Indeed, that will be better in the final game

As for saving points, we have heard that "complaint" from a lot of people. Though it's a really valid request, I'm afraid that this isn't something we (in that case the SCP-Team) will be able to add at all (I maybe mistaken though). On the other hand, I don't think it's really necessary. In most space games I know I couldn't save much while flying a mission.
Since our first release was a prologue and mostly meant to introduce WC to a new spacesim engine (and therefore built as a tutorial) it's a little "long breathing" (is that actually an english phrase ? I don't know

) and the replay value is a little lowered, that I have to admit.
The main game will have a little more action and a little less chatter in the missions (or at least it will be timed differently), not to mention that the autopilot has now be changed too to make it faster, it should make replays a little more fun

@BuddhaMaster : Like the other guys said, when you have successfully completed a mission, you will be automatically taken to the next one. In case you need sleep and food (some people might need that

) and you exited the game, simply click on "continue" in the main menu, it will bring you back to the place you exited. And when you are done with the campaign, be sure to check out the additional single player missions in the techroom/mission simulator.
And before we forget (where are your manners guys ? )
