Author Topic: ni1s  (Read 2008 times)

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Offline foo

  • 21
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Passed cmdline options:
  -spec_exp 8.2
  -spec_static 3.5
  -spec_point 8.6
  -spec_tube 1.0
  -2d_poof
  -alpha_env
  -ambient_factor 70
  -nomotiondebris
  -ballistic_gauge
  -dualscanlines
  -targetinfo
  -ship_choice_3d
  -snd_preload
  -cap_object_update 
Building file index...
Searching root 'C:\games\btrl\demo\'
Searching root pack 'C:\games\btrl\demo\z_missions_BtRLDemo.vp'
Searching root pack 'C:\games\btrl\demo\z_root_BtRLDemo.vp'
Found 3 roots and 3264 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  Using 'Generic Hardware' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

OpenAL: Restricting MAX_CHANNELS to 30 (default: 32)
... OpenAL successfully initialized!
GR_CPU: Family 15, MMX=Yes
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  OpenGL Vendor     : Intel
  OpenGL Renderer   : Intel 865G
  OpenGL Version    : 1.3.0 - Build 4.14.10.4396

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Unable to find extension "GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Unable to find extension "GL_EXT_pixel_buffer_object".
  Unable to find extension "GL_APPLE_client_storage".
  Using extension "GL_SGIS_generate_mipmap".
  Unable to find extension "GL_EXT_framebuffer_object".
  Unable to find extension "GL_NV_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Unable to find extension "GL_EXT_texture_lod_bias".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 4
  Max elements vertices: 1024
  Max elements indices: 1024
  Max texture size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 20x20 (37.5% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Performing global function/(library/object) name repeat check...
LUA: Performing library/object name repeat check...
LUA: Performing object/object name repeat check...
LUA: Performing library/library name repeat check...
LUA: Initializing library functions...
LUA: Initializing object functions...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
Unable to parse scripting.tbl!  Code = 5.
SCRIPTING: Inititialization complete.
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
Unable to parse interface.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm"
ANI 2_radar1 with size 170x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-mfl.tbm"
Wokka!  Error opening file (armor.tbl)!
Unable to parse armor.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 83 frames at 30 fps.
BMPMAN: Found EFF (M_trail_particle.eff) with 17 frames at 20 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 86 frames at 24 fps.
couldn't find pcx for MEC-A6
BMPMAN: Found EFF (laser1.eff) with 6 frames at 6 fps.
found ani laser1 for MEC-A6, with 6 frames and 6 fps
couldn't find pcx for MRC-B3
found ani laser1 for MRC-B3, with 6 frames and 6 fps
couldn't find pcx for DET-21
found ani laser1 for DET-21, with 6 frames and 6 fps
couldn't find pcx for Cylon KEW
BMPMAN: Found EFF (laser2.eff) with 6 frames at 6 fps.
found ani laser2 for Cylon KEW, with 6 frames and 6 fps
cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-aip.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-obt.tbm"
BMPMAN: Found EFF (thrustjets.eff) with 3 frames at 25 fps.
cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-str.tbm"
cf_get_file_list_preallocated looking for type=25, filter="*.pcx"
cf_get_file_list_preallocated looking for type=32, filter="*.pcx"
loading animated cursor "cursor"
ANI cursor with size 20x20 (37.5% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 159
MOVIE ERROR: Unable to open movie file 'intro.mve' in any supported format.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
cf_get_file_list_preallocated looking for type=29, filter="*.plr"
ANI cursor.ani with size 20x20 (37.5% wasted)
Frame  0 too long!!: frametime = 0.484 (0.484)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'optimus.pcx'
ANI 2_Exit.ani with size 34x34 (46.9% wasted)
ANI 2_Pilot.ani with size 164x164 (35.9% wasted)
ANI 2_Techdata.ani with size 164x164 (35.9% wasted)
ANI 2_Options.ani with size 164x164 (35.9% wasted)
ANI 2_Campaign.ani with size 164x164 (35.9% wasted)
Frame  0 too long!!: frametime = 0.338 (0.338)
Frame  0 too long!!: frametime = 0.446 (0.446)
Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_MAIN_MENU (1)
Frame  0 too long!!: frametime = 0.533 (0.533)
Frame  0 too long!!: frametime = 0.691 (0.691)
Frame  0 too long!!: frametime = 0.815 (0.815)
Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5)
ANI 2_Exit.ani with size 34x34 (46.9% wasted)
ANI 2_Pilot.ani with size 164x164 (35.9% wasted)
ANI 2_Techdata.ani with size 164x164 (35.9% wasted)
ANI 2_Options.ani with size 164x164 (35.9% wasted)
ANI 2_Campaign.ani with size 164x164 (35.9% wasted)
No music file exists to play music at the main menu!
Frame  0 too long!!: frametime = 0.328 (0.328)
Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_MAIN_MENU (1)
Frame  0 too long!!: frametime = 1.469 (1.469)
Frame  0 too long!!: frametime = 0.478 (0.478)
Got event GS_EVENT_MULTI_START_GAME (51) in state GS_STATE_MULTI_JOIN_GAME (14)
Frame  0 too long!!: frametime = 0.264 (0.264)
Frame  0 too long!!: frametime = 0.469 (0.469)
Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_START_GAME (39)
Someone passed an extension to bm_load for file 'chuckles01.pcx'
Someone passed an extension to bm_load for file 'optimus.pcx'
Frame  0 too long!!: frametime = 0.338 (0.338)
cf_get_file_list_preallocated looking for type=5, filter="*.fs2"
cf_get_file_list_preallocated looking for type=5, filter="*.fc2"
Frame  0 too long!!: frametime = 1.613 (1.613)
Frame  0 too long!!: frametime = 0.579 (0.579)
Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 43x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 7 frames at 7 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 94 frames at 24 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 41 frames at 15 fps.
cf_get_file_list_preallocated looking for type=7, filter="*-fbl.tbm"
BMPMAN: Found EFF (ABexp04.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (ftl.eff) with 22 frames at 30 fps.
BMPMAN: Found EFF (rockEXP01.eff) with 100 frames at 24 fps.
BMPMAN: Found EFF (ABexp05.eff) with 63 frames at 30 fps.
BMPMAN: Found EFF (ABexp06.eff) with 51 frames at 30 fps.
loading warp model -1
BMPMAN: Found EFF (shockwave01.eff) with 86 frames at 24 fps.
MISSION LOAD: 'MC-01.fs2'
Hmmm... Extension passed to mission_load...
Starting mission message count : 247
Ending mission message count : 249
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'Viper.pof'
IBX: Found a good IBX to read for 'Viper.pof'.
IBX-DEBUG => POF checksum: 3495795614, IBX checksum: 3562703492 -- "Viper.pof"
Subsystem engine-2 in ships.tbl not found in model!
Subsystem engine-3 in ships.tbl not found in model!
ANI 2_lock1 with size 56x56 (12.5% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 96x96 (25.0% wasted)
ANI toggle1 with size 20x20 (37.5% wasted)
ANI weapons1 with size 20x20 (37.5% wasted)
ANI weapons1_b with size 20x20 (37.5% wasted)
ANI 2_toparc1 with size 60x60 (6.3% wasted)
ANI 2_toparc2 with size 24x24 (25.0% wasted)
ANI 2_toparc3 with size 29x29 (9.4% wasted)
ANI 2_leftarc with size 252x252 (1.6% wasted)
ANI 2_rightarc1 with size 252x252 (1.6% wasted)
ANI 2_reticle1 with size 24x24 (25.0% wasted)
ANI targhit1 with size 21x21 (34.4% wasted)
ANI energy1 with size 41x41 (35.9% wasted)
ANI targetview1 with size 156x156 (39.1% wasted)
ANI targetview2 with size 96x96 (25.0% wasted)
ANI targetview3 with size 20x20 (37.5% wasted)
ANI damage1 with size 25x25 (21.9% wasted)
ANI support1 with size 24x24 (25.0% wasted)
ANI objective1 with size 21x21 (34.4% wasted)
ANI wingman1 with size 53x53 (17.2% wasted)
ANI wingman2 with size 53x53 (17.2% wasted)
ANI wingman3 with size 53x53 (17.2% wasted)
ANI netlag1 with size 30x30 (6.3% wasted)
ANI head1 with size 132x132 (48.4% wasted)
ANI time1 with size 23x23 (28.1% wasted)
Loading model 'starfield.pof'
IBX: Found a good IBX to read for 'starfield.pof'.
IBX-DEBUG => POF checksum:  131622925, IBX checksum:  658943272 -- "starfield.pof"
=================== STARTING LEVEL DATA LOAD ==================
AUDIOSTR => ErrorExit for ::Create() on wave file: BSG_Arv_B01.ogg
About to page in ships!
ANI hud-viper with size 93x93 (27.3% wasted)
tga: Couldn't open 'colthruster02-01.tga'
Int3(): From D:\C++\Freespace\fs2_open 3.6.9\code\GlobalIncs\WinDebug.cpp at line 1227

  

Offline foo

  • 21
Dell dimension 3000 P4, CPU 2.80 GHz
2.79 GHz, 512 mb RAM
Intel onboard graphics card 32 bit

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
*Uses pyschic abilities*

In the launcher's features tab turn on JPG and TGA textures. :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Wobble73

  • 210
  • Reality is for people with no imagination
    • Steam
:welcome:

Umm...... Hi foo! ? :confused:

I'm assuming you're having some kind of problem or crash with your debug spew, I'm also assuming that it's with the BtRL demo as the spew mentions vipers and BSG.

I'm no coder and therefore cannot really help, but I would suggest you post this in the BSG forum, unless your also having problems with FS2? Anyway post a little more detail as to what the problem is. Thanks.  :nod:

*Edit* Ah I see the almighty Kara has found your problem!  ;)
Who is General Failure and why is he reading my hard disk?
Early bird gets the worm, but the second mouse gets the cheese
Ambition is a poor excuse for not having enough sense to be lazy.
 
Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 You would be well adviced to question the wisdom of older forumites, we all have our preferences and perversions

 

Offline foo

  • 21
hehe thanks Kara. Sorry bout the fact that there was no discription to the problem. I was told to put this here and I assumed that person was going to read the debug over and tell me what was up. My fault for makin the asumption.

 

Offline Zacam

  • Magnificent Bastard
  • Administrator
  • 211
  • I go Sledge-O-Matic on Spammers
    • Steam
    • Twitter
    • ModDB Feature
Apparently not an incorrect assumption, seeing as how someone managed to read the information and told you what was up.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Well it was incorrect but fortunately I'd forgotten to set the -jpgtga flag on my second PC once and spent a couple of minutes wondering why the Colonial thrusters didn't work in debug mode before I noticed it.

So I recognised the cause straight away. Had I not made that mistake I might have been mystified by the post too. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]