Author Topic: Descent 4  (Read 2933 times)

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Offline USS Alexander

  • I 0wn TAP
  • 29
    • http://www.ngproductions.nl
Look at this seems like some people are working on descent4 http://www.descent4.net/
icq 127261564
www.ngproductions.nl
Tapping I3****

 

Offline Unidan

  • 28
    • http://unidan.stickserv.net/
Wow, looks like they're making a whole new game. But I thought Outrage or Intercrap owned the rights to the Descent series?

EDIT: Woops, I found it.

All pages © 2001 Descent4.NET - Midnight Squadron Design Studios
Everything taken from the Descent  series games is
Copyright Interplay Productions ,Parallax Software, Outrage Entertainment


[This message has been edited by Unidan (edited 01-07-2002).]
I'll think of a siggie later..

 

Offline Dark_4ce

  • GTVA comedy relief
  • 27
Heh heh, I guess they saw what trouble came out even with the mentioning of Freespace 3 that they skipped it and started on Decent 4. Good move. But I doubt it'll go anywhere. Like the whole Ghostbusters 3D game. Good beggining. Then it died.
I have returned... Again...

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Wow, some of that stuff looks really impressive.  

 

Nice job indeed... Venom, are you seeing this?  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by Setekh:
Wow, some of that stuff looks really impressive.  

   

Nice job indeed... Venom, are you seeing this?  

yup! hey, give me an engine that accepts high polycounts and intersecting polys, and i'll do the same  
mines more optimized anyway, nah  
oh, Steak, have you seen my Arcadia (harlock one, not FS2 one)? It's somewhere around in this forum and the modding forum (render and ingame pics respectively). that's one of the models I the most proud of  
SCREW CANON!

  

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
anyway, there's way better pics on that forum   :
 
SCREW CANON!

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
btw, someone to tell these guys to make descent1:2 musics, and not those crappy D3 techno musics?
SCREW CANON!

 

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
Im on the dev team now so if you have any suggestions feel free to grill me.

Techno music rocks you grunge obsessed caveman :P

j/k


Anyway..its all looking great.  Some very competent people on the team.


------------------
POLARIS - you WILL be amazed  
   


Member of the descent 4 development team - http://www.descent4.net

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
 
Quote
Originally posted by venom2506:
yup! hey, give me an engine that accepts high polycounts and intersecting polys, and i'll do the same  
mines more optimized anyway, nah  
oh, Steak, have you seen my Arcadia (harlock one, not FS2 one)? It's somewhere around in this forum and the modding forum (render and ingame pics respectively). that's one of the models I the most proud of  

Good point, I guess that's one of the reasons you love IW2   When you think about it, in terms of detailed modelling, doing that for FS2 is like modelling inside a tiny little box. Now you have the world to play with   Yes, I've seen the Arcadia, I love it.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Vertigo1

  • 'Scaper
  • 28
Techno music = gheyness.  

Seriously, I just turn that crap off and let WinAMP run in the background.

------------------
"You know you've played Freespace too much when you're driving along trying to use countermeasures to shake off pursuing highway police." - Top Gun

"Oh and Kazan - you have some nice rocks" - Thunder

"stapled myself to an office chair, forgot about it, and was stuck for 2 hours for one thing" - Stryke 9

Thunder when he's all grown up
/s]
Gargoyles, Season 1.  Buy it, or DIE! :)

"Professor! This ship is capable of traveling 90 percent the speed of light! Why are we only doing 35 miles an hour!" - Leela
"Because we're in a hurry!" - Professor

"from a purely stastical standpoint japanese men DO have smaller penii on average" - Kazan

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
 
Quote
Originally posted by venom2506:
yup! hey, give me an engine that accepts high polycounts and intersecting polys, and i'll do the same    ...

Well, um... Venom? Iwar2 will let you intersect polys AND have high polycounts. Which means...

POUM POOUM POOOUM!!!

I might have a way to make the Arcadia work. At full resolution.  

[Cue maniacal laughter]

------------------
--Mik http://www.404error.com
ruhkferret on ICQ/AIM

"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline

[This message has been edited by mikhael (edited 01-21-2002).]
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
what engine are they using? if they're making their own, that would make sense. the game would run smoother with 4000+ polys per ship on a user made engine than 2000+ polys per ship on a corporate one because there is no hacking or copying protection to slow it down.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by wEvil:
Im on the dev team now so if you have any suggestions feel free to grill me.


If you need any help drwaing concepts for new bots, i'd be proud to help  
SCREW CANON!

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by mikhael:
 Well, um... Venom? Iwar2 will let you intersect polys AND have high polycounts. Which means...

POUM POOUM POOOUM!!!
I might have a way to make the Arcadia work. At full resolution.    


[Cue maniacal laughter]


That would be neat   i WANT to have my personnal arcadia in Iwar2, that would make the game more fun, a real pirate ship   Oh, and about modding iwar2, i will probably once I'm done with OtT (hopefully this summer for the first chapter, and after that apart from a couple models and some CBanims, it will be mainly be mission designer job so I'd be quite free then   ).

[This message has been edited by venom2506 (edited 01-22-2002).]
SCREW CANON!

 

Offline Unidan

  • 28
    • http://unidan.stickserv.net/
 
Quote
Originally posted by Carl:
what engine are they using?

Crystal Space engine   http://crystal.sourceforge.net./


------------------
My E-Mail=              [email protected]            
DID I MENTION I LIKE TOAST???!!!


[This message has been edited by Unidan (edited 01-22-2002).]
I'll think of a siggie later..

 

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
 
Quote
Originally posted by venom2506:
If you need any help drwaing concepts for new bots, i'd be proud to help  

Drop me an email venom



 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
ooh!ooh! Me too, me too!
I can draw some in my free time (no RL, no UT projects +no campaign projects)
Note: I probably won't be able to draw many, but, if you need a couple, drop me a line, and I'll join the project  !
I really liked D1, almost bought D3, but instead got FS2
Anyways, Techno rules!

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
This looks quite neat.   So you guys have decided to put together the whole game yourselves? We need someone to do this type of thing for FS3...  

The D3 Techno music is a mixed bag IMHO; some tracks are great while others aren't so impressive. Overall I think the original Descent had some of the best music.  

[This message has been edited by CP5670 (edited 01-22-2002).]

 

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
drop over to descent4.net and check it out.

Dont badger me for details because i dont know :P

The team is pretty big though..so FS3 would be a pretty goddam massive project indeed.



 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by CP5670:
This looks quite neat.   So you guys have decided to put together the whole game yourselves? We need someone to do this type of thing for FS3...  

The D3 Techno music is a mixed bag IMHO; some tracks are great while others aren't so impressive. Overall I think the original Descent had some of the best music.  

[This message has been edited by CP5670 (edited 01-22-2002).]

yeah, some d1 musics were cool  
I like a lot D2 musics too, tho, I have only the OEM version unfortunately, but I often listen to the musics ( I love games with soundtracks that can be read on any CD player   )
SCREW CANON!