Author Topic: Another Excalibur Render  (Read 1861 times)

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Offline Thorn

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Another Excalibur Render
Well, thanks to Warlock, you'll be subject to a bunch of Excalibur renders over the next few days. I'm still working on how to get the thing to work properly. It has some wierd lighting bugs.
The first of many more to come:
 

[This message has been edited by Thorn (edited 01-26-2002).]

 

Offline an0n

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How many wings?
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
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Offline Setekh

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Three, IIRC.  

Real nice render, T.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline an0n

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Oh I see now. It's turning at a 40 degree angle away from camera.... or 90 degrees towards.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline Thorn

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Got a few more meshes to play with  
Once I get my Athlon install, I'll be able to do something with them, cause the sheer number of polys is killing my comp  
blah...
 
 

 

Offline an0n

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Compare to the Event Horizon, all ships blow chunks.

And about the polys, I tried to load the low-poly release of a jump-gate and the things damn near caused my computer to hang itself. I probably shouldn't have winamp running when I'm 3d'ing.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline mikhael

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Quote
Originally posted by an0n:
Compare to the Event Horizon, all ships blow chunks.

The Event Horizon makes me want to blow chunks. Actually, now that I think of it, that whole movie made me want to blow chunks.

Thorn, good job. Those look pretty damn good.  


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Offline Thorn

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Ha! Look at what I found out how to do...
 

 

Offline mikhael

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use an opacity map to feather the edges of that jumpgate, and you're in business.

------------------
--Mik
http://www.404error.com
ruhkferret on ICQ/AIM

"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Thorn

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And as soon as I figure out how to do that, I will  

 

Offline Ulala

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Quote
Originally posted by mikhael:
The Event Horizon makes me want to blow chunks. Actually, now that I think of it, that whole movie made me want to blow chunks.

Very much agreed.
I am a revolutionary.

  

Offline NeoHunter

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Nice renders. Keep them coming!!!

DO you know where I can get Babylon 5 meshes in 3D Studio Max R4 format?

 

Offline Thorn

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Dont know about R4, but you can get some for R3 here.

 

Offline Vertigo1

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Quote
Originally posted by Thorn:
And as soon as I figure out how to do that, I will    

If you use 3dsmax, just use a gradient map on the "Shine Strength" channel.  Have the noise texture you used on the middle channel of the gradient map and have the other two channels pitch black.  Then tweak the location of channel 2 and you're done.  



------------------
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Offline Thorn

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Meh, Lightwave...
I can tolerate it for now, I wanna figure out how to do fancier stuff first, then I'll worry about it..
Besides, you hardly notice it when its rendered at low res/no AA.
Like this.  

[This message has been edited by Thorn (edited 01-28-2002).]