Author Topic: Late render contest entry ( defending your home )  (Read 3248 times)

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Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Late render contest entry ( defending your home )
 

Defending your home.

Renderd in TS4.2
Background done in Photoshop 6.0
Render time: 1 hour
Weapons done in Photoshop 6.0
Models:
Phobos by Woomeister
GTB Juton by Venom
SD Ravana by  

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Late render contest entry ( defending your home )
wow

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Late render contest entry ( defending your home )
 
Quote
Originally posted by deep_eyes:
wow

Thanks
Now i want some longer replyes
some critics, praises, etc.
Or the FOJ will aaah nevermind
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Offline vadar_1

  • Mr. Crispy
  • 29
  • .
    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
Late render contest entry ( defending your home )
well if you insist:

- whos home is that? its not Sol 3...
- The beam thats attacking the fighter is a SRed, it would never target the fighter
- I also dont know what kind of ship that is behind the moloch, if its demios it looks wierd
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

  

Offline Woomeister

  • Infyrno Missile
  • 213
    • Inferno SCP
Late render contest entry ( defending your home )
Nope that's my Phobos corvette.

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Late render contest entry ( defending your home )
 
Quote
Originally posted by vadar_1:
well if you insist:

- whos home is that? its not Sol 3...
- The beam thats attacking the fighter is a SRed, it would never target the fighter
- I also dont know what kind of ship that is behind the moloch, if its demios it looks wierd


1. A terran collony
2. The beam is a SAA
3. It's Woomeisters Phobos corvette


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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Late render contest entry ( defending your home )
The Jotun thusters needs to be self illuminated and have glows  

also, form where the star is, the planet should be black because of shadows, and, hem, the atmosphere must be damn polluted  
Anyway, I just love how the Ravana came out, it's really great  

[This message has been edited by venom2506 (edited 01-20-2002).]
SCREW CANON!

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Late render contest entry ( defending your home )
 
Quote
Originally posted by venom2506:
The Jotun thusters needs to be self illuminated and have glows    

also, form where the star is, the planet should be black because of shadows, and, hem, the atmosphere must be damn polluted  
Anyway, I just love how the Ravana came out, it's really great  

[This message has been edited by venom2506 (edited 01-20-2002).]

Thanks

I don't know how to self iluminate the thrusters in TS4.2
inded i could have edit engine glows but i think it stil looks prety good



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Offline KillMeNow

  • The Empire Lives
  • 28
Late render contest entry ( defending your home )
abit of trnaparency too
ARGHHH

 

Offline KillMeNow

  • The Empire Lives
  • 28
Late render contest entry ( defending your home )
oh and abit of light from teh beam but otherwise very ncie =)
ARGHHH

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Late render contest entry ( defending your home )
if you some one knows how to do the thing that Venom and KMN told then please fill me in and also bump mapping

Thanks

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Offline KillMeNow

  • The Empire Lives
  • 28
Late render contest entry ( defending your home )
i can tell you icq me sometime - i will have to look up ts to rmember but i used to know so cant be that difficult =)
ARGHHH

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Late render contest entry ( defending your home )
 
Quote
Originally posted by KillMeNow:
i can tell you icq me sometime - i will have to look up ts to rmember but i used to know so cant be that difficult =)

Cool
Thanks dude, btw my icq number is in my siggy



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Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Late render contest entry ( defending your home )
Beam's a bit stark (blur the white at least), textures are even uglier than my renders those thrusters are bothering me quite a bit, the blobs need to be more complex, and the lens flare is unconvincing as a sun or anything. Give it a solid center and some streaks.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Late render contest entry ( defending your home )
Dude! That looks sweet!  

Shrike, can we allow it?  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Late render contest entry ( defending your home )
*bump*

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Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Late render contest entry ( defending your home )
beams/engine glows need 50% ambient - 0% all other shader attributes - and TRANSPARENCY

you need to use a better method of combining the glitterato and LunarCell layers
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Late render contest entry ( defending your home )
I have a new version of the render whit the engine glows. I don't know how to make beams/glows in TS4.2 i am still learning this stuff.

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Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Late render contest entry ( defending your home )
*bump*

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     [email protected]    
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Inferno

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Gost of the past
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Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
Late render contest entry ( defending your home )
umm I don't think you need to bump them. there IS a thread linking the renders...just bump that.
Warlock



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