Author Topic: Backwards compatibility and the battle for endor  (Read 5993 times)

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Offline Bob-san

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Re: Backwards compatibility and the battle for endor
Try using fighters that don't move in so many directions (the maras will ascend, descend, and strafe left and right).

Anyways... can you try this with bombers dogfighting? I don't have my normal computer close... besides I doubt the AI is like Alpha 1; the turret has more kills then your entire fighter squadron.

Its actually kind of cool for close-in fighting... just maneuver my ursa to keep whoever I want to kill above me. The turret deals with em... no need for me to do anything more than keep moving.
NGTM-1R: Currently considering spending the rest of the day in bed cuddling.
GTSVA: With who...?
Nuke: chewbacca?
Bob-san: The Rancor.

 

Offline takashi

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Re: Backwards compatibility and the battle for endor
that reminds me of the bumper sticker thread...

anywho, the text mission is nearing completion. i've added a capship elelment.

edit: cant FRED anymore. i keep getting this weird error now:

Error: Can't open palette file <gamepalette1-01>
File:C:\projects\freespace2\code\Palman\PalMan.cpp
Line: 317

Call stack:
------------------------------------------------------------------
    FRED2.exe 0064cdca()
    FRED2.exe 0063866e()
    FRED2.exe 00637653()
    FRED2.exe 0063785b()
    USER32.dll 77d48709()
    USER32.dll 77d4d297()
    USER32.dll 77d4b368()
    USER32.dll 77d4e840()
    ntdll.dll 7c90eae3()
    USER32.dll 77d518a4()
    USER32.dll 77d5193e()
    FRED2.exe 00637d68()
    FRED2.exe 0064cd1d()
    FRED2.exe 0064cf2d()
    FRED2.exe 00641a2c()
------------------------------------------------------------------
« Last Edit: March 24, 2007, 02:32:47 pm by takashi »

 

Offline Bob-san

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Re: Backwards compatibility and the battle for endor
Download the latest EXE pack and launcher, and if youre running a mod then add to the shortcut the -mod line.
NGTM-1R: Currently considering spending the rest of the day in bed cuddling.
GTSVA: With who...?
Nuke: chewbacca?
Bob-san: The Rancor.

  

Offline takashi

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  • 29
Re: Backwards compatibility and the battle for endor
already had. seems like its a "pallete" or whatever causing it.

 

Offline Bob-san

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Re: Backwards compatibility and the battle for endor
Interesting. I got no idea what could be causing it... MANTAS IT!
NGTM-1R: Currently considering spending the rest of the day in bed cuddling.
GTSVA: With who...?
Nuke: chewbacca?
Bob-san: The Rancor.

 

Offline takashi

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  • 29
Re: Backwards compatibility and the battle for endor
i found out! the kato shinemap was in SMYK, so when i switched over to RGB, it stopped happening. no need to spam up mantis.

 

Offline Bob-san

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Re: Backwards compatibility and the battle for endor
Ah, good! Have fun?
NGTM-1R: Currently considering spending the rest of the day in bed cuddling.
GTSVA: With who...?
Nuke: chewbacca?
Bob-san: The Rancor.

 

Offline takashi

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  • 29
Re: Backwards compatibility and the battle for endor
ok. but 3 days of shinemapping are gone because of a photoshop fluke.

 

Offline Flipside

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Re: Backwards compatibility and the battle for endor
Damn :( What happened?

 

Offline takashi

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Re: Backwards compatibility and the battle for endor
i was finishing it up when i accidentaly swicthed to CMYK without knowing it. (lo-res to be excact. wrong pallette and everything.) it was still cool thought. the paterns on it were going to be extra shiny.