Author Topic: release: shinemapped kato+spawn-ship inmission cheat demo  (Read 4043 times)

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Offline takashi

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release: shinemapped kato+spawn-ship inmission cheat demo
link removed for bug fixing. happy?
« Last Edit: April 14, 2007, 10:37:09 am by takashi »

 

Offline Turambar

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Re: release: shinemapped kato+spawn-ship inmission cheat demo
how about you fix your horrible bugs, and then go download the shine and glowmapped versions of all the retail ships, because we already have.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
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Offline Cobra

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Re: release: shinemapped kato+spawn-ship inmission cheat demo
What he said.

By the way takashi, if you want to get anywhere in the modding community, fix your own damn bugs, don't hoard it on us to do your own dirty work.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline chief1983

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Re: release: shinemapped kato+spawn-ship inmission cheat demo
Maybe even, if you had worded it as, oh, there are still some bugs I can't figure out (note the way you concede to have tried, and also to have failed thus far), so if someone could find them, I'd really appreciate it (show gratitude by sincerity and not by bribes of crap no one wants, it works much better).  You're basically admitting you don't give a s*** to bother finding the bugs yourself, but you're willing to give out s*** no one wants to someone who bothers to do it for you, which is probably going to be no one the way you worded it, unless it's for the purpose of making fun of you now.
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Offline jr2

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Re: release: shinemapped kato+spawn-ship inmission cheat demo
In this case, I do believe he was joking.  Seriously, guys... even takashi can make a joke at his own expense now and then, I would think.  :D  (right, taka... or am I misreading this?)

 

Offline chief1983

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Re: release: shinemapped kato+spawn-ship inmission cheat demo
It's just that, lacking the ability to perceive a tone of voice over the internet, and his previous shenanigans, it's really hard to tell.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Snail

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Re: release: shinemapped kato+spawn-ship inmission cheat demo
edit: there  are terrible bugs in the test mission. first person to fix any of these bugs gets shine/glowmapped versions of every single old retail mod ship.

I'd be surprised if you could do that for every single old retail mod ship with quality. Do that and release it to everyone, not just someone who's doing your dirty work and you'll get respect (not guaranteed).

 

Offline Water

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Re: release: shinemapped kato+spawn-ship inmission cheat demo
Maybe even, if you had worded it as, oh, there are still some bugs I can't figure out
Well the post does contain the standard Takashi quality disclaimer, and the file probably meets the Takashi quality minimum.

 

Offline diceman111

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Re: release: shinemapped kato+spawn-ship inmission cheat demo
Just question how the heck can you realese a model with a Buggy Test mission I mean the test mission aint that hard to make, or take an old mission and change the models.

Oh well I am off trying to learn 3D-Studio Max (Its really hard)
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Offline takashi

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Re: release: shinemapped kato+spawn-ship inmission cheat demo
less of a buggy mission and more of a problem with how the SEXP is in the source code.

in other words:

i dont know C++, only C. so how the hell would i fix the SEXP? the last time i even tried i had to wipe my computer!

 

Offline diceman111

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Re: release: shinemapped kato+spawn-ship inmission cheat demo
less of a buggy mission and more of a problem with how the SEXP is in the source code.

in other words:

i dont know C++, only C. so how the hell would i fix the SEXP? the last time i even tried i had to wipe my computer!

Hmm yes well if you have a problem with the SEXP that is in the source code then there might be a bit of a problem
Flames Of War Chapter III - http://web.comhem.se/~u35702611

"If at first you don't succeed try a bigger thermonuclear weapon" - My philosophy on life

"I dont care if we smack it into her or smack it out of her just aslong as there's smacking invovled" - Max from Sam & Max Situation Comedy

 I live in Sweden and before anybody ask NO we do not have polar bears walking on our streets thats Norway, we have penguins (Red ones with blue dots)

 (These messages was brought to you by the people from DFWD (Diceman For World Domination))

 

Offline Turambar

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Re: release: shinemapped kato+spawn-ship inmission cheat demo
less of a buggy mission and more of a problem with how the SEXP is in the source code.

in other words:

i dont know C++, only C. so how the hell would i fix the SEXP? the last time i even tried i had to wipe my computer!

Hmm yes well if you have a problem with the SEXP that is in the source code then there might be a bit of a problem

there probably isnt a code problem unless its one of his sexp's.  more likely user-fred interface error, where the user doesnt know how to use fred.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Raven2001

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Re: release: shinemapped kato+spawn-ship inmission cheat demo
Im doubting theres a SEXP problem, unless of course you care to say which SEXP are you talking about exactly?!
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


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Offline redsniper

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Re: release: shinemapped kato+spawn-ship inmission cheat demo
i dont know C++, only C
Well actually, some parts of FS2 are written in C (AFAIK), but it doesn't matter because you don't really know C.
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Offline Mobius

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Re: release: shinemapped kato+spawn-ship inmission cheat demo
I don't know C or C++ at all and I can FRED...
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Offline Cobra

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Re: release: shinemapped kato+spawn-ship inmission cheat demo
Because you don't NEED to know C/C++ to create a ****ing mission! :rolleyes:

Takashi, please, stop embarrassing yourself.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline diceman111

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Re: release: shinemapped kato+spawn-ship inmission cheat demo
Hmm yeah i thought something wasent right , think I will start listening to everyones advise and stop listening to Takashi
Flames Of War Chapter III - http://web.comhem.se/~u35702611

"If at first you don't succeed try a bigger thermonuclear weapon" - My philosophy on life

"I dont care if we smack it into her or smack it out of her just aslong as there's smacking invovled" - Max from Sam & Max Situation Comedy

 I live in Sweden and before anybody ask NO we do not have polar bears walking on our streets thats Norway, we have penguins (Red ones with blue dots)

 (These messages was brought to you by the people from DFWD (Diceman For World Domination))

 

Offline Snail

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Re: release: shinemapped kato+spawn-ship inmission cheat demo
I used to code Wolfenstein 3d, when I was like twelve... Harder than you think, mind you, the code was much more complicated than it needs to be. It rarely works anyway. :P

 

Offline karajorma

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Re: release: shinemapped kato+spawn-ship inmission cheat demo
i dont know C++, only C. so how the hell would i fix the SEXP?

Using C. Most of FS2_Open is C.

Not that the point makes much sense as C++ is mostly just a different way of working with C rather than being a separate language.
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Offline Mobius

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Re: release: shinemapped kato+spawn-ship inmission cheat demo
Because you don't NEED to know C/C++ to create a ****ing mission! :rolleyes:

:eek2:

I know that!
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