Maybe it's just me... but all my ships convert from 3d exploration to cob have 3.6 TS unit length.
Ok the general formula would be:
Imported model in in cob
Dimensions of imported model: (X,Y,Z)
Real model length = W
Math time:
1. Normalize ship size (X/Y, 1, Z/Y) => (U,1, V) [note Y/Y = 1]
2. Calc actual lenght conversation W/20 => S
3. Size the ship to the correct scale (U*S, S, V*S) [note S*1=S]
Example:
Ship imported into cob is (1.5, 3.6, 2)
Real scale is 25 meters
(1.5/3.6, 3.6/3.6, 2/3.6) = (.416, 1, .555)
25/20 = 1.25
(.416 * 1.25, 1 * 1.25, .555 * 1.25) = (1.666, 1.25, .69375)
So the cob model should be (1.666, 1.25, .69375) to have it imported into FS2 with 25 meters.