Author Topic: WIP: How to activate ingame cockpits and corrected eyepoint .Pof models  (Read 12616 times)

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WIP: How to activate ingame cockpits and corrected eyepoint .Pof models
Well, its on my site! all mediavps htl models now have cockpits on them... instructions on how to use them.. on my site!

Remember to disable JPG Tga textures... otherwise the Target Display isn't transperent (for a strange reason), or use the latest heae builds who use the DDS things first (NOT RECOMMENDED!)

the WIP is only there because not all the fighters have been HTL'ed or have cockpits on them, If that is solved, I will create a VP, for now... you can edit everything better ;)

And the herc II with showship now looks likes this:

« Last Edit: March 13, 2007, 02:03:53 pm by -Joshua- »

 

Offline Turambar

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Re: How to activate ingame cockpits and corrected eyepoint .Pof models
while probably very helpful, this page is either very slow or very down.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 
Re: How to activate ingame cockpits and corrected eyepoint .Pof models
Great! where off to a great start!

Corrected the link... should learn not to use capitals in my htmls next time...

 
Re: WIP: How to activate ingame cockpits and corrected eyepoint .Pof models
This needs to be included in the next mediavp set! Thankyou!

 
Re: WIP: How to activate ingame cockpits and corrected eyepoint .Pof models
Personnally, I thought that there could be a seperate MediaVP for this (MV_Cockpits?).

 

Offline Zacam

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Re: WIP: How to activate ingame cockpits and corrected eyepoint .Pof models
I second the idea for mv_cockpits.vp for the table data and to also possess the 3d cockpit models.

As for the modifications to the POF's themselves to make this possible, those should be added to the 3.6.9 assets,
unless the necessary information is already corrected in the 3.6.9 assets.
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Re: WIP: How to activate ingame cockpits and corrected eyepoint .Pof models
Well ither a seperate vp or an option in the launcher that turns them on

 

Offline takashi

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Re: WIP: How to activate ingame cockpits and corrected eyepoint .Pof models
nice...using JAD2 to test stuff. anyway, is this for the media vp ships, or the individiual HTL download from the HTL releasr thread? i know theres differences in the non official ones....

 

Offline Cobra

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Re: WIP: How to activate ingame cockpits and corrected eyepoint .Pof models
Releasing fixed eyepoints now wouldn't be a good idea, since the 3.6.9 mediavps are going to be released soon. Some values are going to be changed, so it'd be best not to release anything just yet.

But on a side note, Josh, you're a bit late, I've already done the cockpits, plus the FSPort ones. :) (Not trying to be arrogant or anything, just saying. :))
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Re: WIP: How to activate ingame cockpits and corrected eyepoint .Pof models
Quote
nice...using JAD2 to test stuff. anyway, is this for the media vp ships, or the individiual HTL download from the HTL releasr thread? i know theres differences in the non official ones....

Well, I got all the mediavp ships by now, I wanted to do something about the apollo, but I only cna work on it by weekend.

Quote
But on a side note, Josh, you're a bit late, I've already done the cockpits, plus the FSPort ones.  (Not trying to be arrogant or anything, just saying. )
I would say, share them (send them to me so I can upload them)

 

Offline jr2

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Re: WIP: How to activate ingame cockpits and corrected eyepoint .Pof models
Very cool.  I've been wondering how to go about this for awhile, I'll have to give it a try.

 

Offline TrashMan

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Re: WIP: How to activate ingame cockpits and corrected eyepoint .Pof models
Releasing fixed eyepoints now wouldn't be a good idea, since the 3.6.9 mediavps are going to be released soon. Some values are going to be changed, so it'd be best not to release anything just yet.

But on a side note, Josh, you're a bit late, I've already done the cockpits, plus the FSPort ones. :) (Not trying to be arrogant or anything, just saying. :))

SOMEBODY should fix teh insignias on those HTL models.... it's just not the same without them...
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Offline Cobra

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Re: WIP: How to activate ingame cockpits and corrected eyepoint .Pof models
Not really, I hardly ever notice 'em anyway.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline TrashMan

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Re: WIP: How to activate ingame cockpits and corrected eyepoint .Pof models
That's couase a lot of campaigns don't make use of them... sadly.

4 wings flying, each from a differetn squadron - kinda spices up the atmosphere...just as the nameplates do :D
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Offline jr2

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Re: WIP: How to activate ingame cockpits and corrected eyepoint .Pof models
SOMEBODY should fix teh insignias on those HTL models.... it's just not the same without them...
*TrashMan suddenly notices the quiet, and looks around, to discover everyone looking at him*

 
Re: WIP: How to activate ingame cockpits and corrected eyepoint .Pof models
UPDATE: added the Apollo

 
Re: WIP: How to activate ingame cockpits and corrected eyepoint .Pof models
the apollo pof link on your site doesnt work  :(

 

Offline karajorma

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Re: WIP: How to activate ingame cockpits and corrected eyepoint .Pof models
*TrashMan suddenly notices the quiet, and looks around, to discover everyone looking at him*

Seconded.

Get to work. :p
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Re: WIP: How to activate ingame cockpits and corrected eyepoint .Pof models
Yah I have tried the Pegasus even with jpg/tga textures disabled (which is in itself a drag)  I still get   a black hud rather than a clear one.  Couln't we just get rid of these fake huds all together? I mean we already have the real one that I guess must be in the pilot's helmet and the second fake one only gets in the way

 

Offline Cobra

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Re: WIP: How to activate ingame cockpits and corrected eyepoint .Pof models
I decided to leave the Pegasus out, because of the really ****ty view the canopy provides.

There might be a different cockpit texture for the Pegasus, though. I have mine set to complete transparency, although that doesn't explain why the gauges are still there. :wtf:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta