Author Topic: Who plays pool...  (Read 2143 times)

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Offline Xelion

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I bet you came inside this topic expecting something else completely then what you see below....do you think it would be cool playing this type of variation.

Image Copyright: Clemens Konieczka
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Max
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[This message has been edited by Max (edited 01-28-2002).]

 

Offline Carl

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seen it in my TS4 book.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Stryke 9

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Nah, ever hit something floating in water? resistance stops it, shifting waves bring it practically back to where it started from.

 

Offline Nico

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Quote
Originally posted by Stryke 9:
Nah, ever hit something floating in water? resistance stops it, shifting waves bring it practically back to where it started from.

depends if the balls are specially designed for water use (scaled "skin", low resistance factor etc)

SCREW CANON!

 

Offline DragonClaw

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hehe, the waves from one ball might move the others... =)


 

Offline CP5670

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Only time I have played pool was on the pool tables in Deus Ex; they should try this water-pool instead...

BTW does anyone happen to know the currency of those notes?

 

Starwing

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German Marks.

 

Offline Nico

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Quote
Originally posted by CP5670:
Only time I have played pool was on the pool tables in Deus Ex; they should try this water-pool instead...  

BTW does anyone happen to know the currency of those notes?

What??? You never played... you never... played... DukeNukem 3D???????? BoooooouuuuuuUUUUUUUUUUUUHHHHHHHH!!!!!!!!

SCREW CANON!

 

Offline CP5670

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LOL did that game also have pool tables? That is about the only really famous game that I have never gotten a chance to try...

Although in DX I was hoping to get extra skill points after winning a pool game (against myself ), but it didn't give me anything. I therefore got angry that it had wasted my time and threw a rocket launcher on the nearest guy (which apparently hurt him pretty badly ), after which everyone in the place got scared and ran away.

 

Offline Nico

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Quote
Originally posted by CP5670:
LOL did that game also have pool tables? That is about the only really famous game that I have never gotten a chance to try...

Although in DX I was hoping to get extra skill points after winning a pool game (against myself  ), but it didn't give me anything.   I therefore got angry that it had wasted my time and threw a rocket launcher on the nearest guy (which apparently hurt him pretty badly  ), after which everyone in the place got scared and ran away.    

yeah, there was one pool table in the second level, I hoped i would have some item if I put all the balls in the holes ( this game sounds so rude   ), but no, nothing, so I blew up everything in the room   ( I love Duke3D, can destroy more stuff than in red faction, and, yes, you could destroy walls, sometimes. pff, RF didn't invent anything )

SCREW CANON!

 

Offline Thorn

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Multiplayer Duke/Pool  

 

Offline Nico

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Quote
Originally posted by Thorn:
Multiplayer Duke/Pool  

bah, piece of cake  

SCREW CANON!

 

Offline Thorn

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Yup. Red Light District  

 

Offline mikhael

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Quote
Originally posted by venom2506:
...pff, RF didn't invent anything ...
the main difference being that the Build engine required objects to be set destroyable (which means no freeform destruction) and that Build was not a proper 3d engine. It wasn't BAD though. Just not good either.
RF, so far as I know was the first fully 3d engine that supported freeform, in-engine geometry creation.


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[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Nico

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Quote
Originally posted by mikhael:
Quote
Originally posted by venom2506:
...pff, RF didn't invent anything ...
the main difference being that the Build engine required objects to be set destroyable (which means no freeform destruction) and that Build was not a proper 3d engine. It wasn't BAD though. Just not good either.
RF, so far as I know was the first fully 3d engine that supported freeform, in-engine geometry creation.


[/B]


With some work, you can make a level completly geomodable. RF geomodable zone have to be set as destructible to so it works. Not much difference there.
Ok, it wasn't real 3D, but it DID look good when it came out. Don't forget it's a least 3/4 years old.
SCREW CANON!

 

Offline mikhael

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Quote
Originally posted by venom2506:

With some work, you can make a level completly geomodable. RF geomodable zone have to be set as destructible to so it works. Not much difference there.
...

The difference is in the methodology. RF uses actual geometry creation on the fly (IE the actual structure of the level changes). Build  never changes a level's structure, it just moves objects, essentially. The differences are trivial on the surface, but complex in the implementation.


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--Mik
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ruhkferret on ICQ/AIM

"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Nico

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Quote
Originally posted by mikhael:
The difference is in the methodology. RF uses actual geometry creation on the fly (IE the actual structure of the level changes). Build  never changes a level's structure, it just moves objects, essentially. The differences are trivial on the surface, but complex in the implementation.



sure, but it couldn't have been made any other way, after all, there's no ploy, it's just a 2d game   Anyway, ingame, it does the same so   at RF  

SCREW CANON!