
Description:
The Getter Robo G is a Super Robot created by the combination of three individual vehicles, with 3 possible complete combinations: the Getter Dragon, the Getter Liger and the Getter Poseidon, each one designed with different specialities.
Getter Dragon Profile:
* Pilot: Ryoma Nagare
* Energy Source: Getter Rays
* Color: Red
* Height: 50m
* Weight: 330 tons
* Attacks: Double Tomahawk (2) / Double Tomahawk Boomerang / Spin Cutters / Getter Beam / Getter Shine: Shine Spark
More info here:
http://en.wikipedia.org/wiki/Getter_Robo_G---------------------------------------------------------------------------------------
Comments:
I designed it based in differents versions, there are two main versions, the one originally featured back in 1975 in the original series, that would spread out a cape while fliying, with colours like blue, red, yellow and purple. The other version is introduced in 1998 in the OVA (Armageddon), the robot mainly remains the same, but now there seems to be no cape, in fact the wings before looked that the only purpose was to hold the cape, but now they're spread to the sides, and there is no real cape, aside from that, the colour pattern is changed no more blue, cyan and purple, and a lot of more black, red, and green:
http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_pic_00_Old.png (the really old Getter Dragon)
http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_pic_02.png (the same, but as seen in Shin Getter vs Neo Getter Dragon extras)
http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_pic_03.png (the Getter Dragon, as seen in Getter Armageddon)
http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_pic_01.png (the old Getter, but in a Getter Armageddon style, the model is innacurate)
The model is heavily unoptimized, there isn't a big percentage of optimizable polys, but there is in terms of textures, I haven't optimized the model to use 1 or 2 textures, is actually using 16 (the max) for standard builds.
I haven't found a really good picture of the Getter cockpits, so I am unable to model it further.
Aside from that I have problems converting the model the max number of Child Subobjects I can have with this model seems to be 3, while the max for models seems to be either 5 or 6, but the conversion process crash always with more than 3..., I already have:
+ Chest
+ Shoulder
+ Arm
+ Leg
If I would be able to convert with a max deep of 4 child objects, I could get the animation for the Feet and the Palms, which would be holding the axes, that would let me allow do an Slash Attack, besides that, the Circular Saws on both arms would be able to rotate on attack, I would be able include the Spin Cutter attack without any kind problems.
+ Chest
+ Shoulder
+ Arm
+Saw
+Hand
+Leg
+Foot
Since I can't use the Animation Code on the main parent model, I can't animate the chest or core of the robot, but if I would have 5 I would be able to placce a Dummy model as the main parent allowing the chest to also rotate all of the model togheter, this would allow to create a more realistic movement for Slash/Punch/etc. or any melee attack. Beyond that, with more child links I could actually animate the Fingers, 3 more to be exact, but never really tried to reach something as this from start...
The Getter Dragon takes out it's Axes from it's Shoulders, that's completely impossible to do for now, as it seems it would need Translation through the Animation Code, there is no way to fit or hide such a giant Axe in that small Arm. Plus one of the 2 "Double Tomahawk" attacks, indicate, that when the Getter takes out it's Axe from it's Shoulder it can extend it's Handle, meaning that yes, there is translation involved.
Aside from that, the being a Super Robot with no real engines, it can move in any direction, I have set it the side speed to be half than the forward and give it a high acceleration rate, so it's useless for traveling but excelent for fast evasion.
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The Render WIPs:
http://i29.photobucket.com/albums/c254/Shadow0000/Getta-Robo-G_WIP.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Getta-Robo-G_WIP_1.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Getta-Robo-G_WIP_2.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Getta-Robo-G_WIP_3.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Getta-Robo-G_WIP_4.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Getta-Robo-G_WIP_4_1.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Getta-Robo-G_WIP_5.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Getta-Robo-G_WIP_6.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Getta-Robo-G_WIP_7_Final-0.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Getta-Robo-G_WIP_7_Final-1.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Getta-Robo-G_WIP_7_Final-2.pngGetter Dragon (Armageddon) version, as featured in Getter Robot Armageddon (1998)[Shin (Change!) Getta Robo - Sekai Saigo no Hi):
http://i29.photobucket.com/albums/c254/Shadow0000/New-Getter-Pattern.pngI was also trying some texturing for the eyes, but for now I can't decide if to use it or not:
http://i29.photobucket.com/albums/c254/Shadow0000/Eyes_Try_1.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Eyes_Try_1_1.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Eyes_Try_2.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Eyes_Try_3.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Eyes_Try_4.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Eyes_Try_5.png---------------------------------------------------------------------------------------
Ship Selection screen (and description):
http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_Description.pngScreenshots in-game [HEAVY !!!, the files are up to 1 MB, have patience]:
http://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0001.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0002.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0003.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0004.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0005.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0006.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0007.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0008.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0009.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0010.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0011.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0012.pnghttp://i29.photobucket.com/albums/c254/Shadow0000/Getter_Dragon_0013.pngFor the ingame model I used Spheres for the Joints, in the old days super robots also used spheres, but as time goes by it seems that they were replaced, in any case I didn't use the same real Joints (as in the Renders), because they will need some function like Bend, and I did never expect that in-game.
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MediaFire Link to videos:
Codec: Divx v6.5.1 (if you can't see the video you can download from
www.divx.com)
Resolution: 640x480
Settings: Max Quality (the filesize is not too big, but the duration is really short, so 56K users may avoid it)
Getter Beam [ Size: 12 MB ]:
http://www.mediafire.com/?6njz0yijeheI am actually using FRED2 for timing, so everytime I select the the 2nd Primary Bank (Bank 1) the Beam Locks itself, everytime I select the Getter Beam 1st Primary Bank (Bank 0), the beam gets unlocked, it's a type 4 Beam, so it always fire fordward, of course if I would later be able to rotate the Head (as I would want), the beam changes it's aim.
Getter Afterburner and Defense [ Size: 14 MB ]:
http://www.mediafire.com/?02hg1ht2gkyThe animation for Afterburner was done just for testing, really I am not sure if the Getter should have afterburner, but in any case the Animation Code should be triggered when it's going into X direction, I'll later take a look at how the Animation Code works through Scripting, since I would really like to have some animation when the robot moves to the left or right. As for the Defense, you can't move, I set the engines to be sabotaged or restored every time you select or deselect it as well as to lock or unlock all the weapons, the adventage is that you would only recieve 1/2 damage, but that could by done by allowing FRED2 to change the TBLs in mission (I bet this has been already requested).
Punch 1 (Check the HUD)[ Size: 22 MB ]:
http://www.mediafire.com/?00nd0qda1mdI guess I should make the animation happen faster, it actually takes 3 seconds, but for some reason if I set an animation with a +delay: to less than 1000 milliseconds it seems to start bugging, the attack is barely a fast short range but high mass shot that can only be fired after the Animation has finished, this not a Getter Attack, but I guess it could have some other uses by some others mechs with fighting skills, either Macross or G Gundam
Punch (another)[ Size: 4 MB ]:
http://www.mediafire.com/?5ykjdb2lmdjGetter On (eyes animation)[ Size: 140 KB]:
http://www.mediafire.com/?4m4qjim2mymThis would reaquire to be able to change textures in half of mission (I bet again, it has been requested before), unless I would want the eyes keep like that forever or completely black.
Well I couldn't record the sound, but it doesn't mean I didn't add them to the game...
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As a final note, I dind't make the Getter Shine, Getter Robo G trademark attack, because due to the conversion problems I have I can't make the chest (the whole model) to rotate, but it's an attack that's totally doable, being the hardest the Double Tomahawk Boomarang, but I'll figure something out.