Author Topic: PCS 2 UI Discussion  (Read 44281 times)

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Offline Kazan

  • PCS2 Wizard
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the autoinsignia code bug that caused crashingin PCS1.x (that nobody reported!) has already been solved in the port to the 2.x codebase
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Offline Bobboau

  • Just a MODern kinda guy
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BTW school will be out soonish, and I can get this done, I had editors for everything but insignia, path, shields, turrets, subobjects, and glow points, and some of those might not even get an editor (insignia, shield)
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Offline takashi

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individual point editing/auto shield without need of making one in truespace?

 
individual point editing/auto shield without need of making one in truespace?

"surface shields" does that  :P
besides auto-generating shields may not look very good.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

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Offline takashi

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unless it just scales up the model for the shield model. then you have tight wrapped shields!

 

Offline Bobboau

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no, then you have horable looking shields
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline takashi

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look at the AF kato shields...or the ursa shields.

 

Offline WMCoolmon

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individual point editing/auto shield without need of making one in truespace?

"surface shields" does that  :P
besides auto-generating shields may not look very good.

No, surface shields just applies damage to the shields of a ship rather than the hull, when a shot strikes a part of the hull (as opposed to the part of the shield mesh). Unless somebody's fixed decals and I don't know about it, surface shields doesn't show any shield effect right now. It also doesn't (nor, to my knowledge, ever will) generate a shield mesh for you.
« Last Edit: April 22, 2007, 10:30:27 pm by WMCoolmon »
-C

 
Ok minus the special effects.  I'd sooner have the decals working than auto-generate shield skins.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Kazan

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i've been trying to come up with an algorithm for autogenerating shield meshes in my head...... not likely to happen
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Offline Flipside

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Shields are probably the easiest part of the model to make in the first place, they don't need texturing or even UV Mapping, so I really don't see the purpose to a generator. The algorithm for it would probably involve creating bounding boxes and then subdividing and smoothing them, doing a collision check at each subdivide, basically, it'd be far more effort for you to code than it would take to manually make the shield.

 

Offline Kazan

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yup... but you just solved part of what i was thinking about... bounding boxes get generated anyway.. so i could generate the BSP then make a point list out of the bounding box edges...

hmm... interesting

not slated for 2.0 .. but interesting
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline takashi

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what about ships without shields?

 

Offline Kazan

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what about them
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"The Mountains are calling, and I must go" - John Muir

 

Offline redsniper

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they don't need shield meshes, taka.
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Offline takashi

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my point.

 

Offline Kazan

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doesn't make sense

please explain what you are asking
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"The Mountains are calling, and I must go" - John Muir

 

Offline Raven2001

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Kaz... leave it... ;)
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline takashi

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im asking for an ability to make shields for .pofs that never had shields before. individual point editing/creation.

 

Offline Raven2001

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  • Im not the droid your looking for, move along
Thats the job of a modelling program, not an exporter
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.