Author Topic: Stellar enhancements  (Read 74332 times)

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Offline Droid803

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It's not the effect of the star, its just if it is visually appealing or not.
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Offline Mobius

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Are there any Sol bitmaps available? :)
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Offline Kazan

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i still want to see background nebulae with stars backed in of various sizes, intensities and colors... someone a LONG LONG time ago made an example.. but i don't have the artistic skills to come close to repeating it for an example.
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Offline Droid803

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Just going to put this out there:

Can we have a list of systems that have been enhanced, and the their backgrounds done with Lightspeed's nebulae, and if so, where to get it from?
After all, it is better to get the same system looking the same in custom campaigns as they do in other ones or the main campaign.
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Offline Mobius

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i still want to see background nebulae with stars backed in of various sizes, intensities and colors... someone a LONG LONG time ago made an example.. but i don't have the artistic skills to come close to repeating it for an example.

Wouldn't that be scaling-unfriendly?
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Offline M87

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Re: Stellar enhancements
:bump:

I'm back from another typical semester of pain and research, and I finally decided to build a new computer since my laptop has not been exactly reliable for the past few months. I cannot believe that I have been missing out on the sheer beauty of this game for this long. Ridiculous.

Anyway, I can see how the new stars appear during game play. It was a concern of mine in the past, but now it seems fairly evident that I need to redo these stars. For one, the "supernova" streaks just don't improve the perception that I'm looking at a bright object through a monitor, IMO (at least the old version of the streaks that were made using Corel). Using the GIMP versions of the streaks as seen with α Centauri A and Altair may be the better alternative. Also, as we were discussing before there is a problem with memory usage and efficiency. Therefore, all spectral classes will have one respective image.

@Admiral Nelson:
How's it going? I wanted to know how many mission variants exist for each star system in FS so I can scale generic spectral class images to appropriate sizes.

I'm going to rework the FS2 stars, beginning with the star used for the training simulations (Vega I'm assuming). I'll provide screenshots as soon as I get good results...

EDIT:

So here is a list of stars for FS2:

Capella A                           G8III       255 231 199
Capella B                           G0III       255 242 233
Deneb                               A2Ia       199 214 255
Epsilon Pegasi                     K2Ib       255 211 135
Gamma Draconis                  K5III       255 204 138
Star A (Knossos)                 ?           #N/A
Star B (Knossos)                 ?           #N/A
Nebula Star (Unknown)        ?           #N/A
Polaris Aa                          F7Ib       255 243 250
Polaris Ab                          F3V        230 233 255
Polaris B                            F3V        230 233 255
Sirius A                             A1V        181 199 255
Sirius B                             DA2        168 189 255
Vega                                A0V        185 201 255

What spectral classes do you all prefer for the stars of the Knossos system and the nebula system?

« Last Edit: May 24, 2009, 04:48:38 pm by M87 »

 
Re: Stellar enhancements
Something that fits the nebula background. It would mean blue/green for the Knossos stars and - well, nevermind the nebula. We don't even know how many star systems it spans. And as it changes in almost every mission, it would probably do better with a sun that fits the mission colour.

 

Offline Mobius

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It's normal for nebulae to have multiple parts with different chemical elements spread all over them. Look at the Krab nebula to find out how different colors can coexist. :)
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Offline Turambar

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has this been done for the backgrounds in FS1 yet?
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Offline Herra Tohtori

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"Someone" should make M45 (Pleiades) skybox... :drevil:



That would be pretty nice practice I think.
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Offline High Max

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;-)
« Last Edit: May 25, 2010, 01:40:46 am by High Max »
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Offline Zacam

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Actually, having maps per system to offer some variation would be good. But unless and until $Texture Replace: works on mission load for the skybox, that is not going to happen.

Why? Because I'm sure as **** not going to make or bloat the mediavp's with seperate models AND textures for each and every system.

That _is_ a nice star skybox though. It's x1r5g5b5 for the DDS plugin, remember.
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