$Shockwave name:
* Defines the name of the animation used for the shockwave
* Syntax: Name
$Name: Tsunami X
+Title: GTM-3 Tsunami Bomb
+Description:
Special Issue
Anti-Cruiser Bomb
Tactical Anti-Matter Warhead
Long Lock/Reload Time
$end_multi_text
+Tech Description:
Intelligent tracking similar to GTA targeting system - prior to launch, communicates with ship computer, gathering data about enemy target types and whereabouts - slow, low maneuverability - antimatter warhead (500 tonne mass-to-energy conversion) - due to instability of antimatter.
The Tsunami has now enter in test face.
$end_multi_text
$Model File: Tsunami.pof
$Mass: 25.0
$Velocity: 60.0
$Fire Wait: 20.0
;; note, damage toned down until ai and turrets start shooting at bombs.
$Damage: 2000 ;; damage applied when within inner radius
$Blast Force: 10000.0
$Inner Radius: 50.0 ;; radius at which damage is full (0 for impact only)
$Outer Radius: 800.0 ;; max radius for attenuated damage (0 for impact only)
$Shockwave Speed: 45 ;; velocity of shockwave. 0 for none.
$Shockwave model:
none
$Shockwave name:
Syntax: Shockwave-glow
$Armor Factor: 1.0
$Shield Factor: 0.02
$Subsystem Factor: 2.0
$Lifetime: 25.0 ;; temporary fix for problem locking onto big ships.
$Energy Consumed: 0.0
$Cargo Size: 15.0
$Homing: YES
+Type: ASPECT ;; Legal: HEAT, ASPECT
+Turn Time: 1.0
+Min Lock Time: 6.0 ;; Minimum lock time (in seconds)
+Lock Pixels/Sec: 25 ;; Pixels moved per sec while locking
+Catch-up Pixels/Sec: 50 ;; Pixels moved per sec while catching up
+Catch-up Penalty: 15 ;; Extra pixels to move after catching up
$LaunchSnd: 96
$ImpactSnd: 88
$FlyBySnd: -1
$Rearm Rate: 0.05
$Flags: ( "Bomb" "Huge" "No Dumbfire" "EMP" "player allowed" )
$Trail: ;; Trail cannot be set if Exhaust is set
+Start Width: 0.5 ;; Width of trail nearest missile
+End Width: 1.75 ;; Width of trail before it "evaporates"
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.5 ;; how many seconds before trail disappears
+Bitmap: MissileTrail04 ;; Bitmap used to draw trail
$Icon: icon_tsunami
$Anim: tsunami
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 15.0
$EMP Intensity: 1200.0
$EMP Time: 80.0
that is unless u renamed my shockwave files...