Author Topic: vasudan turret weapons?  (Read 10956 times)

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Re: vasudan turret weapons?
By all means, use your artistic license as you please. I'm sure that we're all looking forward to seeing some upgrades to Freespace weaponry.

 

Offline Black Wolf

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Re: vasudan turret weapons?
Bloody hell Trashman - what is it with you and not understanding the significance of canon, or, for that matter the basics of reading other people's posts? Seriously, you do it all the time - as bad as lightspeed was.
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Re: vasudan turret weapons?
well you must remember that cannon was limited by the technology of the age plus time and money they wanted to devote to the game. They probably couldn't do half of what you guys can do.  I personaly agree with Trashman aslong as it is mearly cosmetic and doesn't throw off ballence of the game.

 

Offline starbug

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Re: vasudan turret weapons?
I am all in favor of this, i all was thought it odd vasudan using terran turrets even in FS1, but if someone where to do Shivan flak even better!
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Offline Bobboau

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Re: vasudan turret weapons?
I'll be able to get to work on this wends day night, don't expect anything before then.
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Offline Goober5000

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Re: vasudan turret weapons?
There are Vasudan Turrets in the Port.  They're identical to Terran Turrets except for the effects.

 

Offline Einstine909

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Re: vasudan turret weapons?
some one mentioned that the shivan flack needs to be redone... well here it is
the plasma flack that was asked for

i made a tbm but someone will have to edit every mission for it to show up...

so should it be like this or diferant?

 

Offline Mars

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Re: vasudan turret weapons?
I like... it's all Shivany and red.

 

Offline S-99

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Re: vasudan turret weapons?
Wow, hey that looks really nice, yeah i was the person who asked. Now you just need a cool plasma flak explosion. And yeah there's also the muzzle blasts from shivan flak turrets that may need to be redone too, you know given the fact that plasma doesn't have muzzle blasts like that of tv flak...it'd probably have a different muzzle blast of course.
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Offline CP5670

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Re: vasudan turret weapons?
This would be fine with me. I am also using yellow Vasudan turrets in my campaign, that are no different from the Terran ones apart from the color.

 

Offline TrashMan

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Re: vasudan turret weapons?
Bloody hell Trashman - what is it with you and not understanding the significance of canon, or, for that matter the basics of reading other people's posts? Seriously, you do it all the time - as bad as lightspeed was.

Eh?
Me not understanding significance of canon? Play my campaing and you'll see that every little detial is canon - right down to the system backgrounds and sun colours!
The only thing is I know the difference between sensible canon (somethnig you should strive to protects, like historical events, places, feel, etc..) and unssensible canon (like weapon color, or if it does 500 or 501 dmg)..
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Offline aldo_14

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Re: vasudan turret weapons?
well you must remember that cannon was limited by the technology of the age plus time and money they wanted to devote to the game. They probably couldn't do half of what you guys can do.  I personaly agree with Trashman aslong as it is mearly cosmetic and doesn't throw off ballence of the game.

That doesn't mean we have free licence to assume, guess or otherwise invent what Volition 'wanted'; at least not if we want to say we're sticking to the game as it was designed.

 

Offline Raven2001

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Re: vasudan turret weapons?
Now theres a point: people will never know what Volition originally intended for FS2 on this matter, so tbh these pointless debates about not doing simple things (that make the game look better), if they could be cannon or not...

If their cool and make sense, and hey dont break balance, slap them in... dont use cannon on these matters
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline TrashMan

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Re: vasudan turret weapons?
I was just saying that having capships weapons with a bit more punch before beams makes sense (and I'm not massive damage here, just something noticable).

Balance? As long as it's not drasticly affected (I played both FS1 and FS2 with VASTLY altered weapons and all mission ran smooth, so I fail to see how altering stats slightly could alter balance significantly)
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Offline Raven2001

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Re: vasudan turret weapons?
Balance is just that... balance.

I never said you need to keep the stats exactly the same to not break balance now did I? :P
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Mehrpack

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Re: vasudan turret weapons?
hi,
i think maybe its good idea, if you take the orginal campaines and make a overwork without replaceing the orignal campaines.
so you can improve some thinks, removing some logical missionsbugs and chance other thing, without splitting up the community.

to the topic: i think a own weaponseffect will be cool and maybe for the anti-fighter beam, too.

my 5 cents.

Mehrpack
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Re: vasudan turret weapons?
well you must remember that cannon was limited by the technology of the age plus time and money they wanted to devote to the game. They probably couldn't do half of what you guys can do.  I personaly agree with Trashman aslong as it is mearly cosmetic and doesn't throw off ballence of the game.

That doesn't mean we have free licence to assume, guess or otherwise invent what Volition 'wanted'; at least not if we want to say we're sticking to the game as it was designed.

Just by highpolifiying the models,  creating new highres textures, changing starfieds, exploding effects/3-d shockwaves, is going way beyond volition had ever intended. Why not do the same with flack and other wepon effects?  Artist take "liberties" with the 3-d models all the time with the nit and grit details, because they are impossiable to tell in the origionals if they were there or not.  The whole point of media vp's is to take evreything to the next level. And quite frankly this isn't much of a stretch by anymeans.  It is pretty clear that weapons technologies would be diffrent amongst sepretly evolving species, even IF the perpouses were similar.  Volition, for one reason or another, did not make it part of their game wheather to save money, time, whatever.  As the true focus of a game is gameplay anyway, and all this otherstuff to make it real is just a bonus, and since we don't have such restrictions they did, why not?  Cannon is important to keep it "freespace," but I belive it would be more freespace then it ever was with some realy cool weapons effects.
« Last Edit: February 28, 2007, 06:43:46 pm by Darklord42 »

 

Offline Raven2001

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Re: vasudan turret weapons?
Not only on the weapon effects but on everything... even on the liberties modelers take on HTL models... heck ive seen quite the discussions about it, that were completely unecessary (the Cain comes to mind for instance)
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Mars

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Re: vasudan turret weapons?
Let's leave the damage specs alone... shall we

 

Offline Bobboau

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Re: vasudan turret weapons?
ok, I've started some work on this, I think I'm going to try and play off that fire motif, so for the vasudan huge turret it's going to be red-yellow orange, and generally look like a giant fireball.
opinions

for the smaller turrets I'm thinking currently purple, but that wouldn't match the fire thing, so I'm not sure.
« Last Edit: February 28, 2007, 09:09:16 pm by Bobboau »
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together