Author Topic: 3DS  (Read 4582 times)

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Offline Roanoke

  • 210
the reason 3ds "sucks" is because it's old and  any support for it was dropped years ago.

 

Offline Nuke

  • Ka-Boom!
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  • Mutants Worship Me
its only left in for reverse compatability
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

  

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
PCS 1.x can do smoothing....
oh.. and Blender is officially anti-supported by PCS because of the problems it causes  (it exports bad geometry constantly)

im sure it can handle smoothing, on the other hand i dont think truespace can. pcs only seems to interpret 2 settings, smooth and fauceted. i could not for the life of me get the hard lines distinctive of max smooth grouping. then i was converting the chimera, which had a number of different smoothing settings as materials, i couldnt get any hard lines yo apear. m pretty sure the correct smoothings were applied on the sections defined but the hard lines just werent there. i think the problem lies in the cob/scn format. theres probibly only one normal per vertex rather than one normal per vertex per material. i am much, much more satisfied with the smoothing results i get through the max converter. i just hope pcs 2 remedys this problem, at least when using non-truespace formats.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN