Author Topic: Spin problem in Freespace 2... New to this  (Read 7777 times)

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Spin problem in Freespace 2... New to this
So I just downloaded FS2 Open Source, I got all the things installed and everything.

I try to launch the tutorial mission and when It gets up, without pressing any keys, my ship goes ballistic and starts spinning like crazy. It spins to ehhh... an 8:00 direction, It make it unplayable. Is there anyone who knows how to fix this? Thanks guys :)

 
Re: Spin problem in Freespace 2... New to this
You may have already tried this but have you tried recalabrating your joystick?

 

Offline Snail

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Re: Spin problem in Freespace 2... New to this
Wheee spin of death!!!

 

Offline jr2

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Re: Spin problem in Freespace 2... New to this
Joystick problem.. I've had it too.  Either your joystick needs calibration, or it's broken, or its drivers are broken, or it sucks, or  combination of the above.  Try calibration first, then download new drivers from the manufacturer's homepage... what kind of stick do you have?  If you don't have any / don't want to use one, select <none> from the Launcher, under the Audio/Joystick tab.
EDIT: Oh, and
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« Last Edit: April 15, 2007, 01:23:43 pm by jr2 »

 

Offline Whitelight

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Re: Spin problem in Freespace 2... New to this
Broken stick would suck, that I can relate to.  :nervous:
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Re: Spin problem in Freespace 2... New to this
Special thanks to Jorenko, whose MANTIS post I filched this from:
Quote
Another hour of forums searching has given me my answer:
http://www.hard-light.net/forums/index.php/topic,45480.0.html [^]

I have a Microsoft Digital MediaPro Keyboard which apparently has a component that is detected as a joystick. Its model number is 1031.

The workaround seems to be to:

export SDL_JOYSTICK_DEVICE=/dev/null

This leaves me able to use my mouse for control since I don't have a joystick. I suppose if you actually did have a joystick you'd want to set this to the correct /dev/input/jsX. This can be downgraded since it can be worked around, but should probably be left open in case it can be fixed more gracefully in the future.
My question is: I'm not a code monkey/programming guru/script kiddie.  WHERE do I insert a line such as the export command listed above?  I've looked and found only 1 *.ini file, but inserting it does nothing.  Help?

 

Offline FUBAR-BDHR

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Re: Spin problem in Freespace 2... New to this
Might try increasing the dead zone too.
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Offline TrashMan

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Re: Spin problem in Freespace 2... New to this
phoenixaurora...hmm...Would that be the Auroran Phoenix (EV: Nova)?
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Offline jr2

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Re: Spin problem in Freespace 2... New to this
Special thanks to Jorenko, whose MANTIS post I filched this from:
Quote
Another hour of forums searching has given me my answer:
http://www.hard-light.net/forums/index.php/topic,45480.0.html [^]

I have a Microsoft Digital MediaPro Keyboard which apparently has a component that is detected as a joystick. Its model number is 1031.

The workaround seems to be to:

export SDL_JOYSTICK_DEVICE=/dev/null

This leaves me able to use my mouse for control since I don't have a joystick. I suppose if you actually did have a joystick you'd want to set this to the correct /dev/input/jsX. This can be downgraded since it can be worked around, but should probably be left open in case it can be fixed more gracefully in the future.
My question is: I'm not a code monkey/programming guru/script kiddie.  WHERE do I insert a line such as the export command listed above?  I've looked and found only 1 *.ini file, but inserting it does nothing.  Help?

Uh, if I'm not mistaken, that's a linux thingamabobby.. won't work for windows, I don't think... but I could be wrong.

Oh, and
:welcome:
Read the welcome speech above, because I'm too lazy to look it up again :lol:

 

Offline Bob-san

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Re: Spin problem in Freespace 2... New to this
:welcome:

Generally you need to calibrate the joystick. Your best bet is to simply reinstall the drives; sounded like you messed with them. Even adding a line can be a problem.
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Offline chief1983

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Re: Spin problem in Freespace 2... New to this
Yeah, that info had to do with linux, however, if you have a keyboard that does the same thing, you might need to disable its joystick ability.  Check under the Game Controllers section of the control panel, and make sure only the joystick you're planning on using is in the list.  If there's any more, unplug them or remove them from that list.  Also, I've selected one joystick in the launcher, only to have a different one working in the game, so if you haven't verified which joystick is being used by the game, go into the options in the game, then the control configuration, and then go to ship, and try to map one of the axis on the joystick to the proper control.  If it won't map, the game is using some other joystick device.  If so, try selecting Force 0 or Force 1 in the launcher, and see if either one of those does the trick.  Hope something I said helps.
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Offline Bob-san

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Re: Spin problem in Freespace 2... New to this
I currently have a forcefeedback stick myself; I had to increase Deadzone to compensate for the loose centering spring, especially when I unplug it (disable FF). Watch out with the stick rotation; it is usually the culprit for most spinning problems as its too sensitive.
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Offline Zenzic

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Re: Spin problem in Freespace 2... New to this
I had this problem, with ship flying off on in odd directions.

I had to reinstall the Drivers for my joystick, adjusting deadzones didn't help.
Joystick in question is X-52. its rather odd though, Drivers didn't have any issue with other Games (like I-War)
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