Author Topic: HMS Cubes (first ship)  (Read 6193 times)

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Offline TrenchardsLoveSock

  • 25
  • Remember, everybody starts as a noob
Re: HMS Cubes (first ship)
Good work for a first model mate.

Downloaded Blender last week and just hope that my first model looks as good as that.  I think it might be a while though because I'm still trying to get my head around the interface.
Founder (and only member) of the "WMCoolmon Crusade For Better Noob Appeal" fan club.

 

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
Re: HMS Cubes (first ship)

Looking over the Max plugin, what benefits are there to using it?
Obviously you don't have to use TS... but it seems that it's either
going to crash or cause much trial and error to figure out where you made a mistake?

Maybe that's a blessing in disguise, figuring you'd end up with a tuned model..
but it seems like you'd still be wiser by using TS?

(which yes I've briefly tried TS, LU, and Maya, the interface is... odd)

It aint as bad as you may think, in fact its really good. True, it will crash most of the time you screw up, but if you follow the rules posted on the wikki youll be fine... the only thing there I havent got the hang of yet is the engine glows, due to lack of info

And to give you an idea: 3 days ago I was completely noob on conversion\POF matters... that Max plugin made my life alot easier and Ive just converted my first model, smoothly, not a single crash ;)
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Col. Fishguts

  • voodoo doll
  • 211
Re: HMS Cubes (first ship)

make sure to convert to editable poly instead of editable mesh, and keep draggin those verts and cutting when tou need to.

Slightly OT, but why is editable poly preferable to editable mesh ? Do you fin it easier to edit or is there a difference once exported to POF ?
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
Re: HMS Cubes (first ship)
i just find its easier to work with

when i did mesh i screwed things up way too easily
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline aldo_14

  • Gunnery Control
  • 213
Re: HMS Cubes (first ship)

make sure to convert to editable poly instead of editable mesh, and keep draggin those verts and cutting when tou need to.

Slightly OT, but why is editable poly preferable to editable mesh ? Do you fin it easier to edit or is there a difference once exported to POF ?

In my experience it's a wee bit easier to work with, as I have a bunch of plugin/tool things that allow you to automagically spilt edges & join selected vertices.

It's been said that you really need to convert from poly, but I've never seen that need.

 

Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: HMS Cubes (first ship)
Well I've been reading just about everything I can get my hands on...

So in response to myself, and hopefully to help the poor souls following
in my footsteps, here's some nice (written in plain English for newbs) tutorials.

http://www.oman3d.com/tutorials/3ds/

http://www.cgtutorials.com/c11/Modeling/newest/2

If you go through the polygon modeling tutorials in the second link, the series
content may go over your head at first... but with a little work it's fairly digestable.

A few things I'm still struggling with concept/know-how wise, is getting the model pieces
to warp or bend properly.... like say a bend in the hood of a car, or like sand dunes.
Between moving the vertexes and I would suppose the XYZ sliders, it's possible, but it
just doesn't seem very intuitive.

Some others - good ways to keep poly counts low and sub objects, detail boxing.
But I'll have to keep looking I guess.

Appearantly, you use poly modeling because of the other editing features and the reason
behind going from mesh to poly - was that early versions of Max would add junk or mis-interpret
parts of the model when converting straight over. I don't know any more on the subject though.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Col. Fishguts

  • voodoo doll
  • 211
Re: HMS Cubes (first ship)
It's been said that you really need to convert from poly, but I've never seen that need.

Ah good, I've seen the recommendation in the wiki to convert from poly, but I prefer editing in mesh mode.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: HMS Cubes (first ship)
Ok question time yet again...

Is chamfering what the majority of those here are using to form the edges on their
models?

http://www.onnovanbraam.com/index.php?tutorials/pm-5-tech1/
Example of what I'm referring to half-way down this page.

It seems to me that the process would increase your poly count and be
quite time consuming. Although it looks to be applicable to most situations in which
you need to define a shape.

I don't recall any other models at the moment, but Turambar's A-wing/Corvette
and even Brandx0's ISD (SWC WIP thread) don't appear to be using the same process
or it's very small and not visible via the pictures.

So is there a better way to be doing things? What terminology should I be searching for?

Edit - Just realized why it may appear that I'm asking silly questions.
None of my tutorials that are supposed to be built into Max, installed correctly,
so that's why I'm pretty much "in the dark."
« Last Edit: March 22, 2007, 07:13:27 pm by JGZinv »
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline brandx0

  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
Re: HMS Cubes (first ship)
Now that I've been brought up in conversation, I'll be softening the edges in certain places, but only where neccesary.  This kind of editing can double your polycount easily.  I'll be doing it manually where it needs to be done, but on my ISD, given the greebles which are everywhere, probably only on the edges of the brim trenches, as the rest will be greebled enough to not see the sharp edges.

Oh yeah! and thanks for the recognition, glad to know there's not only 2 or 3 people watching (all of which are project staff)
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline redsniper

  • 211
  • Aim for the Top!
Re: HMS Cubes (first ship)
On the personal side of things, I'd like to eventually get up to the point where I can model these:

If you get the Gekko into FS2 then you'll pretty much win at modeling. :nod:
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 
Re: HMS Cubes (first ship)
That looks a bit like Jetstorm
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: HMS Cubes (first ship)
Scooby -
A Jetstorm would be closer to a Robotech fighter craft.
The GekkoGo/Midnight is a big carrier/cruiser class ship with sub-orbital ability.

More pics of the nice ship:
http://www.dannychoo.com/blogimg/eureka_seven_679.jpg
http://pds.egloos.com/pds/1/200412/13/05/b0034105_21505273.jpg
http://www.animestocks.com/gallery.php/category/Eureka+Seven;Gekko+Go  (Down for maintenance ATM)

redsniper -
I didn't know I was in a competition?

Some other things I'd like to see...
A transformable Nirvash spec 2
ZOE's Jehuty Orbital Frame
Swordfish II - Cowboy Bebop
Patrol Ship Basroil - Banner of the Stars II (there's a Homeworld mod with ships already, so it might just be the task of converting em)
Futune Command Ship - Crest/Banner of the Stars (")
Outlaw Star - Outlaw Star
Ryo-Ohki - Tenchi Muyo OVA
Ships made out of food.... like a flying plate of curry that fires blobs.

As you can tell I'm not going for anything to do with the series themselves, I just
like the ship designs or the capabilities. I think fun and function is more important than sticking to any
particular theme if you're going into a free for all type mission environment. Due to FS2's nice table system,
I think they could all be set to have an accurate feel, while still dealing out moderate damage for keeping
gameplay equal. It's all about give and take really...

Eh I've thought about "how" they can be achieved, and from what I've seen and discussed, it's possible.  :D
I just have to catch up my skills to the level necessary to make them from scratch.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline redsniper

  • 211
  • Aim for the Top!
Re: HMS Cubes (first ship)
No competition (unless you want to count life as a competition). I'm implying that you would win at all modeling everywhere, in short: it would be effing awesome. :D
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline takashi

  • Better than TrashMan
  • 29
Re: HMS Cubes (first ship)
now make a HTL gekko full with cockpit tub and custom effects for unique weapons, and you'll get worshipped by the whole board.

 

Offline brandx0

  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
Re: HMS Cubes (first ship)
what was the point of that last post?
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: HMS Cubes (first ship)
(brandex, I have no clue)

I'll get there eventually.

Trying to figure out Max's modeling system is my main concern now.
Besides there are other projects ahead of this.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline takashi

  • Better than TrashMan
  • 29
Re: HMS Cubes (first ship)
why max? i've been trying to figure it out for 5 months now. try something else with .3ds exports and hiearchy like wings 3d.

http://www.wings3d.com/

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: HMS Cubes (first ship)
3DSMax seems appealing to most people because the original game models that were created by :v: were made in Max.

 

Offline RazorsKiss

  • 28
  • The Cutting Edge
    • RazorsKiss.net
Re: HMS Cubes (first ship)
That, and it has 100 times the tutorials of any other program.
Fringespace - Tachyon: Revived   ModDB Listing   Razorskiss.net 

You only think you can outfly me.

 

Offline takashi

  • Better than TrashMan
  • 29
Re: HMS Cubes (first ship)
but its so hard to use, and operates like no other program!