Author Topic: Boolean Ops...how evil are they?  (Read 3961 times)

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Offline --Steve-O--

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Re: Boolean Ops...how evil are they?
how about moving TS models into wings3d? can that be done?
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Offline WeatherOp

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Re: Boolean Ops...how evil are they?
Yep, wings can import 3DS, Obj.
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Offline Getter Robo G

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Re: Boolean Ops...how evil are they?
one poor soul who used TS 3.2 for a year and get off of it. ;)

Oh don't worry, you'll be back...  And it'll be right here waiting for you! ;7

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Offline --Steve-O--

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  • I might be the last man on earth to use TS3.2
Re: Boolean Ops...how evil are they?
do you need an intermediate program to convert the COB file to one that can be read by wings, or wings model to cob file (mainly for PCS's sake)?
sorry about the stream of questioning.
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline WeatherOp

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Re: Boolean Ops...how evil are they?
Well, you can export to obj in TS and then import in wings. But the best was is to use Lith to open the cob file and save as a 3DS file and then import in wings.
Decent Blacksmith, Master procrastinator.

PHD in the field of Almost Finishing Projects.

 

Offline --Steve-O--

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  • I might be the last man on earth to use TS3.2
Re: Boolean Ops...how evil are they?
interesting.
alright you sold me, i'll give it a whirl.
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline Nuke

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Re: Boolean Ops...how evil are they?
Ah ok... I usually attach too unless I need to have both items properly welded together.

well i tend to do what actual welders do and build up the welds. in other words i attach then manually put the seams i want. come to think of it that was the technique i used for doing boleans in truespace. id simplify the connecting parts as much as possible so that i would know precisely where the seam was, i would then build that up to where i want it. in max i just substitute union for attach. rarely i find a need to subtract and i usually do a bolean for those. intersections though are completely useless to me, with the exception of a big box intersect which is usually done to debug a bad model in truespace.but that technique isn't required for max.
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