PCS is a POF EDITOR, not just a converter. All the tools have benefits and drawbacks, but the general consensus is that PCS is a lot more fussy, but produces a much more complete and accurate end result. I use modelview to line stuff up, but I do all my actual number changing in PCS. Modelview is more visual, and it's easier to see where you are positioning a gun point or an engine glow.... but I don't trust it to produce the raw POF.
Most of the issues with PCS can be avoided once you know them.
But...when it comes to texturing... UV mapping in Max does it for me, with the unwrap plugin to export a blank texture to paint once I have the mapping done. Max's UV mapping tools got much more bearable with the more recent releases, and there is no need to go to the trouble of mapping in a3rd party tool unless you really don't like the native tools. With the Max POF exporter, it's a one stop shop for me
