Author Topic: better compiler for FSscp, the ultimatum.  (Read 9485 times)

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Offline takashi

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better compiler for FSscp, the ultimatum.
http://bloodshed.net/dev/devcpp.html

now you can edit and compile in one program! (and it take sup less HD space).

enjoy.

 

Offline Turey

  • Installer dude
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Re: better compiler for FSscp, the ultimatum.
Did you really mean to use "ultimatum"?

Anyways, where's the project file? Have you actually compiled with this?
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline RazorsKiss

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Re: better compiler for FSscp, the ultimatum.
Oy.  This should be good.
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You only think you can outfly me.

 

Offline Unknown Target

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Re: better compiler for FSscp, the ultimatum.
I'm not a coder, so I won't pretend to give an informed opinion on this...

So why are you pretending takashi...? Do you actually know how to code?

 

Offline WMCoolmon

  • Purveyor of space crack
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Re: better compiler for FSscp, the ultimatum.
Hrm...haw....hemmm...

On the one hand I don't want to discourage participation in the SCP. On the other hand, I have extreme skepticism of any 'ultimate solution' that doesn't have a working project file included in it. :p
-C

 

Offline ni1s

  • 26
Re: better compiler for FSscp, the ultimatum.
http://bloodshed.net/dev/devcpp.html

now you can edit and compile in one program! (and it take sup less HD space).

enjoy.
DevC++ has been mentioned before. It's a nice app if you can get it properly configured to compile fs2_open. And also, it's called an IDE.

 

Offline takashi

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Re: better compiler for FSscp, the ultimatum.
i've compiled with it. its just that im not willing to upload 7+ megabytes of new SEXP's.

 

Offline Turey

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Re: better compiler for FSscp, the ultimatum.
i've compiled with it. its just that im not willing to upload 7+ megabytes of new SEXP's.

Do you even understand what "project file" means?
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline takashi

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Re: better compiler for FSscp, the ultimatum.
upload the files that were edited? but they're still buggy. i dont want people yelling at me for screwing up there computers

 

Offline Turey

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Re: better compiler for FSscp, the ultimatum.
upload the files that were edited? but they're still buggy. i dont want people yelling at me for screwing up there computers

No. Just. No.



A project file is the file that tells the compiler which files to compile in order to successfully create the executable. It's usually a small text file. I don't know DevC++ well enough to tell you where to find it, but it's fairly useless to tell people, "Use this compiler!" without giving them a project file.
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline takashi

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Re: better compiler for FSscp, the ultimatum.
let me hunt around for it......

 

Offline jr2

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Re: better compiler for FSscp, the ultimatum.

  

Offline CP5670

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Re: better compiler for FSscp, the ultimatum.
Quote
i've compiled with it. its just that im not willing to upload 7+ megabytes of new SEXP's.

It's helpful to have a clue what you're talking about when trying to fake something. :p

 

Offline Flipside

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Re: better compiler for FSscp, the ultimatum.
I must admit to being confused too, 7 Megs of new Sexp's would be two and a half times bigger than the entire FS2 exe file?

 

Offline taylor

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Re: better compiler for FSscp, the ultimatum.
The code base is about 21meg at the moment.  And, to put the numbers in context, all of the work that the SCP has done has added less than 5meg worth of new code to the tree since the original source code release. :)

 

Offline takashi

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Re: better compiler for FSscp, the ultimatum.
no no, the build is 7 1/2 megs. i pretty much added 1/2 a meg to the 3.6.9 build.

besides, who wants wing-self-destruct and ships-self-destruct SEXP's anyway? its just a more conveinent way to kill off multiple things at once.

 

Offline ni1s

  • 26
Re: better compiler for FSscp, the ultimatum.
no no, the build is 7 1/2 megs. i pretty much added 1/2 a meg to the 3.6.9 build.

besides, who wants wing-self-destruct and ships-self-destruct SEXP's anyway? its just a more conveinent way to kill off multiple things at once.
I'm not sure I'm following what you are doing here. Exactly what changes have you applied to the code?

 

Offline karajorma

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Re: better compiler for FSscp, the ultimatum.
Sounds interesting. I don't see much need for separate wing and ship-destruct SEXPs but if you've added the code to make wings self-destructible, that could easily be rolled into the current SEXP code and would actually be useful.

Can you upload your copies of Sexp.cpp and sexp.h here so I can diff them against my own copies?
« Last Edit: March 21, 2007, 02:42:45 pm by karajorma »
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Offline takashi

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Re: better compiler for FSscp, the ultimatum.
uh ho...when i made my changes they were to sexp tree.cpp and sexp tree.h because i couldnt find those files.

 

Offline Hippo

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Re: better compiler for FSscp, the ultimatum.
:wtf:
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