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Author Topic: IDEA:Spawn ships out of thin air as a cheat  (Read 8318 times)

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Offline Cobra

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Re: IDEA:Spawn ships out of thin air as a cheat
Uhh, Photon, don't listen to takashi. You can't spawn a fully working ship from a missile. Notice how you've never gotten a response from him? He never made one. :P It's just not possible to do something like that.

OK, you know where the turrets section is, right?
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Photoncody

  • 25
  • Oh yeah!!!
    • Junk4Less
Re: IDEA:Spawn ships out of thin air as a cheat
Not really. I am a very big n00b when it comes to modding.  :doubt:
can give me link? :)
I go OMGWTF at just about every ship model that I see. (As long as its not absolutely butt-ugly, like just a box or something.) --Trayus
We Are Working For You, Or At Least, We Are Supposed To. --Mobius

 

Offline Cobra

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Re: IDEA:Spawn ships out of thin air as a cheat
Not really. I am a very big n00b when it comes to modding.  :doubt:
can give me link? :)

I meant in the tables.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Photoncody

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  • Oh yeah!!!
    • Junk4Less
Re: IDEA:Spawn ships out of thin air as a cheat
Sorry for the long-waited respond! Hey Cobra, can you help me with the turrets section? I've put the ships there and they still didn't fire. I put the entry (more like edit) in the tables but no luck. Can you help?
I go OMGWTF at just about every ship model that I see. (As long as its not absolutely butt-ugly, like just a box or something.) --Trayus
We Are Working For You, Or At Least, We Are Supposed To. --Mobius

 

Offline takashi

  • Better than TrashMan
  • 29
Re: IDEA:Spawn ships out of thin air as a cheat
be patient. triple spawning with missles behaving like ships requires a new build.

 

Offline Turey

  • Installer dude
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Re: IDEA:Spawn ships out of thin air as a cheat
be patient. triple spawning with missles behaving like ships requires a new build.

Who's going to write the code for this? You?
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

  

Offline TrashMan

  • T-tower Avenger. srsly.
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Re: IDEA:Spawn ships out of thin air as a cheat
The FRED2 help is wrong about that.  Just like IMDB was wrong about Stephen Baldwin voicing Snipes. :)

Sexps were used in LISP before they were used in FreeSpace.  In fact, FreeSpace sexps are based on LISP:
http://en.wikipedia.org/wiki/S-expression

Maby FRED SEXP's and LISP sexp's aren't the same, so they are not pronounced the same.
REagardles, official documentation sez sex pee
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Photoncody

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Re: IDEA:Spawn ships out of thin air as a cheat
No I ment the turrets section in the tables. Cobra helping me put beam turrets on the VBravo ship and MAKE THEM WORK.


Tell me what I'm doing wrong, Cobra.
Code: [Select]
$Name:                          @Volition Bravos
$Short name: VPirate
$Species:                       Terran
+Tech Description:
XSTR("Harr! The FS2 Volition Bravos is the scurviest ship in the known universe. Furl yer sails, strike yer colors, and prepare to be boarded by the FreeSpace 2 team!", -1)
$end_multi_text
$POF file:                      pirate2t-01.pof
$Detail distance: (0, 600, 1500, 5000)
$Show damage: YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       1.0
$Max Velocity: 0.0, 0.0, 60.0
$Rotation time: 40.0, 40.0, 40.0
$Rear Velocity: 0.0
$Forward accel: 10.0
$Forward decel: 5.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 125.0
$Expl outer rad: 650.0
$Expl damage: 200.0
$Expl blast: 3500.0
$Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 500.0 ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields:                       0
$Power Output: 90.0
$Max Oclk Speed: 25.0
$Max Weapon Eng: 100.0
$Hitpoints:                     10000000000
$Flags:                         ( "corvette" "no_fred" )
$AI Class:                      Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time:                     2000
$EngineSnd: 186                   ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -900
$Closeup_zoom: 0.5
$Score: 10
$Subsystem:                     turret01, 2, 5.0
$Default PBanks: ( "AAAf" )
$Subsystem:                     turret02, 2, 5.0
$Default PBanks: ( "Standard Flak" )
$Subsystem:                     turret03, 2, 5.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem:                     turret04, 2, 5.0
$Default PBanks: ( "AAAf" )
$Subsystem:                     turret05, 2, 5.0
$Default PBanks: ( "Standard Flak" )
$Subsystem:                     turret06, 2, 5.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem:                     turret07a, 2, 5.0
$Default PBanks: ( "BGreen" )
$Subsystem:                     turret08, 2, 5.0
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem:                     turret09a, 2, 5.0
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem:                     communications,  10, 0
$Subsystem:                     navigation,             10, 0
$Subsystem:                     engine01,                        10, 0
$Subsystem:                     sensors,                        10, 0
$Subsystem:                     weapons,                        10, 0
:sigh:
I go OMGWTF at just about every ship model that I see. (As long as its not absolutely butt-ugly, like just a box or something.) --Trayus
We Are Working For You, Or At Least, We Are Supposed To. --Mobius

 

Offline Goober5000

  • HLP Loremaster
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Re: IDEA:Spawn ships out of thin air as a cheat
Maby FRED SEXP's and LISP sexp's aren't the same, so they are not pronounced the same.
REagardles, official documentation sez sex pee
First of all, FRED sexps and LISP sexps are the same.  In fact, practically all of the non-game-specific sexps come directly from LISP.

Second of all, just because something is official doesn't mean it's correct.  The IMDB example should have clued you in to that fact.  If you need a second example, the Official FS1 Strategy Guide says that the SD Tantalus is a Cain-class cruiser.

Third of all, the documentation was written by Peter Drake, who is a writer, not a coder.  Thus it is quite probably that he may have been ignorant of the word's origin.

 

Offline jr2

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Re: IDEA:Spawn ships out of thin air as a cheat
No I ment the turrets section in the tables. Cobra helping me put beam turrets on the VBravo ship and MAKE THEM WORK.


Tell me what I'm doing wrong, Cobra.

Try this, there's a slight difference; see if it changes anything (copy it over):
Code: [Select]
$Name:                          @Volition Bravos
$Short name:                              VPirate
$Species:                       Terran
+Tech Description:
XSTR("Harr! The FS2 Volition Bravos is the scurviest ship in the known universe. Furl yer sails, strike yer colors, and prepare to be boarded by the FreeSpace 2 team!", -1)
$end_multi_text
$POF file:                      pirate2t-01.pof
$Detail distance:                    (0, 600, 1500, 5000)
$Show damage:                         YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       1.0
$Max Velocity:                         0.0, 0.0, 60.0
$Rotation time:                         40.0, 40.0, 40.0
$Rear Velocity:                         0.0
$Forward accel:                         10.0
$Forward decel:                         5.0
$Slide accel:                         0.0
$Slide decel:                         0.0
$Expl inner rad:                    125.0
$Expl outer rad:                    650.0
$Expl damage:                         200.0
$Expl blast:                         3500.0
$Expl Propagates:                    YES                    ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:                    500.0               ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:                    ()
$Default SBanks:                    ()
$SBank Capacity:                    ()
$Shields:                       0
$Power Output:                         90.0
$Max Oclk Speed:                    25.0
$Max Weapon Eng:                    100.0
$Hitpoints:                     10000000000
$Flags:                         ( "corvette" "no_fred" )
$AI Class:                      Captain
$Afterburner:                         NO
$Countermeasures:                    0
$Scan time:                     2000
$EngineSnd:                              186                   ;; Engine sound of ship
$Closeup_pos:                         0.0, 0.0, -900
$Closeup_zoom:                         0.5
$Score:                                   10
$Subsystem:                     turret01, 2, 5.0
     $Default PBanks:               ( "AAAf" )
$Subsystem:                     turret02, 2, 5.0
     $Default PBanks:               ( "Standard Flak" )
$Subsystem:                     turret03, 2, 5.0
     $Default PBanks:               ( "Heavy Flak" )
$Subsystem:                     turret04, 2, 5.0
     $Default PBanks:               ( "AAAf" )
$Subsystem:                     turret05, 2, 5.0
     $Default PBanks:               ( "Standard Flak" )
$Subsystem:                     turret06, 2, 5.0
     $Default PBanks:               ( "Heavy Flak" )
$Subsystem:                     turret07a, 2, 5.0
     $Default PBanks:               ( "BGreen" )
$Subsystem:                     turret08, 2, 5.0
     $Default PBanks:               ( "Terran Huge Turret" )
$Subsystem:                     turret09a, 2, 5.0
     $Default PBanks:               ( "Terran Huge Turret" )
$Subsystem:                     communications,  10, 0
$Subsystem:                     navigation,             10, 0
$Subsystem:                     engine01,                        10, 0
$Subsystem:                     sensors,                        10, 0
$Subsystem:                     weapons,                        10, 0

 

Offline takashi

  • Better than TrashMan
  • 29
Re: IDEA:Spawn ships out of thin air as a cheat
yeah. im writing the code. timeframe is 3000 years.