Hey,
it's me (again), and I have another turret question (again)

Seriously, I have a Fred/AI code question, so I ask it in here first. This window here exist since retail:

I never used it, but is it actually working that you can add different AI-Levels to different turrets (independend from the ships AI-level ?), making them less accurate in firing (depending on the values of the ai.tbl ?) In my case, I can even adjust the ships AI-level, but will it result in a lower turret accuracy ?
My Problem is, that in one mission I have a large base surrounded by 8 tiny lasermines, and I have 18 bombers attacking the base, but the turret AI is so good that it destroys too much torpedos for my taste. Now, I need the turret mines to make the mission a little more authentic,
but I would like them not to be such a problem for the torpedos.
So, can someone tell me if this is actually working, or am I editing parts that don't have much effect on the result I'm trying to achive ?