Aha. You're using an out-of-date version of the table that's missing a few flags. We upgraded it for 3.1; I forget whether we included those changes in 3.0.4 or not. Anyway, here is the most current version.
;
; music.tbl
;
; Specifies which .wav files to use for the different sections of event-driven sound-tracks
;
; format: $Name: filename.wav num_measures (samples_per_measure)
;
#SoundTrack Start
$Soundtrack Name: 1: Genesis
$Name: FS2_Amb_A01.wav 25.0 105840 ; * Ambience
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Normal
$Name: FS2_Arv_B01.wav 3.8 81415 ; * Enemy Arrival during Normal
$Name: FS2_Btl_A01.wav 25.8 66150 ; * Battle 1
$Name: FS2_Btl_A02.wav 27.8 81415 ; * Battle 2
$Name: FS2_Btl_A03.wav 39.8 81415 ; * Battle 3
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Battle
$Name: FS2_Arv_B02.wav 3.8 81415 ; * Enemy Arrival during Battle
$Name: FS2_Vict_A01.wav 2.8 52920 ; * Victory 1 ( goal completed )
$Name: FS2_Vict_A02.wav 30.8 52920 ; * Victory 2 ( all enemies dead, goals completed )
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Goal Failed
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Player dies
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: 2: Exodus
$Name: FS2_Amb_B01.wav 17.0 132300 ; * Ambience
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Normal
$Name: FS2_Arv_B01.wav 4.8 81415 ; * Enemy Arrival during Normal
$Name: FS2_Btl_B01.wav 39.8 132300 ; * Battle 1
$Name: FS2_Btl_B02.wav 23.8 75600 ; * Battle 2
$Name: FS2_Btl_B03.wav 31.8 75600 ; * Battle 3
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Battle
$Name: FS2_Arv_B04.wav 4.8 75600 ; * Enemy Arrival during Battle
$Name: FS2_Vict_A01.wav 2.8 52920 ; * Victory 1 ( goal completed )
$Name: FS2_Vict_B02.wav 40.8 88200 ; * Victory 2 ( all enemies dead, goals completed )
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Goal Failed
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Player dies
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: 3: Leviticus
$Name: FS2_Amb_C01.wav 16.0 98916 ; * Ambience
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Normal
$Name: FS2_Arv_C01.wav 3.8 99225 ; * Enemy Arrival during Normal
$Name: FS2_Btl_C01.wav 11.8 216491 ; * Battle 1
$Name: FS2_Btl_C02.wav 7.8 192437 ; * Battle 2
$Name: FS2_Btl_C03.wav 28.8 99225 ; * Battle 3
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Battle
$Name: FS2_Arv_C01.wav 3.8 99225 ; * Enemy Arrival during Battle
$Name: FS2_Vict_A01.wav 2.8 52920 ; * Victory 1 ( goal completed )
$Name: FS2_Vict_A02.wav 30.8 52920 ; * Victory 2 ( all enemies dead, goals completed )
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Goal Failed
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Player dies
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: 4: Numbers
$Name: FS2_Amb_A01.wav 25.0 105840 ; * Ambience
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Normal
$Name: FS2_Arv_D01.wav 3.8 99362 ; * Enemy Arrival during Normal
$Name: FS2_Btl_D01.wav 15.8 115764 ; * Battle 1
$Name: FS2_Btl_D02.wav 23.8 115764 ; * Battle 2
$Name: FS2_Btl_D03.wav 23.8 115764 ; * Battle 3
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Battle
$Name: FS2_Arv_D01.wav 3.8 99362 ; * Enemy Arrival during Battle
$Name: FS2_Vict_A01.wav 2.8 52920 ; * Victory 1 ( goal completed )
$Name: FS2_Vict_B02.wav 40.8 88200 ; * Victory 2 ( all enemies dead, goals completed )
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Goal Failed
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Player dies
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: 5: Deuteronomy
$Name: FS2_Amb_B01.wav 16.0 132300 ; * Ambience
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Normal
$Name: FS2_Arv_D01.wav 3.8 99362 ; * Enemy Arrival during Normal
$Name: FS2_Btl_F01.wav 23.8 117600 ; * Battle 1
$Name: FS2_Btl_F02.wav 15.8 117600 ; * Battle 2
$Name: FS2_Btl_F03.wav 20.0 117600 ; * Battle 3
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Battle
$Name: FS2_Arv_D01.wav 3.8 99362 ; * Enemy Arrival during Battle
$Name: FS2_Vict_A01.wav 2.8 52920 ; * Victory 1 ( goal completed )
$Name: FS2_Vict_B02.wav 40.8 88200 ; * Victory 2 ( all enemies dead, goals completed )
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Goal Failed
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Player dies
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: 6: Joshua
$Name: FS2_Amb_C01.wav 16.0 98916 ; * Ambience
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Normal
$Name: FS2_Arv_E02.wav 1.8 147000 ; * Enemy Arrival during Normal
$Name: FS2_Btl_G01.wav 25.8 88200 ; * Battle 1
$Name: FS2_Btl_G02.wav 19.8 88200 ; * Battle 2
$Name: FS2_Btl_G03.wav 31.8 88200 ; * Battle 3
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Battle
$Name: FS2_Arv_G02.wav 3.8 88200 ; * Enemy Arrival during Battle
$Name: FS2_Vict_A01.wav 2.8 52920 ; * Victory 1 ( goal completed )
$Name: FS2_Vict_A02.wav 30.8 52920 ; * Victory 2 ( all enemies dead, goals completed )
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Goal Failed
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Player dies
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: 7: Revelation
$Name: FS2_Amb_E01.wav 14.0 73500 ; * Ambience
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Normal
$Name: FS2_Arv_E02.wav 1.8 147000 ; * Enemy Arrival during Normal
$Name: FS2_Btl_E01.wav 27.8 147000 ; * Battle 1
$Name: FS2_Btl_E02.wav 23.8 88200 ; * Battle 2
$Name: FS2_Btl_E03.wav 22.8 88200 ; * Battle 3
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Battle
$Name: FS2_Arv_E02.wav 1.8 147000 ; * Enemy Arrival during Battle
$Name: FS2_Vict_A01.wav 2.8 52920 ; * Victory 1 ( goal completed )
$Name: FS2_Vict_A02.wav 30.8 52920 ; * Victory 2 ( all enemies dead, goals completed )
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Goal Failed
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Player dies
#SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-1: Fortress
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name: m1_NRML1.wav 31.9 36572 ; Normal 1
;;FSO 3.6.0;; $Name: m1_AARV1.wav 3.8 36150 ; Allied Arrival during Normal
;;FSO 3.6.0;; $Name: m1_EARV1.wav 3.8 36150 ; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name: m1_BTTL1.wav 31.8 36150 ; Battle 1
;;FSO 3.6.0;; $Name: m1_BTTL2.wav 15.8 36150 ; Battle 2
;;FSO 3.6.0;; $Name: none.wav 15.8 36150 ; Battle 3
;;FSO 3.6.0;; $Name: m1_AARV2.wav 3.8 36150 ; Allied Arrival during Battle
;;FSO 3.6.0;; $Name: m1_EARV2.wav 3.8 36150 ; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name: m1_VICT1.wav 1.8 36150 ; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name: m1_VICT2.wav 33.8 35800 ; Victory 2 ( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name: none.wav 1.8 36150 ; Goal Failed
;;FSO 3.6.0;; $Name: m1_DEAD.wav 19.8 35800 ; Player dies
;;FSO 3.6.0;; $Name: m1_NRML2.wav 15.9 36150 ; Normal 2
;;FSO 3.6.0;; $Name: m1_NRML3.wav 15.8 36150 ; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-2: March
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name: m2_NRML1.wav 27.8 52920 ; Normal 1
;;FSO 3.6.0;; $Name: m2_AARV1.wav 3.8 52920 ; Allied Arrival during Normal
;;FSO 3.6.0;; $Name: m2_EARV1.wav 3.84 52920 ; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name: m2_BTTL1.wav 15.8 52920 ; Battle 1
;;FSO 3.6.0;; $Name: m2_BTTL2.wav 15.8 52920 ; Battle 2
;;FSO 3.6.0;; $Name: none.wav 15.8 52920 ; Battle 3
;;FSO 3.6.0;; $Name: m2_AARV2.wav 1.8 52920 ; Allied Arrival during Battle
;;FSO 3.6.0;; $Name: m2_EARV2.wav 1.8 52920 ; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name: m2_VICT1.wav 1.8 52920 ; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name: m2_VICT2.wav 26.8 52920 ; Victory 2 ( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name: none.wav 1.8 36150 ; Goal Failed
;;FSO 3.6.0;; $Name: m2_DEAD.wav 9.8 52920 ; Player dies
;;FSO 3.6.0;; $Name: m2_NRML2.wav 28.8 52920 ; Normal 2
;;FSO 3.6.0;; $Name: m2_NRML3.wav 19.8 52920 ; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-3: Chaser
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name: m3_NRML1.wav 31.8 41344 ; Normal 1
;;FSO 3.6.0;; $Name: m3_AARV1.wav 3.8 41344 ; Allied Arrival during Normal
;;FSO 3.6.0;; $Name: m3_EARV1.wav 3.8 41344 ; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name: m3_BTTL1.wav 31.8 41344 ; Battle 1
;;FSO 3.6.0;; $Name: m3_BTTL2.wav 25.8 41344 ; Battle 2
;;FSO 3.6.0;; $Name: none.wav 25.8 41344 ; Battle 3
;;FSO 3.6.0;; $Name: m3_AARV2.wav 1.8 41344 ; Allied Arrival during Battle
;;FSO 3.6.0;; $Name: m3_EARV2.wav 1.8 41344 ; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name: m3_VICT1.wav 1.8 41344 ; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name: m3_VICT2.wav 31.8 41344 ; Victory 2 ( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name: none.wav 1.8 36150 ; Goal Failed
;;FSO 3.6.0;; $Name: m1_DEAD.wav 19.8 35800 ; Player dies
;;FSO 3.6.0;; $Name: m3_NRML2.wav 11.8 41344 ; Normal 2
;;FSO 3.6.0;; $Name: m3_NRML3.wav 7.8 41344 ; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-4: Worlds Apart
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name: m4_NRML1.wav 23.8 61535 ; Normal 1
;;FSO 3.6.0;; $Name: m4_AARV1.wav 1.8 61535 ; Allied Arrival during Normal
;;FSO 3.6.0;; $Name: m4_EARV1.wav 1.8 61535 ; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name: m4_BTTL1.wav 19.8 54745 ; Battle 1
;;FSO 3.6.0;; $Name: m4_BTTL2.wav 15.8 54745 ; Battle 2
;;FSO 3.6.0;; $Name: none.wav 15.8 54745 ; Battle 3
;;FSO 3.6.0;; $Name: m4_AARV2.wav 1.8 75600 ; Allied Arrival during Battle
;;FSO 3.6.0;; $Name: m4_EARV2.wav 1.8 75600 ; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name: m4_VICT1.wav 2.8 66150 ; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name: m4_VICT2.wav 19.8 66150 ; Victory 2 ( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name: none.wav 1.8 36150 ; Goal Failed
;;FSO 3.6.0;; $Name: m2_DEAD.wav 9.8 47500 ; Player dies
;;FSO 3.6.0;; $Name: m4_NRML2.wav 15.8 61535 ; Normal 2
;;FSO 3.6.0;; $Name: m4_NRML3.wav 27.8 44100 ; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-5: Spook
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name: m5_NRML1.wav 27.8 48109 ; Normal 1
;;FSO 3.6.0;; $Name: m5_AARV1.wav 3.8 48109 ; Allied Arrival during Normal
;;FSO 3.6.0;; $Name: m5_EARV1.wav 3.8 48109 ; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name: m5_BTTL1.wav 21.8 48109 ; Battle 1
;;FSO 3.6.0;; $Name: m5_BTTL2.wav 19.8 48109 ; Battle 2
;;FSO 3.6.0;; $Name: none.wav 19.8 48109 ; Battle 3
;;FSO 3.6.0;; $Name: m5_AARV2.wav 3.8 48109 ; Allied Arrival during Battle
;;FSO 3.6.0;; $Name: m5_EARV2.wav 3.8 48109 ; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name: m5_VICT1.wav 1.8 48109 ; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name: m5_VICT2.wav 21.8 48109 ; Victory 2 ( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name: none.wav 1.8 36150 ; Goal Failed
;;FSO 3.6.0;; $Name: m5_DEAD.wav 12.8 48109 ; Player dies
;;FSO 3.6.0;; $Name: m5_NRML2.wav 11.8 48109 ; Normal 2
;;FSO 3.6.0;; $Name: m5_NRML3.wav 29.8 48109 ; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-6: Haunted
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name: m6_NRML1.wav 32.8 44100 ; Normal 1
;;FSO 3.6.0;; $Name: m6_AARV1.wav 3.8 44100 ; Allied Arrival during Normal
;;FSO 3.6.0;; $Name: m6_EARV1.wav 3.8 44100 ; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name: m6_BTTL1.wav 23.8 44100 ; Battle 1
;;FSO 3.6.0;; $Name: m6_BTTL2.wav 19.8 44100 ; Battle 2
;;FSO 3.6.0;; $Name: none.wav 19.8 44100 ; Battle 3
;;FSO 3.6.0;; $Name: m6_AARV2.wav 3.8 44100 ; Allied Arrival during Battle
;;FSO 3.6.0;; $Name: m6_EARV2.wav 3.8 44100 ; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name: m6_VICT1.wav 1.8 44100 ; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name: m1_VICT2.wav 33.8 36150 ; Victory 2 ( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name: none.wav 1.8 36150 ; Goal Failed
;;FSO 3.6.0;; $Name: m2_DEAD.wav 9.8 52920 ; Player dies
;;FSO 3.6.0;; $Name: m6_NRML2.wav 45.8 44100 ; Normal 2
;;FSO 3.6.0;; $Name: m6_NRML3.wav 39.8 44100 ; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-7: Marauder
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name: m7_NRML1.wav 39.8 52920 ; Normal 1
;;FSO 3.6.0;; $Name: m7_AARV1.wav 1.8 58800 ; Allied Arrival during Normal
;;FSO 3.6.0;; $Name: m7_EARV1.wav 1.8 58800 ; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name: m7_BTTL1.wav 23.8 58800 ; Battle 1
;;FSO 3.6.0;; $Name: m7_BTTL2.wav 15.8 58800 ; Battle 2
;;FSO 3.6.0;; $Name: m7_BTTL3.wav 19.8 58800 ; Battle 3
;;FSO 3.6.0;; $Name: m7_AARV2.wav 1.8 58800 ; Allied Arrival during Battle
;;FSO 3.6.0;; $Name: m7_EARV2.wav 1.8 58800 ; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name: m1_VICT1.wav 1.8 36150 ; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name: m2_VICT2.wav 26.8 52920 ; Victory 2 ( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name: none.wav 1.8 36150 ; Goal Failed
;;FSO 3.6.0;; $Name: m7_DEAD.wav 9.8 58800 ; Player dies
;;FSO 3.6.0;; $Name: m7_NRML2.wav 23.8 52920 ; Normal 2
;;FSO 3.6.0;; $Name: none.wav 24.8 62258 ; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-8: Strike
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name: m8_NRML1.wav 15.8 66150 ; Normal 1
;;FSO 3.6.0;; $Name: m8_AARV1.wav 1.8 66150 ; Allied Arrival during Normal
;;FSO 3.6.0;; $Name: m8_EARV1.wav 1.8 66150 ; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name: m8_BTTL1.wav 7.8 66150 ; Battle 1
;;FSO 3.6.0;; $Name: m8_BTTL2.wav 11.8 66150 ; Battle 2
;;FSO 3.6.0;; $Name: m8_BTTL3.wav 9.8 66150 ; Battle 3
;;FSO 3.6.0;; $Name: m8_AARV2.wav 1.8 66150 ; Allied Arrival during Battle
;;FSO 3.6.0;; $Name: m8_EARV2.wav 1.8 66150 ; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name: m1_VICT1.wav 1.8 36150 ; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name: m8_VICT2.wav 31.8 52920 ; Victory 2 ( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name: none.wav 1.8 36150 ; Goal Failed
;;FSO 3.6.0;; $Name: m7_DEAD.wav 9.8 58800 ; Player dies
;;FSO 3.6.0;; $Name: m8_NRML2.wav 15.8 66150 ; Normal 2
;;FSO 3.6.0;; $Name: m8_NRML3.wav 15.8 66150 ; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-9: Monolith
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name: m9_NRML1.wav 15.8 73500 ; Normal 1
;;FSO 3.6.0;; $Name: m9_AARV1.wav 1.8 66150 ; Allied Arrival during Normal
;;FSO 3.6.0;; $Name: m9_EARV1.wav 1.8 66150 ; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name: m9_BTTL1.wav 23.8 37800 ; Battle 1
;;FSO 3.6.0;; $Name: m9_BTTL2.wav 23.8 37800 ; Battle 2
;;FSO 3.6.0;; $Name: m9_BTTL1.wav 23.8 37800 ; Battle 3
;;FSO 3.6.0;; $Name: m9_AARV2.wav 1.8 52920 ; Allied Arrival during Battle
;;FSO 3.6.0;; $Name: m9_EARV2.wav 1.8 52920 ; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name: m1_VICT1.wav 1.8 36150 ; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name: m8_VICT2.wav 31.8 52920 ; Victory 2 ( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name: none.wav 1.8 36150 ; Goal Failed
;;FSO 3.6.0;; $Name: m7_DEAD.wav 9.8 58800 ; Player dies
;;FSO 3.6.0;; $Name: m9_NRML2.wav 15.8 73500 ; Normal 2
;;FSO 3.6.0;; $Name: m8_NRML3.wav 15.8 66150 ; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-10: Darkside
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name: m10_NRML1.wav 39.8 52920 ; Normal 1
;;FSO 3.6.0;; $Name: m10_AARV1.wav 3.8 44100 ; Allied Arrival during Normal
;;FSO 3.6.0;; $Name: m10_EARV1.wav 1.8 44100 ; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name: m10_BTTL1.wav 15.8 66150 ; Battle 1
;;FSO 3.6.0;; $Name: m10_BTTL2.wav 11.8 66150 ; Battle 2
;;FSO 3.6.0;; $Name: m10_BTTL3.wav 9.8 66150 ; Battle 3
;;FSO 3.6.0;; $Name: none.wav 00.0 00000 ; Allied Arrival during Battle
;;FSO 3.6.0;; $Name: m10_EARV2.wav 3.8 44100 ; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name: m2_VICT1.wav 1.8 52920 ; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name: m2_VICT2.wav 26.8 52920 ; Victory 2 ( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name: none.wav 1.8 36150 ; Goal Failed
;;FSO 3.6.0;; $Name: m1_DEAD.wav 19.8 35800 ; Player dies
;;FSO 3.6.0;; $Name: none.wav 00.0 00000 ; Normal 2
;;FSO 3.6.0;; $Name: none.wav 00.0 00000 ; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;
#Menu Music Start
$Name: Brief1
$Filename: FS2_Brief_01.wav ; briefing music 1
$Name: Brief2
$Filename: FS2_Brief_02.wav ; briefing music 2
$Name: Brief3
$Filename: FS2_Brief_03.wav ; briefing music 3
$Name: Brief4
$Filename: FS2_Brief_04.wav ; briefing music 4
$Name: Brief5
$Filename: FS2_Brief_05.wav ; briefing music 5
$Name: Brief6
$Filename: FS2_Btl_A01.wav ; briefing music 6
$Name: Brief7
$Filename: FS2_Cinema2.wav ; briefing music 7
$Name: Success
$Filename: FS2_DB_01.wav ; debriefing success music
$Name: Average
$Filename: FS2_DB_02.wav ; debriefing average music
$Name: Failure
$Filename: FS2_DB_03.wav ; debriefing failure music
$Name: Aquitaine
$Filename: Aquitaine.wav ; Main menu music
$Name: Psampik
$Filename: Psampik.wav ; Vasudan menu music
$Name: Cinema
$Filename: FS2_Cinema2.wav ; credits music
;;FSO 3.6.0;; $Name: FS1-BRIEF1
;;FSO 3.6.0;; $Filename: Brief1.wav ; briefing music 1
;;FSO 3.6.0;; $Name: FS1-BRIEF2
;;FSO 3.6.0;; $Filename: Brief2.wav ; briefing music 2
;;FSO 3.6.0;; $Name: FS1-BRIEF3
;;FSO 3.6.0;; $Filename: m5_nrml3.wav ; briefing music 3
;;FSO 3.6.0;; $Name: FS1-BRIEF4
;;FSO 3.6.0;; $Filename: m8_nrml3.wav ; briefing music 4
;;FSO 3.6.0;; $Name: FS1-BRIEF5
;;FSO 3.6.0;; $Filename: m2_nrml3.wav ; briefing music 5
;;FSO 3.6.0;; $Name: FS1-BRIEF6
;;FSO 3.6.0;; $Filename: m4_nrml3.wav ; briefing music 6
;;FSO 3.6.0;; $Name: FS1-BRIEF7
;;FSO 3.6.0;; $Filename: m10_nrml1.wav ; briefing music 7
;;FSO 3.6.0;; $Name: FS1-Success
;;FSO 3.6.0;; $Filename: Debrief01.wav ; debriefing success music
;;FSO 3.6.0;; $Name: FS1-Failure
;;FSO 3.6.0;; $Filename: Fail1.wav ; debriefing failure music
;;FSO 3.6.0;; $Name: FS1-Choco Mousse
;;FSO 3.6.0;; $Filename: Title.wav ; Main menu music
;;FSO 3.6.0;; $Name: FS1-Cinema
;;FSO 3.6.0;; $Filename: Cinema.wav ; credits music
#Menu Music End