you open them up in a photo viewer for viewing. the only image opening in blender i see is loading textures.
ps: and yes, pcs reads .cob. but if you have a crappy model with terrible geometry and nowmals it will export a giant white...thing. and yes this is speaking from experience.
Wrong and wrong sorry. Taka,
please don't give people advice about a program or process that you are at best
barely familier with. It does a lot more harm than good, and I'm getting tired of correcting you.
THE Phreak; When you finish your model in Blender, you export it as a DirectX .X file. You then open it up in 3d Exploration (
here), and save it as a cob file that you can open up in Truespace.
Unfortunately, this step into TS is still nessecary, as Blenders cob exporter is incomplete, and doesn't store things like heirarchy, textures or separate objects.
Once in TS, you only need to:
- Set up the heirarchy
(Karajorma has a good intro to how to do that by making a turret
here, and Bobboau has a great auto-generation guide for Truespace and PCS
here.)
- Scale the model up or down to size. Using default conversion settings, 1 TS metre = 20 FS metres. Check the
Wiki entry on PCS for more info there.
- Rotate the model so that when you're in left view in TS, the ship is facing you.
- Save as a SCN or COB and convert with PCS.
As to your question about using reference pics in Blender, yes you can. Go to the 3d modeling window's bottom left corner and then go View>Background Image>Use Background Image>Load and find your pic. At this point you should note that you will only be able to
see the reference pics when you are viewing the model from top, front or right views (or their opposites) - which are accessed by the numpad keys 7, 1 and 3 respectively. You access the opposite view of each of those modes by holding ctrl while pressing the key. Eg. holding ctrl+numpad 7 will go to a bottom view.
Also good to know is that numpad Del or "." will shift the camera to focus on whatever is currently selected. Object, vertex, edge - whatever.
