Author Topic: Empire at War: Freespace 2 Conversion  (Read 16414 times)

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Offline TrashMan

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Re: Empire at War: Freespace 2 Conversion
Yeah...we want pics!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Black Wolf

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Re: Empire at War: Freespace 2 Conversion
Attachments only last a certain period of time before they get axed. It's standard across the board - nobody's targetting you specifically, don't worry :)
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Ryan

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Re: Empire at War: Freespace 2 Conversion
What about the mod! is it out yet?

 

Offline Tantalus53

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Re: Empire at War: Freespace 2 Conversion
I cant wait for this mod... it'll be the best thing since Media VP's and Sliced bread.

 

Offline Retsof

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Re: Empire at War: Freespace 2 Conversion
Status?
:::PROUD VASUDAN RIGHTS SUPPORTER:::

"Get off my forum" -General Battuta
I can't help but hear a shotgun cocking with this.

 

Offline TrashMan

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Re: Empire at War: Freespace 2 Conversion
He's dead Jim! :blah:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Retsof

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Re: Empire at War: Freespace 2 Conversion
 :wtf: Who's Jim?
:::PROUD VASUDAN RIGHTS SUPPORTER:::

"Get off my forum" -General Battuta
I can't help but hear a shotgun cocking with this.

 

Offline gevatter Lars

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Re: Empire at War: Freespace 2 Conversion
I think he is refering to Star Treks "James T. Kirk" also known as Jim.
McKoy was saying this every two episodes or so beside the "I am a Doctor not a ......."
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline TrashMan

  • T-tower Avenger. srsly.
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Re: Empire at War: Freespace 2 Conversion
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: Empire at War: Freespace 2 Conversion
No need to worry, I'm not dead. I've put the project on hold until I can see if it can be done in Universe at War: Earth Assualt. I've played the beta, and I'm fairly certain it can be done. There are certainly beam type weapons in that game, plus aircraft. All that would need to be done would be to make the landscape look like space. I've deleted the beta :sigh:, so I can't exactly look at the code anymore, but I'll be getting it very soon.

To me, there's not much point in developing it for EAW if beam weapons won't work. They play a huge part in the game. If I can't pull it off in UAW, I don't think it will happen.

 

Offline gevatter Lars

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Re: Empire at War: Freespace 2 Conversion
Has anyone every tried to make a Nexus FS mod? It got beams and ballistics and missiles and greate graphics IMO
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 
Re: Empire at War: Freespace 2 Conversion
I'd never heard of it before. It looks interesting, but what's up with some of the prices? $100, $50? The list price is $40, but people are selling used copies for more than that. There were only 2 copies on Ebay. It seems like a hard to come by game.

 

Offline gevatter Lars

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Re: Empire at War: Freespace 2 Conversion
Ebay in germany has some at 15€ but I doubt that will work for you. Its hard to get and I have also searched a long time for my copy.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline jr2

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Re: Empire at War: Freespace 2 Conversion
I'd never heard of it before. It looks interesting, but what's up with some of the prices? $100, $50? The list price is $40, but people are selling used copies for more than that. There were only 2 copies on Ebay. It seems like a hard to come by game.

Check the prices on FreeSpace 2  XD

 

Offline Rico

Re: Empire at War: Freespace 2 Conversion
You can download it for free  :ick:

Make the mod for EaW, not UaW. EaW is setup for space etc  :D

 
Re: Empire at War: Freespace 2 Conversion
Well, I know that, but that game has no beam weapons, and there's nothing I can do to simulate them decently.

 

Offline Rico

Re: Empire at War: Freespace 2 Conversion
I've seen mods that added beam weapons, and there is a weapon for the Imperial Star Destroyers have a beam cannon special weapon (for captain piett), so you could use its coding with a new texture  :p

SAU mod would be a good mod to look at how they did it  ;7

 
Re: Empire at War: Freespace 2 Conversion
Trust me, I already tried Piett's beam weapon. The problem is, that's an ability, which can't be edited, and you can only have one per ship. After looking at some of the UAW code though, I think it's safe to assume that I'll be able to get things working. As far as I can tell, the system is pretty much the same, save for some added features. I'll see what I can do this afternoon to try and get some models ingame, assuming my alo's from EAW will work with the new engine.

Edit: I've done some messing around, but I don't think I'll be able to do anything until they release the mod tools :(.
« Last Edit: December 16, 2007, 05:14:07 pm by Hoho5000 »

 

Offline Tantalus53

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Re: Empire at War: Freespace 2 Conversion
How long could that take, cause i /realy/ want to play such a mod....

 
Re: Empire at War: Freespace 2 Conversion
could you possibly somehow do a massive overhaul of Lord of the Rings BFME2?  Particularly the War of the Ring game?
Could we with ink the ocean fill, and were the skies of parchment made
Were every stalk on earth a quill, and every man a scribe by trade
To write the love of God above, would drain the ocean dry
Nor could the scroll contain the whole, though stretched from sky to sky!