Author Topic: This may be a problem...  (Read 15641 times)

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Offline Tantalus53

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Re: This may be a problem...
More than likely. I was useing a laptop, but i transferred it to my desktop computer & it runs mutch better. i think i need a higher ram card, because the one i have is stock.

ps. In Direlict Mission 2 (deep patrol) what command are you suposed to give your wingmen? it says press 1, but when i do, nothing happens.

 

Offline jr2

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Re: This may be a problem...
Hmmm.... ok, try instead of closing to within 75 clicks, close to like 5.  I have never had this problem, but I've never stopped near 75 clicks, either... was going too fast on AB, and slid to a stop almost on top of the buoy.  (Actually went through a couple!)

 

Offline Tantalus53

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Re: This may be a problem...
Well still havnt figured out why i cant deploy the navbous. i found a way to proceed none the less, though it robs me of playing the entire mission.

lol ram into asteroids until my ship explodes five times.

now back to my campain.
Is there a way i can create my own beam cannon (for capital ships) from scratch?

 

Offline 0rph3u5

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Re: This may be a problem...
now back to my campain.
Is there a way i can create my own beam cannon (for capital ships) from scratch?

for the pure stats of the gun you will have to edit weapons.tbl for that... there you will also find the entries of other beams to check whatever lines you need...

and then you will need some graphics...
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline Tantalus53

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Re: This may be a problem...
oh yea...

just dowloaded Lightspeeds nebula's. I read something about putting them into the effects folder. does that mean i need to put each one into it, or just the folder holding them.

 

Offline Tantalus53

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Re: This may be a problem...
ok, for the ships tables, how can you add your own mod to it?

 

Offline jr2

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Re: This may be a problem...
1) are they in a .vp file?

2) ship tables .. did my PM help any?

 

Offline Tantalus53

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Re: This may be a problem...
Partialy.

thankts to your PM, i know how to make the mod work in FS2, but there still the problem of creating a VP tbl file for it. also i need to find a program to construct the model as well as another to make the templates.

 

Offline Wanderer

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Re: This may be a problem...
Why do people insist in sticking the tbl files in VP files - or even creating VP files? It is not necessary (perhaps helps with organizing stuff but thats about it).
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Turey

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Re: This may be a problem...
Why do people insist in sticking the tbl files in VP files - or even creating VP files? It is not necessary (perhaps helps with organizing stuff but thats about it).

VP files appear to be the only things stopping the stupid half of BtRL's players from taking a crappy, barely functional Galactica, sticking it in-game, and posting instructions on how to do it.
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline karajorma

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Re: This may be a problem...
VP files are great once you are ready to ship the game. But they aren't anything you should be bothering with while you're working on the mod.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline jr2

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Re: This may be a problem...
Use the actual \FreeSpace2\mod\data\folderxx path whilst making the mod.  Use \FreeSpace2\mod\modvp.vp/data/ for the final product.

 

Offline Tantalus53

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Re: This may be a problem...
this mod thing is reeaaaly complicated. I tried useing blender recently to make an actual model, and im basicaly lost. Is there a simpler program i can use?

im realising that trying to do everything at once. im going to take this one at a time.

 

Offline Tantalus53

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Re: This may be a problem...
Ok, as i stated in my first post, This thread is the one i use to put up my questions till i get my campaign done, so please don't lock it...

Now as for the question..

I'm trying to get some new planet backgrounds into my mod, and fred them as well. After noseing about, i made an effects folder, placed the four .pcx's in there to find that they didnt work. after noseing around a bit more, i realised i neede .tga files for each planet. I made the .tga's, pulled up Fred & went to check the background list, and still no planets.

Any words of wisdom?

 

Offline karajorma

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Re: This may be a problem...
Did you edit stars.tbl?

You need to let the game know which files in effects are planets or else it would try loading effect files as planets etc. Either edit the table file or create a .tbm file with the new planets in it.

Oh and planets don't need to be TGA. They'll probably look better in TGA than 8-bit PCX though. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Tantalus53

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Re: This may be a problem...
Thanks Karajorma. Ill go write up a .tbm file and get back to you with results. but while I'm asking questions...

Those Skybox things... They look very useful for improving frame-rate, so i think i should learn to work them...

I know that it needs to be made into a .POF file, but thats about it. I didn't understand the touturral on FS-Wiki.

  

Offline Tantalus53

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Re: This may be a problem...
Allright... My backgrounds are strait, and thanks to Darius, Theres a few new tracks, though Jr2 has perswaded me to work on an original track, and it seems like an appealing idea.

Anyways, Im currently looking for a Shivan destroyer (Will be refered to as 'Revenge' wich makes sense in the campain...) to use as the standard 'OH S***! The Revenge has arrived! Something horrible is going to happen!'

a table modded Demon doesnt cut it, an edited Lucifer is too strong to place where im going to play the roll im looking for. The Ravana's gun placements are perfect, but it doesnt have the Secondary capabilities to use the Torpedo i made for Shivans, but for the moment, a Buffed Ravana is what im working with.

Wherever i look, no one seems to make new Shivan destroyer mods. just Reskins of terran or vasudan ships. Any one know a good sight other than Hades-Combine (wich has a modernised Demon, but if its constructed like the normal Demon, wont pack the same ominous firepower. just firepower) where i can find a shivan destroyer thats not stock? If there are no websites, is there any one i could talk to about one?  :confused:

 

Offline jr2

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Re: This may be a problem...
Ask Aardwolf, mayhaps he could be persuaded.. I know he was considering doing some modeling for INF, maybe he can use this to prove his skills or w/e.  :D  Actually, I just IMmed him, and he's considering it...

 

Offline Goober5000

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Re: This may be a problem...
The Ravana's gun placements are perfect, but it doesnt have the Secondary capabilities to use the Torpedo i made for Shivans
So change the secondary capabilities.  That's an easy table edit.

 

Offline Tantalus53

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Re: This may be a problem...
Ask Aardwolf, mayhaps he could be persuaded.. I know he was considering doing some modeling for INF, maybe he can use this to prove his skills or w/e.  :D  Actually, I just IMmed him, and he's considering it...

Realy? Awsome. I was beginning to think nobody made as many shivan capital mods...

The Ravana's gun placements are perfect, but it doesnt have the Secondary capabilities to use the Torpedo i made for Shivans
So change the secondary capabilities.  That's an easy table edit.

o0 Goober. You are a geneius (pardon my spelling) I could use the Ravana model, to make a second generation ravana, and just throw in a few gun points, change around its table... Thanks man.

Ill get to work on makeing a Revenge version of the Ravana, but shiny new shivan capitals still have its apeal... Ill put both to good use.