Just one problem - a specific texture (the one I use for missile launchers) just doesn't want to appear - it shows up in PCS and Modelview32 but not in the game. And I tried everything - triplechecking the colur depth, converting into other formats (tga, dds) - nothing works.. the damn texture just doesn't want to appear!
What happens if you open up a debug FRED, and place the model on the grid?
Warning: Couldn't open texture 'tercoc01'
referenced by model 'Armageddon.pof'
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 3056
[This filename points to the location of a file on the computer that built this executable]
Call stack:
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fred2_open_3_6_9_debug.exe 005a90cc()
fred2_open_3_6_9_debug.exe 005aa64f()
fred2_open_3_6_9_debug.exe 00536029()
fred2_open_3_6_9_debug.exe 0045611f()
fred2_open_3_6_9_debug.exe 00456e77()
fred2_open_3_6_9_debug.exe 00455fa8()
fred2_open_3_6_9_debug.exe 0043ef27()
fred2_open_3_6_9_debug.exe 009ba821()
fred2_open_3_6_9_debug.exe 009b9d04()
fred2_open_3_6_9_debug.exe 009b7859()
fred2_open_3_6_9_debug.exe 009b7d45()
USER32.dll 77d48709()
USER32.dll 77d487eb()
USER32.dll 77d4c00e()
USER32.dll 77d4c034()
------------------------------------------------------------------
Sez the same thing about hte initglass texture and about hte green_glow and red_glow_small
However all the stuff it listed it opens..