanas to in IW2... the largest warship is just over 1km long

That's a matter of modding though. Let me tell you, watching a 4.4km long juggernaut pop out of the St. George Lag and open up with a dozen assault cannon turrets is an intimidating thing.  

I'm reasonably sure that we could just about build FS2 in Iwar2. Or better yet, FS3.  

[This message has been edited by mikhael (edited 01-17-2002).]
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Offline Kamikaze

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Hehe like to see that... except it wouldn't retain the "Freespace" Feel... It'll feel like it's.......Iwar2

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Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Starwing

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Then mod the Lags to look like subspace nodes. Shouldn't that be possible too?

 

Offline Shrike

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But you wouldn't have the mondo humungoid beam cannons.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Starwing

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true...

 

Offline Bobboau

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I alredy have a render called the discovery

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Offline Nico

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bems canon can be done, excepted they won't have charge up/down sequence.
I meant replacing the guillotine for logical reasons, not to make any comparison  
just sounds more logical to me to replace a big ship you almost never see rather than your home base...
SCREW CANON!

 

Offline Shrike

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And there's that whole angle of fire thing as well......
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Stryke 9

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Even better- you put a Lucifer in with a dozen Shivan models as T-Fighters!  

 

Offline mikhael

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You can make the beams in Iwar2 as big as you want. You can even do power up power down sequences. Its all there in the INI and the LWS files.

Also, since we can know that we can mount beams on t-fighters, we can have beam turrets. Since we can limit turret angles (in the INI file for the turret) we can limit angles of attack for the beams.

All this, of course, is dependent on the release of POG.

------------------
--Mik
http://www.404error.com
ruhkferret on ICQ/AIM

"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Nico

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Quote
Originally posted by mikhael:
You can make the beams in Iwar2 as big as you want. You can even do power up power down sequences. Its all there in the INI and the LWS files.

Also, since we can know that we can mount beams on t-fighters, we can have beam turrets. Since we can limit turret angles (in the INI file for the turret) we can limit angles of attack for the beams.

All this, of course, is dependent on the release of POG.


you can limit turret angles, but not Tfighter angles

SCREW CANON!