Author Topic: better compiler for FSscp, the ultimatum.  (Read 9494 times)

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Offline chief1983

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Re: better compiler for FSscp, the ultimatum.
taka, I really think you should do yourself a favor and just get rid of the source code repository and bloodshed from your computer, before it actually combusts and hurts someone near you.

Beside that, Bloodshed is _not_ the best compiler for the SCP, it's not even being developed anymore!  Version 5 has been in the same beta version for like, 3 years!  If you really want a non-Visual Studio IDE (Integrated Development Environment, note how it's called that because it has the editor and the compiler all in one, a term which has been around for a long time) I would look at Codeblocks.  It's still being actively developed, is recommending by several open source projects I know of, and is easily integrated with the following compilers:

    * GCC (MingW / Linux GCC)
    * MSVC++
    * Digital Mars
    * Borland C++ 5.5
    * Open Watcom

So really, I would consider it the "ultimatum" *snicker* compiler for the SCP.  Granted, that's assuming someone has actually gotten it to work.  Until then I'd stick with Visual C++ 2005 Express.  It's also free, and supposedly has worked for at least one person out there.
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Offline Mars

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Re: better compiler for FSscp, the ultimatum.
I use GCC... it works just fine to compile FS2O... but I don't pretend to be a programmer....

AND YOU SHOULDN'T EITHER

If you added half a megabyte of code in the month or so you've been here you must have been holding down a key or something, cause as little as I know, I know that that's a freakishly massive amount of text.

 

Offline takashi

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Re: better compiler for FSscp, the ultimatum.
lessee what i added...

wing_self_destruct
ships_self_destruct(obselete. just ship self destruct with extra places for ships)
primary_fire_when
secondary_fire_when
primary_not_fire_when
secondary_not_fire_when
change_soundtrack_when
send_message_when

basically everything with when triggers. hope the SCP team makes similar ones in the right files -_-;

 

Offline chief1983

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Re: better compiler for FSscp, the ultimatum.
What.  The.  Frak.  How is it 'added', if it's not in the right files now?  Please, upload whatever files you've actually changed yourself, that involve that, so we can see how you've done it.  How can they add it anyway if you don't give it to someone?  I doubt anyone has trusted you with commit permissions on CVS.  :nervous:
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Flipside

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Re: better compiler for FSscp, the ultimatum.
And the 'When' Trigger is set before the change, so the format would be along the lines of...

Code: [Select]
When
    Condition met
    Primary Fire
    Alpha 2
         Gun_1 (or whatever)

You don't need to be making work for yourself setting any When conditions for state-change Sexp's, the program should have already returned a true value for the condition before it ever sees the change Sexp.

 

Offline jr2

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Re: better compiler for FSscp, the ultimatum.
taka, can you find the added code, and copy each section to notepad or something?  then .7z it and upload it for these folks to look at.  Or wherever you put it... upload it.  If not here, use FileFront and post a link.  (Google FileFront if you don't know the site addy).

 

Offline WMCoolmon

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Re: better compiler for FSscp, the ultimatum.
Sexp_tree.cpp is a file used by FRED2 to display the SEXP Editor window. In previous versions of the FS2_Open codetree, and in the original source release, it contained a massive list of SEXP descriptions, but not any code to actually run the SEXPs.

taka, I really think you should do yourself a favor and just get rid of the source code repository and bloodshed from your computer, before it actually combusts and hurts someone near you.

What.  The.  Frak.  How is it 'added', if it's not in the right files now?  Please, upload whatever files you've actually changed yourself, that involve that, so we can see how you've done it.  How can they add it anyway if you don't give it to someone?  I doubt anyone has trusted you with commit permissions on CVS.  :nervous:

I don't know who you are, although I probably should since you clearly know something about coding, but please just stop. This thread doesn't need your holier-than-thou attitude or your negativity. I don't see any point in harassing people who are at least trying to provide something.
-C

 

Offline CP5670

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Re: better compiler for FSscp, the ultimatum.
You evidently haven't seen the OP's thread in the Modding section yet.

 

Offline WMCoolmon

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Re: better compiler for FSscp, the ultimatum.
Probably not, and when you put it that way, I'm glad I haven't. I don't see any point in treating someone like crap on every forum, in every single thread, and going to a considerable amount of effort to harass and humiliate them. Not when the only justification is that a bunch of people just don't like a thread they've created.

If that's really all they have to look forward to, let's not be half-arsed about it. Let's ban them outright! :wtf: I'm sure that will make us all have such a great reputation. It's not like we were ever going to let them become part of the community anyways...right?

EDIT: But really, this just all comes down to me. I don't like to be around people who arbitrarily pick someone to be the whipping boy, and then **** with them and harass them mercilessly just because they can get away with it. I don't keep track of Hard Light's social scene in enough detail to keep track of the exact reasons for choosing any one person and I don't see any point to. I come here to discuss code - is there really any reason related to the forum's purpose that involves deliberately being an arse to someone? Not that I can tell. I'd much rather people leave their unrelated conflicts at the door, or take them to Hard Light, or take them to PM.
« Last Edit: March 22, 2007, 03:42:19 am by WMCoolmon »
-C

 

Offline karajorma

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Re: better compiler for FSscp, the ultimatum.
uh ho...when i made my changes they were to sexp tree.cpp and sexp tree.h because i couldnt find those files.

Then put up those files then. I can diff them against my versions just as easily.
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Offline chief1983

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Re: better compiler for FSscp, the ultimatum.
I also have to ask this, takashi, when you created this thread, what did you guess everyone was using, that Dev-Cpp would be better than?
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Unknown Target

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Re: better compiler for FSscp, the ultimatum.
Probably not, and when you put it that way, I'm glad I haven't. I don't see any point in treating someone like crap on every forum, in every single thread, and going to a considerable amount of effort to harass and humiliate them. Not when the only justification is that a bunch of people just don't like a thread they've created.

If that's really all they have to look forward to, let's not be half-arsed about it. Let's ban them outright! :wtf: I'm sure that will make us all have such a great reputation. It's not like we were ever going to let them become part of the community anyways...right?

EDIT: But really, this just all comes down to me. I don't like to be around people who arbitrarily pick someone to be the whipping boy, and then **** with them and harass them mercilessly just because they can get away with it. I don't keep track of Hard Light's social scene in enough detail to keep track of the exact reasons for choosing any one person and I don't see any point to. I come here to discuss code - is there really any reason related to the forum's purpose that involves deliberately being an arse to someone? Not that I can tell. I'd much rather people leave their unrelated conflicts at the door, or take them to Hard Light, or take them to PM.


You missed the part on Game Warden where he called us all morons and claimed that he worked for Volition.

 

Offline takashi

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Re: better compiler for FSscp, the ultimatum.
you missed my post where i admitted that i was driven crazy by StarFox fanboyism on game warden and had to wipe all memory of talking animals from my mind just to ensure your safety.

ps: this thread is spam.

 

Offline chief1983

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Re: better compiler for FSscp, the ultimatum.
Not until you answer my question.

I also have to ask this, takashi, when you created this thread, what did you guess everyone was using, that Dev-Cpp would be better than?
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline takashi

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Re: better compiler for FSscp, the ultimatum.
an outdated microsoft compiler.

 

Offline Unknown Target

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Re: better compiler for FSscp, the ultimatum.
you missed my post where i admitted that i was driven crazy by StarFox fanboyism on game warden and had to wipe all memory of talking animals from my mind just to ensure your safety.

ps: this thread is spam.

Every thread you start you say is spam. I'm starting to notice a pattern.

 

Offline takashi

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Re: better compiler for FSscp, the ultimatum.
im admitting the truth. every thread i've started (besides the weapon upgrade one, that one is useful) should be deleted.

 

Offline jr2

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Re: better compiler for FSscp, the ultimatum.
:yes:
Shows someone's getting better.  :)

 

Offline karajorma

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Re: better compiler for FSscp, the ultimatum.
On that note I'll close this. If Takashi ever gets some working code he's more than welcome to post a new thread about it.
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