Ok, new build, so give this a try:
http://icculus.org/~taylor/fso/willrobinson/Xt0916-osx.tgzThis build has the newest version of everything in it, as well as the various fixes. It is a standard build by default, so any of the possible fixes will have to be enabled (manually/custom) via cmdline option. And if your hardware is good enough, you'll even be able to get a nice little graphics treat.

With any luck, this will work on 10.3+ on PPC, and 10.4+ on Intel, but that is completely untested. Someone will have to let me know if all of the crap that I had to go through to get this thing working was actually worth it.
I have included a possible mouse sensitivity fix as well. I have been unable to get it to link with the 10.3 SDK though, so this particular fix only works on Intel Macs (maybe, I've got a PPC Mac so I can't test it). Technically it's just an acceleration fix, but I'm hoping that was the source of the mouse problems overall. You can test this out with the -mouse_test cmdline option. If you can't enter it in the launcher for some reason, add it to ~/Library/FS2_Open/data/cmdline_fso.cfg (create it as a regular text file if it doesn't already exist). Someone will have to let me know whether or not this actually fixes anything, and whether it restores proper mouse behavior when you exit the game. Do note that this option will have absolutely no effect if you are also using the -no_grab cmdline option however, just FYI.
As far as the possible fixes for the graphics problems go, I have included tests for 5 different ones. You can use one at a time, all of them at the same time, or any combination of them, to figure out exactly what works and what doesn't. Just let me know the results, good or bad, and also please include what mods are in use (mediavps or whatever else), and what other cmdline options you are using. The cmdline options for the various tests are, amazingly, -test_one, -test_two, -test_three, -test_four, & -test_five.
So, give it all a try and let me know what happens.
