Author Topic: How easy it to model for FS2? I've been wanting to model for a while..  (Read 3953 times)

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Re: How easy it to model for FS2? I've been wanting to model for a while..
Oh yeah, also I wanted to ask does Zmodeler work with FS2? It has hierarchy features and stuff, and it's relatively easy to use.

Are there any exporters or plugins for it? Or for MS3d?

 
Re: How easy it to model for FS2? I've been wanting to model for a while..
Isn't ZModeler used mostly for cars and stuff?
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Offline Unknown Target

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Re: How easy it to model for FS2? I've been wanting to model for a while..
Isn't Zmodeler for serious high poly meshes, generally? Like the kind you generate normal maps from?

 
Re: How easy it to model for FS2? I've been wanting to model for a while..
Well a lot of cars are made on it, yeah.

I think they managed to make a few fighters or something on it for GTA:SA or VC.

Quote
Isn't Zmodeler for serious high poly meshes, generally? Like the kind you generate normal maps from?

As far as I know, you're probably thinking of Softimage or Max.

 

Offline Unknown Target

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Re: How easy it to model for FS2? I've been wanting to model for a while..
Hm...guess I was wrong :) Still, any modeling program can do any model, it just depends on how hard it is to do them.

 
Re: How easy it to model for FS2? I've been wanting to model for a while..
Hm...guess I was wrong :) Still, any modeling program can do any model, it just depends on how hard it is to do them.

Yeah im asking because Blender confuses me too much. I'm used to Valve's Hammer configuration of 2d panels and vertex manipulation. Zmodeler does the same, but I'm guessing I might have a problem once the mesh is done and I export it.

 

Offline Unknown Target

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Re: How easy it to model for FS2? I've been wanting to model for a while..
...Sketchup :p

Although I think you may have to have 3DS Max to import it's 3DS exports properly :( It can export to other formats but I haven't had much luck with them - maybe you might.

You'll need another program to do UVs tho.

 
Re: How easy it to model for FS2? I've been wanting to model for a while..
...Sketchup :p

Although I think you may have to have 3DS Max to import it's 3DS exports properly :( It can export to other formats but I haven't had much luck with them - maybe you might.

You'll need another program to do UVs tho.

Zmodeler can UV, it can export in .3ds too.

I guess i can do the mesh and texturing in Zmodeler, but is there an exterior program I can use for hierarchy related stuff?

 

Offline Water

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Re: How easy it to model for FS2? I've been wanting to model for a while..
I guess i can do the mesh and texturing in Zmodeler, but is there an exterior program I can use for hierarchy related stuff?
Yes it's called Truespace (or Max)  :blah:

 

Offline takashi

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Re: How easy it to model for FS2? I've been wanting to model for a while..
and there is a program you can use to get it ingame too. its called PCS. (better than the max exporter.)

 

Offline Mobius

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Re: How easy it to model for FS2? I've been wanting to model for a while..
You mean Kazan's Pof Constructor Suite...please be more specific. Who knows what you can find in the Internet if you search "pcs"? I looked for "Falon"(the Admiral of the Nemesis)and found interesting pics :lol:
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Offline takashi

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Re: How easy it to model for FS2? I've been wanting to model for a while..
yeah..sure..."interesting"