THX Karajorma. I´ll try my Best.

Ok. I think i´m lagging in Experience with Fred. So I have to start pretty much from the Scratch, as I forgot almost anything. So my first Option this Time, will be to completely finish the Mod, before I even start thinking about Fredding.
Reading through all the .Tbls, i found dozens of Typos and Grammas. Also the Anis are very bad and I think all that Stuff needs Improvement. I have an example Picture for one of my newest .Ani, also all the Sectormaps are 100% done.
So inside the next Download, you can find:
- Typo and Grammar Fixes
- First completely working .Ani (The complete rotating Milky Way Galaxy)
- All Goodies brought into Game.
- A slightly different Story, from the 0.0.6 Version
- improved Mission 1 (Morning Patrol)
I also got my Hands on new Ships, but there was a Size Limit of Ships.Tbl, right ? Is there a way around this ? I know it´s in Inferno. So if anyone has some Experiences with extended Ships.Tbl, I would appreciate your Opinion on this.
Theres also another Problem I have. I can´t put this Mod on Stage "Beta", if I can´t make it working with the Reteil Campaign. So I have just one Question, about this. Is it possible to Mod it so, that my Ships.tbl is working with Retail, or is this impossible ?
The Idea behind this is. Basically I want to make FSAR as an Mod, for others that want to use the FSAR Theme as Mission/Campaign Platform. So you can´t expect any new Missions, before the Mod is 100%...well let´s say 95% done. Fixes should fill up the last 5%, if Problems occuring.
So, heres the Picture I talked about. In Case your asking why theres so much open Space...there´s a Reason for this, I don´t wanna tell you yet...but I hope some of you remember WC Privateer...

FSAR Alpha Quadrant Sector Map
