So, no Odin then? If we're not going that route, the following is a complete list of the changes to be made to the final mission (as summarized and ordered from before):
1. The only wing which the player can modify is Alpha wing. Alpha can choose from the following fighters, primaries, and secondaries: Perseus, Erinyes, Ares, Herc II, Myrmidon; All primaries; All secondaries excluding trebuchets and helios torpedos.
2. Beta will fly Ares fighters, armed with Maxim's, Kaysers, Tornados, and Trebuchets.
3. Gamma will fly Perseus interceptors, armed with Kaysers, Prometheus, and Tornados.
4. At the beginning of the mission, Alpha, Beta, and the Warlock arrive behind the Ravana, just outside of the Warlock's beam range. We force the Ravana to attack with its aft beam turrets before it turns to face the Warlock. The player has that amount of time to engage and destroy the forward beam turrets on the Ravana. IF the Ravana fires on the Warlock with its forward cannons, we script the Warlock's destruction.
5. The Ravana should always be attacking the player and Alpha/Beta wings with flak turrets, laser turrets, AA beams, etc so long as they are within range (right now, it doesn't), including after the primary beam cannons are destroyed.
6. Enemy fighter wings should launch from the Ravana's fighter bay as soon as the mission begins, and respawn within 60 second delays after the wing is destroyed. Fighter launches should STOP after the primary beam cannons are destroyed.
7. When the primary beams are destroyed, the fighter launches quit and the Ravana launches bomber waves from its bay (while the Ravana is still 'alive,' NO Shivans should be emerging from subspace). Alpha and Beta ordered to return and defend the Warlock, and Gamma launched from the Warlock's bay at this point.
8. When the Ravana is destroyed, bomber waves cease. The Warlock should have hull integrity between 25% and 50% at this point (we'll have to balance the bombers accordingly).
9. Russik will call in the two Rakhshasa's as before. New addition: the cruisers should emerge within beam range of the Warlock (on its flanks, maybe?) and immediately begin firing, and they should have an escort of one wing of Maras each (8 fighters total, no respawn). At this point, the Warlock should scramble its bombers.
10. When the cruisers arrive, Beta and Gamma should be ordered to destroy the Maras and disarm the cruisers.
11. Alpha should be sent after the comm node when the cruisers arrive. NOTE: The comm node should remain invulnerable until the Ravana is destroyed. Only AFTER the Ravana is destroyed should the comm node be able to be destroyed. Alpha should be on a timer - if the node is not destroyed in 2 minutes (again, we'll have to balance the time), additional Shivans arrive and destroy the Warlock (let's say a couple Molochs). If the node is destroyed, no further Shivans appear.
12. When the node and both cruisers are destroyed, Russik's Argo surrenders and self-destructs as before.
*Possible new addition requiring discussion: When Russik surrenders, the Odin warps into the system 20 kilometers from the Warlock. When Russik self-destructs, the Odin jumps out. No explanation is given.