I'm back from another typical semester of pain and research, and I finally decided to build a new computer since my laptop has not been exactly reliable for the past few months. I cannot believe that I have been missing out on the sheer beauty of this game for this long. Ridiculous.
Anyway, I can see how the new stars appear during game play. It was a concern of mine in the past, but now it seems fairly evident that I need to redo these stars. For one, the "supernova" streaks just don't improve the perception that I'm looking at a bright object through a monitor, IMO (at least the old version of the streaks that were made using Corel). Using the GIMP versions of the streaks as seen with α Centauri A and Altair may be the better alternative. Also, as we were discussing before there is a problem with memory usage and efficiency. Therefore, all spectral classes will have one respective image.
How's it going? I wanted to know how many mission variants exist for each star system in FS so I can scale generic spectral class images to appropriate sizes.
I'm going to rework the FS2 stars, beginning with the star used for the training simulations (Vega I'm assuming). I'll provide screenshots as soon as I get good results...EDIT:
So here is a list of stars for FS2:
Capella A G8III 255 231 199
Capella B G0III 255 242 233
Deneb A2Ia 199 214 255
Epsilon Pegasi K2Ib 255 211 135
Gamma Draconis K5III 255 204 138
Star A (Knossos) ? #N/A
Star B (Knossos) ? #N/A
Nebula Star (Unknown) ? #N/A
Polaris Aa F7Ib 255 243 250
Polaris Ab F3V 230 233 255
Polaris B F3V 230 233 255
Sirius A A1V 181 199 255
Sirius B DA2 168 189 255
Vega A0V 185 201 255
What spectral classes do you all prefer for the stars of the Knossos system and the nebula system?